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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-28 12:54:27 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-28 12:54:27 +0100
commit85aa57e33d493502b05984ce44db6c68f627a6f2 (patch)
treea7686c196877de9cb3b09848c5ed7aaffc9c8dc9 /src
parent9d9c4fc4565f0ef0fc81c8baeef804389f07afc2 (diff)
`make format`
Diffstat (limited to 'src')
-rw-r--r--src/crepe/api/Animator.cpp4
-rw-r--r--src/crepe/facade/SDLContext.h1
2 files changed, 2 insertions, 3 deletions
diff --git a/src/crepe/api/Animator.cpp b/src/crepe/api/Animator.cpp
index 0fdab0e..45f67f6 100644
--- a/src/crepe/api/Animator.cpp
+++ b/src/crepe/api/Animator.cpp
@@ -21,7 +21,7 @@ Animator::Animator(game_object_id_t id, Sprite & ss, int row, int col, int col_a
this->active = false;
// need to do this for to get the aspect ratio for a single clipping in the spritesheet
- this->spritesheet.aspect_ratio = static_cast<double>(this->spritesheet.mask.w)
- / this->spritesheet.mask.h;
+ this->spritesheet.aspect_ratio
+ = static_cast<double>(this->spritesheet.mask.w) / this->spritesheet.mask.h;
}
Animator::~Animator() { dbg_trace(); }
diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h
index 8b38111..6030a6e 100644
--- a/src/crepe/facade/SDLContext.h
+++ b/src/crepe/facade/SDLContext.h
@@ -16,7 +16,6 @@
namespace crepe {
-
// TODO: SDL_Keycode is defined in a header not distributed with crepe, which means this
// typedef is unusable when crepe is packaged. Wouter will fix this later.
typedef SDL_Keycode CREPE_KEYCODES;