diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/makefile | 104 |
1 files changed, 101 insertions, 3 deletions
diff --git a/src/makefile b/src/makefile index 3f74a2a..8506a43 100644 --- a/src/makefile +++ b/src/makefile @@ -1,8 +1,106 @@ .PHONY: FORCE -FMT += $(shell git ls-files '*.c' '*.cpp' '*.h' '*.hpp') +# STEPS FOR BIG CLEANUP +# +# 1. Change TODO to your name (in capitals) for each file in the list below +# that is yours (or you are going to fix) +# 2. Update the name between parentheses below this list (see comment) to your +# name +# 3. Create a git commit at this point (ensure `git status` reports "working +# tree clean") +# 4. Run `make format` in the REPOSITORY ROOT DIRECTORY (NOT HERE), and start +# fixing reported errors or miscorrections manually until everything works +# again. +# 5. Once everything is working again, create another git commit, and create a +# pull request. Make sure to ask someone to review the code standards for +# each ENTIRE FILE in this pull request. + +LOEK += crepe/Asset.cpp +LOEK += crepe/Asset.h +TODO += crepe/Collider.cpp +TODO += crepe/Collider.h +TODO += crepe/Component.cpp +TODO += crepe/Component.h +TODO += crepe/ComponentManager.cpp +TODO += crepe/ComponentManager.h +TODO += crepe/ComponentManager.hpp +TODO += crepe/Metadata.cpp +TODO += crepe/Metadata.h +TODO += crepe/Particle.cpp +TODO += crepe/Particle.h +TODO += crepe/Position.h +TODO += crepe/api/AssetManager.cpp +TODO += crepe/api/AssetManager.h +TODO += crepe/api/AssetManager.hpp +LOEK += crepe/api/AudioSource.cpp +LOEK += crepe/api/AudioSource.h +LOEK += crepe/api/BehaviorScript.cpp +LOEK += crepe/api/BehaviorScript.h +LOEK += crepe/api/BehaviorScript.hpp +TODO += crepe/api/CircleCollider.h +TODO += crepe/api/Color.cpp +TODO += crepe/api/Color.h +LOEK += crepe/api/Config.h +TODO += crepe/api/Force.cpp +TODO += crepe/api/Force.h +TODO += crepe/api/GameObject.cpp +TODO += crepe/api/GameObject.h +TODO += crepe/api/GameObject.hpp +TODO += crepe/api/ParticleEmitter.cpp +TODO += crepe/api/ParticleEmitter.h +TODO += crepe/api/Point.h +TODO += crepe/api/Rigidbody.cpp +TODO += crepe/api/Rigidbody.h +LOEK += crepe/api/Script.cpp +LOEK += crepe/api/Script.h +LOEK += crepe/api/Script.hpp +TODO += crepe/api/Sprite.cpp +TODO += crepe/api/Sprite.h +TODO += crepe/api/Texture.cpp +TODO += crepe/api/Texture.h +TODO += crepe/api/Transform.cpp +TODO += crepe/api/Transform.h +TODO += crepe/facade/SDLApp.cpp +TODO += crepe/facade/SDLApp.h +TODO += crepe/facade/SDLContext.cpp +TODO += crepe/facade/SDLContext.h +LOEK += crepe/facade/Sound.cpp +LOEK += crepe/facade/Sound.h +LOEK += crepe/facade/SoundContext.cpp +LOEK += crepe/facade/SoundContext.h +TODO += crepe/system/CollisionSystem.cpp +TODO += crepe/system/CollisionSystem.h +TODO += crepe/system/ParticleSystem.cpp +TODO += crepe/system/ParticleSystem.h +TODO += crepe/system/PhysicsSystem.cpp +TODO += crepe/system/PhysicsSystem.h +TODO += crepe/system/RenderSystem.cpp +TODO += crepe/system/RenderSystem.h +LOEK += crepe/system/ScriptSystem.cpp +LOEK += crepe/system/ScriptSystem.h +LOEK += crepe/system/System.h +LOEK += crepe/util/LogColor.cpp +LOEK += crepe/util/LogColor.h +LOEK += crepe/util/fmt.cpp +LOEK += crepe/util/fmt.h +LOEK += crepe/util/log.cpp +LOEK += crepe/util/log.h +TODO += example/asset_manager.cpp +LOEK += example/audio_internal.cpp +TODO += example/components_internal.cpp +TODO += example/ecs.cpp +LOEK += example/log.cpp +TODO += example/particle.cpp +TODO += example/physics.cpp +TODO += example/rendering.cpp +LOEK += example/script.cpp +LOEK += test/audio.cpp +LOEK += test/dummy.cpp + +FMT := $(LOEK) #<<< CHANGE THIS TO YOUR NAME FOR STEP 2 format: FORCE - # clang-tidy -p build/compile_commands.json --fix-errors $(FMT) + clang-tidy -p build/compile_commands.json --fix-errors $(FMT) -# TODO: re-enable linter after 2024-11-10 +# FMT += $(shell git ls-files '*.c' '*.cpp' '*.h' '*.hpp') +# TODO: re-enable linter after all corrections |