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| * | | | Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/enemyAIWBoerenkamps6 days
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| * \ \ \ \ Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/enemyAIWBoerenkamps6 days
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| * | | | | | player bullet workingWBoerenkamps6 days
| * | | | | | enemy spawn working + enemy shootingWBoerenkamps6 days
| * | | | | | Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/enemyAIWBoerenkamps8 days
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| * | | | | | | enemy poolingWBoerenkamps8 days
| * | | | | | | start of enemypool and creationWBoerenkamps8 days
* | | | | | | | Merge branch 'master' into niels/gameheavydemon216 days
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| * | | | | | | Background blackMax-0016 days
| * | | | | | | Added bubblesMax-0016 days
| * | | | | | | Added coin animationMax-0016 days
| * | | | | | | Merge remote-tracking branch 'origin/master' into max/game2Max-0016 days
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| * | | | | | | Added coin pickup soundMax-0016 days
* | | | | | | | working zapper, missilies with schedulerheavydemon216 days
* | | | | | | | Merge remote-tracking branch 'origin/loek/game' into niels/gameheavydemon216 days
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| * | | | | | | WIPLoek Le Blansch6 days
| * | | | | | | WIPLoek Le Blansch6 days
| * | | | | | | pooling workingLoek Le Blansch6 days
| * | | | | | | WIPLoek Le Blansch6 days
| * | | | | | | another merge + WIPLoek Le Blansch7 days
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| * \ \ \ \ \ \ \ merge + more WIPLoek Le Blansch7 days
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| * | | | | | | | | more WIP zapperpoolLoek Le Blansch7 days
| * | | | | | | | | `make format`Loek Le Blansch7 days
| * | | | | | | | | cleanupLoek Le Blansch7 days
| * | | | | | | | | merge masterLoek Le Blansch7 days
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| * | | | | | | | | `make format`Loek Le Blansch7 days
| * | | | | | | | | add collider to zapperLoek Le Blansch7 days
| * | | | | | | | | roll back player controllerLoek Le Blansch7 days
| * | | | | | | | | place zapper methodLoek Le Blansch8 days
| * | | | | | | | | WIPLoek Le Blansch8 days
| * | | | | | | | | revert AnimatorLoek Le Blansch8 days
| * | | | | | | | | `make format`Loek Le Blansch2024-12-22
| * | | | | | | | | more WIP zapperLoek Le Blansch2024-12-22
| * | | | | | | | | fix Player prefabLoek Le Blansch2024-12-22
| * | | | | | | | | big WIPLoek Le Blansch2024-12-22
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* | | | | | | | | made my code work by adding it to the gamescene,main and configheavydemon216 days
* | | | | | | | | missile/preview/schedular/PreviewSceneheavydemon216 days
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* | | | | | | | Merge branch 'max/game2' of github.com:lonkaars/crepeLoek Le Blansch6 days
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| * | | | | | FixesMax-0016 days
| * | | | | | Made background forestMax-0016 days
| * | | | | | Made background aquarium moveMax-0016 days
| * | | | | | Made background move to next positionMax-0016 days
| * | | | | | Commented out 3/4 of levelMax-0016 days
| * | | | | | Merge remote-tracking branch 'origin/master' into max/game2Max-0016 days
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| * | | | | | | Finnished collisionMax-0016 days
| * | | | | | | Adjusted scriptMax-0016 days
| * | | | | | | InitMax-0016 days
| * | | | | | | Added extra sorting layer for workersMax-0017 days
| * | | | | | | Added the whole backgroundMax-0017 days
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* | | | | | | add Random.hloek/randomLoek Le Blansch6 days
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