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* player bullet workingWBoerenkamps2025-01-08
* enemy spawn working + enemy shootingWBoerenkamps2025-01-08
* Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/enemyAIWBoerenkamps2025-01-06
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| * Added dtMax-0012025-01-06
| * Added dtMax-0012025-01-06
| * Paralax stops when player stopsMax-0012025-01-06
| * Improved Player speed and velocityMax-0012025-01-06
| * Added Player params to ConfigMax-0012024-12-29
| * Improved stop spriteMax-0012024-12-29
| * Re-implemented player endMax-0012024-12-24
| * Moved EndGameScript to PlayerMax-0012024-12-24
| * Added end scriptMax-0012024-12-24
| * Slowed down at endMax-0012024-12-24
| * Added initMax-0012024-12-24
| * Added EndGameScriptMax-0012024-12-24
| * Added collision animationsMax-0012024-12-24
| * Make formatMax-0012024-12-24
| * Implemented particle emmittersMax-0012024-12-24
| * Added correct animationsMax-0012024-12-24
| * Added correct collidersMax-0012024-12-24
| * Moved Player files to seperate folderMax-0012024-12-24
| * Moved Player files to seperate folderMax-0012024-12-24
| * Moved Player files to seperate folderMax-0012024-12-24
* | enemy poolingWBoerenkamps2025-01-06
* | start of enemypool and creationWBoerenkamps2025-01-06
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* update clang-format optionsLoek Le Blansch2024-12-22
* `make format`Loek Le Blansch2024-12-22
* Added collision layers to Config.hMax-0012024-12-21
* Deleted iostream includeMax-0012024-12-21
* Added more to Config.hMax-0012024-12-21
* Added commentsMax-0012024-12-21
* Added Config.hMax-0012024-12-21
* Moved file to sub directoryMax-0012024-12-21
* finish moving gameLoek Le Blansch2024-12-20
* move game filesLoek Le Blansch2024-12-20
* Fix merge issuesmax-0012024-12-20
* add game folderLoek Le Blansch2024-12-20