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authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-12-04 10:56:53 +0100
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-12-04 10:56:53 +0100
commita11824956b478e356fa684c9d88b980aa22cb19a (patch)
treed743b0415040d68db4f5cf35b2fc58bab41f0e46 /src/crepe/api/Animator.h
parent683ae28b81a66f18bbadbe7ae70eb8ddd952c293 (diff)
implemented feedback, cameraValues need better name?
Diffstat (limited to 'src/crepe/api/Animator.h')
-rw-r--r--src/crepe/api/Animator.h22
1 files changed, 12 insertions, 10 deletions
diff --git a/src/crepe/api/Animator.h b/src/crepe/api/Animator.h
index 74abd5e..1fe2b6f 100644
--- a/src/crepe/api/Animator.h
+++ b/src/crepe/api/Animator.h
@@ -18,20 +18,13 @@ class SDLContext;
class Animator : public Component {
public:
struct Data {
- //! A reference to the Sprite sheet containing.
- Sprite & spritesheet;
- //! The maximum number of columns in the sprite sheet.
- const int col;
-
- //! The maximum number of rows in the sprite sheet.
- const int row;
//! frames per second for animation
- int fps;
+ int fps = 1;
//! The current col being animated.
- int curr_col;
+ int curr_col = 0;
//! The current row being animated.
int curr_row = 0;
@@ -113,10 +106,19 @@ public:
* This constructor sets up the Animator with the given parameters, and initializes the
* animation system.
*/
- Animator(uint32_t id, const Animator::Data & ctx);
+ Animator(uint32_t id, Sprite & ss, int max_row, int max_col, const Animator::Data & ctx);
~Animator(); // dbg_trace
public:
+ //! A reference to the Sprite sheet containing.
+ Sprite & spritesheet;
+
+ //! The maximum number of columns in the sprite sheet.
+ const int col;
+
+ //! The maximum number of rows in the sprite sheet.
+ const int row;
+
Animator::Data data;
private: