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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2025-01-06 15:27:38 +0100
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2025-01-06 15:27:38 +0100
commite9cba1baee564d835b8a3473a9cb146825f56732 (patch)
tree855e2548fb11408d60fd3c6523e9be1f3d531621 /game
parent36942c357663a033582a1dfb39af0d3ab15afd0c (diff)
enemy pooling
Diffstat (limited to 'game')
-rw-r--r--game/enemy/EnemyScript.cpp0
-rw-r--r--game/enemy/EnemyScript.h7
-rw-r--r--game/enemy/EnemySubScene.cpp63
3 files changed, 62 insertions, 8 deletions
diff --git a/game/enemy/EnemyScript.cpp b/game/enemy/EnemyScript.cpp
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/game/enemy/EnemyScript.cpp
diff --git a/game/enemy/EnemyScript.h b/game/enemy/EnemyScript.h
new file mode 100644
index 0000000..0ecf050
--- /dev/null
+++ b/game/enemy/EnemyScript.h
@@ -0,0 +1,7 @@
+#pragma once
+
+class EnemyScript : public crepe::Script {
+ void init() override;
+ void update() override;
+ void onCollide(const CollisionEvent & collisionData);
+};
diff --git a/game/enemy/EnemySubScene.cpp b/game/enemy/EnemySubScene.cpp
index 4187411..4a567b9 100644
--- a/game/enemy/EnemySubScene.cpp
+++ b/game/enemy/EnemySubScene.cpp
@@ -4,9 +4,12 @@
#include <crepe/api/GameObject.h>
#include <crepe/api/Scene.h>
#include <crepe/api/BoxCollider.h>
+#include <crepe/api/CircleCollider.h>
#include <crepe/api/Rigidbody.h>
#include <crepe/api/BehaviorScript.h>
+#include <crepe/api/Animator.h>
#include <crepe/api/Sprite.h>
+#include "../Config.h"
using namespace crepe;
using namespace std;
int EnemySubScene::create(Scene & scn){
@@ -15,15 +18,59 @@ int EnemySubScene::create(Scene & scn){
static int coin_counter = 0;
string unique_name = "enemy_" + to_string(coin_counter++);
GameObject enemy = scn.new_object(unique_name.c_str(),"enemy",vec2{650,0},0,1);
- enemy.add_component<Rigidbody>(Rigidbody::Data{
+ enemy.add_component<Rigidbody>(Rigidbody::Data {
+ .gravity_scale = 0,
.body_type = Rigidbody::BodyType::DYNAMIC,
+ // .collision_layers
+ // = {COLL_LAY_BOT_TOP, COLL_LAY_ZAPPER, COLL_LAY_LASER},
+ .collision_layer = COLL_LAY_PLAYER,
});
- crepe::OptionalRef<Sprite> enemy_sprite = enemy.add_component<Sprite>(Asset{"asset/coin/coin1_TVOS.png"}, Sprite::Data{
- .sorting_in_layer = 100,
- .order_in_layer = 100,
- .size = vec2(0, 50),
- });
- enemy.add_component<>
-
+ Asset enemy_body_asset {"asset/worker/worker1body.png"};
+ enemy.add_component<BoxCollider>(vec2(50, 50));
+ Sprite & enemy_body_sprite = enemy.add_component<Sprite>(
+ enemy_body_asset,
+ Sprite::Data {
+ .sorting_in_layer = SORT_IN_LAY_PLAYER,
+ .order_in_layer = 0,
+ .size = vec2(0, 50),
+ }
+ );
+ enemy.add_component<BoxCollider>(vec2(40, 60), vec2(-20, 0));
+ Asset enemy_head_asset {"asset/workers/worker1Head.png"};
+ Sprite & enemy_head_sprite = enemy.add_component<Sprite>(
+ enemy_head_asset,
+ Sprite::Data {
+ .sorting_in_layer = SORT_IN_LAY_PLAYER,
+ .order_in_layer = 1,
+ .size = vec2(0, 50),
+ .position_offset = vec2(0, -20),
+ }
+ );
+ enemy.add_component<Animator>(
+ enemy_head_sprite, ivec2(32, 32), uvec2(4, 8),
+ Animator::Data {
+ .fps = 5,
+ .looping = true,
+ }
+ );
+ enemy.add_component<CircleCollider>(25, vec2(0, -20));
+ Asset enemy_jetpack_asset {"asset/barry/jetpackDefault.png"};
+ Sprite & enemy_jetpack_sprite = enemy.add_component<Sprite>(
+ enemy_jetpack_asset,
+ Sprite::Data {
+ .sorting_in_layer = SORT_IN_LAY_PLAYER,
+ .order_in_layer = 2,
+ .size = vec2(0, 60),
+ .position_offset = vec2(-20, 0),
+ }
+ );
+ enemy_jetpack_sprite.active = false;
+ enemy.add_component<Animator>(
+ enemy_jetpack_sprite, ivec2(32, 44), uvec2(4, 4),
+ Animator::Data {
+ .fps = 5,
+ .looping = true,
+ }
+ );
return coin_counter;
}