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* | | | | | | Merge branch 'master' into niels/gameheavydemon216 days
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* | | | | | added camera stop boss fightheavydemon216 days
* | | | | | added boss fight, did not workheavydemon216 days
* | | | | | Merge remote-tracking branch 'origin/wouter/enemyAI' into niels/gameheavydemon216 days
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| * | | | | | start of extra features and restored player functionsWBoerenkamps6 days
| * | | | | | removed iostreamWBoerenkamps6 days
| * | | | | | make formatWBoerenkamps6 days
| * | | | | | pooling fixWBoerenkamps6 days
| * | | | | | removed unwanted / removed linesWBoerenkamps7 days
| * | | | | | random better implementedWBoerenkamps7 days
| * | | | | | battlescript battle won workingWBoerenkamps7 days
| * | | | | | enemy sequence workingWBoerenkamps7 days
| * | | | | | Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/enemyAIWBoerenkamps7 days
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| * | | | | | | enemy death workingWBoerenkamps7 days
| * | | | | | | Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/enemyAIWBoerenkamps7 days
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| * \ \ \ \ \ \ \ Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/enemyAIWBoerenkamps7 days
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| * | | | | | | | | player bullet workingWBoerenkamps7 days
| * | | | | | | | | enemy spawn working + enemy shootingWBoerenkamps7 days
| * | | | | | | | | Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/enemyAIWBoerenkamps8 days
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| * | | | | | | | | | enemy poolingWBoerenkamps8 days
| * | | | | | | | | | start of enemypool and creationWBoerenkamps9 days
* | | | | | | | | | | Merge branch 'master' into niels/gameheavydemon216 days
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* | | | | | | | | | | | working zapper, missilies with schedulerheavydemon216 days
* | | | | | | | | | | | Merge remote-tracking branch 'origin/loek/game' into niels/gameheavydemon216 days
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| * | | | | | | | | | | WIPLoek Le Blansch7 days
| * | | | | | | | | | | WIPLoek Le Blansch7 days
| * | | | | | | | | | | pooling workingLoek Le Blansch7 days
| * | | | | | | | | | | WIPLoek Le Blansch7 days
| * | | | | | | | | | | another merge + WIPLoek Le Blansch7 days
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| * \ \ \ \ \ \ \ \ \ \ \ merge + more WIPLoek Le Blansch7 days
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| * | | | | | | | | | | | | more WIP zapperpoolLoek Le Blansch8 days
| * | | | | | | | | | | | | revert signalcatchLoek Le Blansch8 days
| * | | | | | | | | | | | | `make format`Loek Le Blansch8 days
| * | | | | | | | | | | | | cleanupLoek Le Blansch8 days
| * | | | | | | | | | | | | merge masterLoek Le Blansch8 days
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| * | | | | | | | | | | | | more revertLoek Le Blansch8 days
| * | | | | | | | | | | | | partially revert engineLoek Le Blansch8 days
| * | | | | | | | | | | | | `make format`Loek Le Blansch8 days
| * | | | | | | | | | | | | add collider to zapperLoek Le Blansch8 days
| * | | | | | | | | | | | | roll back player controllerLoek Le Blansch8 days
| * | | | | | | | | | | | | place zapper methodLoek Le Blansch8 days
| * | | | | | | | | | | | | WIPLoek Le Blansch9 days
| * | | | | | | | | | | | | revert AnimatorLoek Le Blansch9 days
| * | | | | | | | | | | | | `make format`Loek Le Blansch2024-12-22
| * | | | | | | | | | | | | more WIP zapperLoek Le Blansch2024-12-22
| * | | | | | | | | | | | | reset BehaviorScript to masterLoek Le Blansch2024-12-22
| * | | | | | | | | | | | | fix Player prefabLoek Le Blansch2024-12-22
| * | | | | | | | | | | | | big WIPLoek Le Blansch2024-12-22
* | | | | | | | | | | | | | made my code work by adding it to the gamescene,main and configheavydemon216 days
* | | | | | | | | | | | | | missile/preview/schedular/PreviewSceneheavydemon216 days
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