diff options
author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2025-01-08 12:50:47 +0100 |
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committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2025-01-08 12:50:47 +0100 |
commit | 1e25ce23534c1dcc7bebfc9fe33c1b587f15643a (patch) | |
tree | 6fead7e7fa81f7ac747fa074eefcda99dea5cac9 | |
parent | 5dc1a71ee3be5f72cdce0a2fdef21f4b46955557 (diff) |
removed unwanted / removed lines
-rw-r--r-- | game/StartGameScript.cpp | 21 | ||||
-rw-r--r-- | game/enemy/BattleScript.cpp | 1 | ||||
-rw-r--r-- | game/enemy/BattleScript.h | 4 | ||||
-rw-r--r-- | game/enemy/BattleWonEvent.h | 5 |
4 files changed, 14 insertions, 17 deletions
diff --git a/game/StartGameScript.cpp b/game/StartGameScript.cpp index 3de577c..8fbc17d 100644 --- a/game/StartGameScript.cpp +++ b/game/StartGameScript.cpp @@ -13,7 +13,6 @@ using namespace std; void StartGameScript::fixed_update(crepe::duration_t dt) { Transform & player_transform = this->get_components_by_name<Transform>("player").front(); - // cout << "startgameScript call speed: " << PLAYER_SPEED * dt.count() << endl; // Create hole in wall and activate panic lamp if (player_transform.position.x > 75 && !this->created_hole) { Sprite & lamp_sprite = this->get_components_by_name<Sprite>("start_end").back(); @@ -64,14 +63,14 @@ void StartGameScript::fixed_update(crepe::duration_t dt) { } // Start camera movement, enable player jumping and disable this script - // if (player_transform.position.x > 500) { - // Rigidbody & rb = this->get_components_by_name<Rigidbody>("camera").front(); - // rb.data.linear_velocity = vec2(PLAYER_SPEED * dt.count(), 0); - // BehaviorScript & player_script - // = this->get_components_by_name<BehaviorScript>("player").front(); - // player_script.active = true; - // BehaviorScript & this_script - // = this->get_components_by_name<BehaviorScript>("start_game_script").front(); - // this_script.active = false; - // } + if (player_transform.position.x > 500) { + Rigidbody & rb = this->get_components_by_name<Rigidbody>("camera").front(); + rb.data.linear_velocity = vec2(PLAYER_SPEED * dt.count(), 0); + BehaviorScript & player_script + = this->get_components_by_name<BehaviorScript>("player").front(); + player_script.active = true; + BehaviorScript & this_script + = this->get_components_by_name<BehaviorScript>("start_game_script").front(); + this_script.active = false; + } } diff --git a/game/enemy/BattleScript.cpp b/game/enemy/BattleScript.cpp index 1d263a3..2564e3d 100644 --- a/game/enemy/BattleScript.cpp +++ b/game/enemy/BattleScript.cpp @@ -3,7 +3,6 @@ #include "EnemyScript.h" #include <crepe/api/BehaviorScript.h> #include <crepe/api/Metadata.h> -#include "BattleWonEvent.h" #include "EnemyScript.h" using namespace std; using namespace crepe; diff --git a/game/enemy/BattleScript.h b/game/enemy/BattleScript.h index 55ca166..f91c597 100644 --- a/game/enemy/BattleScript.h +++ b/game/enemy/BattleScript.h @@ -4,6 +4,10 @@ #include <crepe/api/BehaviorScript.h> #include <crepe/api/Event.h> #include <random> +struct BattleWonEvent : public crepe::Event{ + +}; + struct BattleStartEvent : public crepe::Event{ public: int num_enemies = 0; diff --git a/game/enemy/BattleWonEvent.h b/game/enemy/BattleWonEvent.h deleted file mode 100644 index a48dbad..0000000 --- a/game/enemy/BattleWonEvent.h +++ /dev/null @@ -1,5 +0,0 @@ -#pragma once -#include <crepe/api/Event.h> -struct BattleWonEvent : public crepe::Event{ - -}; |