diff options
author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2025-01-06 15:27:38 +0100 |
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committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2025-01-06 15:27:38 +0100 |
commit | e9cba1baee564d835b8a3473a9cb146825f56732 (patch) | |
tree | 855e2548fb11408d60fd3c6523e9be1f3d531621 /game | |
parent | 36942c357663a033582a1dfb39af0d3ab15afd0c (diff) |
enemy pooling
Diffstat (limited to 'game')
-rw-r--r-- | game/enemy/EnemyScript.cpp | 0 | ||||
-rw-r--r-- | game/enemy/EnemyScript.h | 7 | ||||
-rw-r--r-- | game/enemy/EnemySubScene.cpp | 63 |
3 files changed, 62 insertions, 8 deletions
diff --git a/game/enemy/EnemyScript.cpp b/game/enemy/EnemyScript.cpp new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/game/enemy/EnemyScript.cpp diff --git a/game/enemy/EnemyScript.h b/game/enemy/EnemyScript.h new file mode 100644 index 0000000..0ecf050 --- /dev/null +++ b/game/enemy/EnemyScript.h @@ -0,0 +1,7 @@ +#pragma once + +class EnemyScript : public crepe::Script { + void init() override; + void update() override; + void onCollide(const CollisionEvent & collisionData); +}; diff --git a/game/enemy/EnemySubScene.cpp b/game/enemy/EnemySubScene.cpp index 4187411..4a567b9 100644 --- a/game/enemy/EnemySubScene.cpp +++ b/game/enemy/EnemySubScene.cpp @@ -4,9 +4,12 @@ #include <crepe/api/GameObject.h> #include <crepe/api/Scene.h> #include <crepe/api/BoxCollider.h> +#include <crepe/api/CircleCollider.h> #include <crepe/api/Rigidbody.h> #include <crepe/api/BehaviorScript.h> +#include <crepe/api/Animator.h> #include <crepe/api/Sprite.h> +#include "../Config.h" using namespace crepe; using namespace std; int EnemySubScene::create(Scene & scn){ @@ -15,15 +18,59 @@ int EnemySubScene::create(Scene & scn){ static int coin_counter = 0; string unique_name = "enemy_" + to_string(coin_counter++); GameObject enemy = scn.new_object(unique_name.c_str(),"enemy",vec2{650,0},0,1); - enemy.add_component<Rigidbody>(Rigidbody::Data{ + enemy.add_component<Rigidbody>(Rigidbody::Data { + .gravity_scale = 0, .body_type = Rigidbody::BodyType::DYNAMIC, + // .collision_layers + // = {COLL_LAY_BOT_TOP, COLL_LAY_ZAPPER, COLL_LAY_LASER}, + .collision_layer = COLL_LAY_PLAYER, }); - crepe::OptionalRef<Sprite> enemy_sprite = enemy.add_component<Sprite>(Asset{"asset/coin/coin1_TVOS.png"}, Sprite::Data{ - .sorting_in_layer = 100, - .order_in_layer = 100, - .size = vec2(0, 50), - }); - enemy.add_component<> - + Asset enemy_body_asset {"asset/worker/worker1body.png"}; + enemy.add_component<BoxCollider>(vec2(50, 50)); + Sprite & enemy_body_sprite = enemy.add_component<Sprite>( + enemy_body_asset, + Sprite::Data { + .sorting_in_layer = SORT_IN_LAY_PLAYER, + .order_in_layer = 0, + .size = vec2(0, 50), + } + ); + enemy.add_component<BoxCollider>(vec2(40, 60), vec2(-20, 0)); + Asset enemy_head_asset {"asset/workers/worker1Head.png"}; + Sprite & enemy_head_sprite = enemy.add_component<Sprite>( + enemy_head_asset, + Sprite::Data { + .sorting_in_layer = SORT_IN_LAY_PLAYER, + .order_in_layer = 1, + .size = vec2(0, 50), + .position_offset = vec2(0, -20), + } + ); + enemy.add_component<Animator>( + enemy_head_sprite, ivec2(32, 32), uvec2(4, 8), + Animator::Data { + .fps = 5, + .looping = true, + } + ); + enemy.add_component<CircleCollider>(25, vec2(0, -20)); + Asset enemy_jetpack_asset {"asset/barry/jetpackDefault.png"}; + Sprite & enemy_jetpack_sprite = enemy.add_component<Sprite>( + enemy_jetpack_asset, + Sprite::Data { + .sorting_in_layer = SORT_IN_LAY_PLAYER, + .order_in_layer = 2, + .size = vec2(0, 60), + .position_offset = vec2(-20, 0), + } + ); + enemy_jetpack_sprite.active = false; + enemy.add_component<Animator>( + enemy_jetpack_sprite, ivec2(32, 44), uvec2(4, 4), + Animator::Data { + .fps = 5, + .looping = true, + } + ); return coin_counter; } |