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-rw-r--r--src/crepe/api/Animator.cpp4
-rw-r--r--src/crepe/facade/SDLContext.h1
2 files changed, 2 insertions, 3 deletions
diff --git a/src/crepe/api/Animator.cpp b/src/crepe/api/Animator.cpp
index 0fdab0e..45f67f6 100644
--- a/src/crepe/api/Animator.cpp
+++ b/src/crepe/api/Animator.cpp
@@ -21,7 +21,7 @@ Animator::Animator(game_object_id_t id, Sprite & ss, int row, int col, int col_a
this->active = false;
// need to do this for to get the aspect ratio for a single clipping in the spritesheet
- this->spritesheet.aspect_ratio = static_cast<double>(this->spritesheet.mask.w)
- / this->spritesheet.mask.h;
+ this->spritesheet.aspect_ratio
+ = static_cast<double>(this->spritesheet.mask.w) / this->spritesheet.mask.h;
}
Animator::~Animator() { dbg_trace(); }
diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h
index 8b38111..6030a6e 100644
--- a/src/crepe/facade/SDLContext.h
+++ b/src/crepe/facade/SDLContext.h
@@ -16,7 +16,6 @@
namespace crepe {
-
// TODO: SDL_Keycode is defined in a header not distributed with crepe, which means this
// typedef is unusable when crepe is packaged. Wouter will fix this later.
typedef SDL_Keycode CREPE_KEYCODES;