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* | | | | added camera stop boss fightheavydemon212025-01-08
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* | | | | added boss fight, did not workheavydemon212025-01-08
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* | | | | Merge remote-tracking branch 'origin/wouter/enemyAI' into niels/gameheavydemon212025-01-08
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| * | | | | start of extra features and restored player functionsWBoerenkamps2025-01-08
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| * | | | | removed iostreamWBoerenkamps2025-01-08
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| * | | | | make formatWBoerenkamps2025-01-08
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| * | | | | pooling fixWBoerenkamps2025-01-08
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| * | | | | removed unwanted / removed linesWBoerenkamps2025-01-08
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| * | | | | random better implementedWBoerenkamps2025-01-08
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| * | | | | battlescript battle won workingWBoerenkamps2025-01-08
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| * | | | | enemy sequence workingWBoerenkamps2025-01-08
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| * | | | | Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/enemyAIWBoerenkamps2025-01-08
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| * | | | | enemy death workingWBoerenkamps2025-01-08
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| * | | | | Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/enemyAIWBoerenkamps2025-01-08
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| * \ \ \ \ \ Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/enemyAIWBoerenkamps2025-01-08
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| * | | | | | | player bullet workingWBoerenkamps2025-01-08
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| * | | | | | | enemy spawn working + enemy shootingWBoerenkamps2025-01-08
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| * | | | | | | Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/enemyAIWBoerenkamps2025-01-06
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| * | | | | | | | enemy poolingWBoerenkamps2025-01-06
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| * | | | | | | | start of enemypool and creationWBoerenkamps2025-01-06
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* | | | | | | | | Merge branch 'master' into niels/gameheavydemon212025-01-08
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| * | | | | | | | Merge pull request #112 from lonkaars/max/game2Jaro2025-01-08
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| | * | | | | | Background blackMax-0012025-01-08
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| | * | | | | | Added bubblesMax-0012025-01-08
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| | * | | | | | Added coin animationMax-0012025-01-08
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| | * | | | | | Merge remote-tracking branch 'origin/master' into max/game2Max-0012025-01-08
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| | * | | | | | Added coin pickup soundMax-0012025-01-08
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* | | | | | | | working zapper, missilies with schedulerheavydemon212025-01-08
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* | | | | | | | Merge remote-tracking branch 'origin/loek/game' into niels/gameheavydemon212025-01-08
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| * | | | | | | WIPLoek Le Blansch2025-01-08
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| * | | | | | | WIPLoek Le Blansch2025-01-08
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| * | | | | | | pooling workingLoek Le Blansch2025-01-08
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| * | | | | | | WIPLoek Le Blansch2025-01-08
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| * | | | | | | another merge + WIPLoek Le Blansch2025-01-07
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| * \ \ \ \ \ \ \ merge + more WIPLoek Le Blansch2025-01-07
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| * | | | | | | | | more WIP zapperpoolLoek Le Blansch2025-01-07
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| * | | | | | | | | revert signalcatchLoek Le Blansch2025-01-07
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| * | | | | | | | | `make format`Loek Le Blansch2025-01-07
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| * | | | | | | | | cleanupLoek Le Blansch2025-01-07
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| * | | | | | | | | merge masterLoek Le Blansch2025-01-07
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| * | | | | | | | | more revertLoek Le Blansch2025-01-07
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| * | | | | | | | | partially revert engineLoek Le Blansch2025-01-07
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| * | | | | | | | | `make format`Loek Le Blansch2025-01-07
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| * | | | | | | | | add collider to zapperLoek Le Blansch2025-01-07
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| * | | | | | | | | roll back player controllerLoek Le Blansch2025-01-07
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| * | | | | | | | | place zapper methodLoek Le Blansch2025-01-06
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| * | | | | | | | | WIPLoek Le Blansch2025-01-06
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| * | | | | | | | | revert AnimatorLoek Le Blansch2025-01-06
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| * | | | | | | | | `make format`Loek Le Blansch2024-12-22
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| * | | | | | | | | more WIP zapperLoek Le Blansch2024-12-22
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