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* Fixed issue that Player is lifted up when any key is pressedMax-0012 days
* Merge branch 'master' of github.com:lonkaars/crepe into jaro/gameJAROWMR3 days
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| * Modified wall fragments velocity of StartSubSceneMax-0013 days
| * improve player responsivenessLoek Le Blansch3 days
* | added optional replay and added black backgroundJAROWMR3 days
* | Merge branch 'master' of github.com:lonkaars/crepe into jaro/gameJAROWMR3 days
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| * Merge remote-tracking branch 'origin/master' into max/game2Max-0014 days
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| * | Increased missile soundMax-0014 days
| * | Disabled move camera manually scriptMax-0014 days
| * | Added check to not walk if velocity is 0Max-0014 days
| * | Do not move player if x velocity is 0Max-0014 days
| * | Background paralax fix at boss fightMax-0014 days
* | | added shop functionalityJAROWMR3 days
* | | endgame show scoreJAROWMR4 days
* | | added color to buttonJAROWMR4 days
* | | replay in preview sceneJAROWMR4 days
* | | Merge branch 'master' of github.com:lonkaars/crepe into jaro/gameJAROWMR4 days
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| * | fixed angular dtWBoerenkamps4 days
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| * make formatheavydemon214 days
| * added preset with nothingheavydemon214 days
| * Merge branch 'master' into niels/gameheavydemon214 days
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| | * `make format`Loek Le Blansch4 days
| * | removed debugheavydemon214 days
| * | Merge remote-tracking branch 'origin/loek/game' into niels/gameheavydemon214 days
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| | * \ merge w/ masterLoek Le Blansch4 days
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| | * | | `make format`Loek Le Blansch4 days
| | * | | tweak zapper spawning logicLoek Le Blansch4 days
| | * | | merge w/ masterLoek Le Blansch4 days
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| * | \ \ \ Merge branch 'niels/game' of github.com:lonkaars/crepe into niels/gameheavydemon214 days
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| | * | | | | removed pWBoerenkamps4 days
| | * | | | | queue addedWBoerenkamps4 days
| * | | | | | working scheduler and enemies and restheavydemon214 days
| * | | | | | Merge branch 'master' into niels/gameheavydemon214 days
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| * | | | | added camera stop boss fightheavydemon214 days
| * | | | | added boss fight, did not workheavydemon214 days
| * | | | | Merge remote-tracking branch 'origin/wouter/enemyAI' into niels/gameheavydemon214 days
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| | * | | | | start of extra features and restored player functionsWBoerenkamps4 days
| | * | | | | removed iostreamWBoerenkamps4 days
| | * | | | | make formatWBoerenkamps4 days
| | * | | | | pooling fixWBoerenkamps4 days
| | * | | | | removed unwanted / removed linesWBoerenkamps4 days
| | * | | | | random better implementedWBoerenkamps4 days
| | * | | | | battlescript battle won workingWBoerenkamps4 days
| | * | | | | enemy sequence workingWBoerenkamps4 days
| | * | | | | Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/enemyAIWBoerenkamps5 days
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| | * | | | | | enemy death workingWBoerenkamps5 days
| | * | | | | | Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/enemyAIWBoerenkamps5 days
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| | * \ \ \ \ \ \ Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/enemyAIWBoerenkamps5 days
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| | * | | | | | | | player bullet workingWBoerenkamps5 days
| | * | | | | | | | enemy spawn working + enemy shootingWBoerenkamps5 days