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-rw-r--r--src/makefile104
1 files changed, 101 insertions, 3 deletions
diff --git a/src/makefile b/src/makefile
index 3f74a2a..8506a43 100644
--- a/src/makefile
+++ b/src/makefile
@@ -1,8 +1,106 @@
.PHONY: FORCE
-FMT += $(shell git ls-files '*.c' '*.cpp' '*.h' '*.hpp')
+# STEPS FOR BIG CLEANUP
+#
+# 1. Change TODO to your name (in capitals) for each file in the list below
+# that is yours (or you are going to fix)
+# 2. Update the name between parentheses below this list (see comment) to your
+# name
+# 3. Create a git commit at this point (ensure `git status` reports "working
+# tree clean")
+# 4. Run `make format` in the REPOSITORY ROOT DIRECTORY (NOT HERE), and start
+# fixing reported errors or miscorrections manually until everything works
+# again.
+# 5. Once everything is working again, create another git commit, and create a
+# pull request. Make sure to ask someone to review the code standards for
+# each ENTIRE FILE in this pull request.
+
+LOEK += crepe/Asset.cpp
+LOEK += crepe/Asset.h
+TODO += crepe/Collider.cpp
+TODO += crepe/Collider.h
+TODO += crepe/Component.cpp
+TODO += crepe/Component.h
+TODO += crepe/ComponentManager.cpp
+TODO += crepe/ComponentManager.h
+TODO += crepe/ComponentManager.hpp
+TODO += crepe/Metadata.cpp
+TODO += crepe/Metadata.h
+TODO += crepe/Particle.cpp
+TODO += crepe/Particle.h
+TODO += crepe/Position.h
+TODO += crepe/api/AssetManager.cpp
+TODO += crepe/api/AssetManager.h
+TODO += crepe/api/AssetManager.hpp
+LOEK += crepe/api/AudioSource.cpp
+LOEK += crepe/api/AudioSource.h
+LOEK += crepe/api/BehaviorScript.cpp
+LOEK += crepe/api/BehaviorScript.h
+LOEK += crepe/api/BehaviorScript.hpp
+TODO += crepe/api/CircleCollider.h
+TODO += crepe/api/Color.cpp
+TODO += crepe/api/Color.h
+LOEK += crepe/api/Config.h
+TODO += crepe/api/Force.cpp
+TODO += crepe/api/Force.h
+TODO += crepe/api/GameObject.cpp
+TODO += crepe/api/GameObject.h
+TODO += crepe/api/GameObject.hpp
+TODO += crepe/api/ParticleEmitter.cpp
+TODO += crepe/api/ParticleEmitter.h
+TODO += crepe/api/Point.h
+TODO += crepe/api/Rigidbody.cpp
+TODO += crepe/api/Rigidbody.h
+LOEK += crepe/api/Script.cpp
+LOEK += crepe/api/Script.h
+LOEK += crepe/api/Script.hpp
+TODO += crepe/api/Sprite.cpp
+TODO += crepe/api/Sprite.h
+TODO += crepe/api/Texture.cpp
+TODO += crepe/api/Texture.h
+TODO += crepe/api/Transform.cpp
+TODO += crepe/api/Transform.h
+TODO += crepe/facade/SDLApp.cpp
+TODO += crepe/facade/SDLApp.h
+TODO += crepe/facade/SDLContext.cpp
+TODO += crepe/facade/SDLContext.h
+LOEK += crepe/facade/Sound.cpp
+LOEK += crepe/facade/Sound.h
+LOEK += crepe/facade/SoundContext.cpp
+LOEK += crepe/facade/SoundContext.h
+TODO += crepe/system/CollisionSystem.cpp
+TODO += crepe/system/CollisionSystem.h
+TODO += crepe/system/ParticleSystem.cpp
+TODO += crepe/system/ParticleSystem.h
+TODO += crepe/system/PhysicsSystem.cpp
+TODO += crepe/system/PhysicsSystem.h
+TODO += crepe/system/RenderSystem.cpp
+TODO += crepe/system/RenderSystem.h
+LOEK += crepe/system/ScriptSystem.cpp
+LOEK += crepe/system/ScriptSystem.h
+LOEK += crepe/system/System.h
+LOEK += crepe/util/LogColor.cpp
+LOEK += crepe/util/LogColor.h
+LOEK += crepe/util/fmt.cpp
+LOEK += crepe/util/fmt.h
+LOEK += crepe/util/log.cpp
+LOEK += crepe/util/log.h
+TODO += example/asset_manager.cpp
+LOEK += example/audio_internal.cpp
+TODO += example/components_internal.cpp
+TODO += example/ecs.cpp
+LOEK += example/log.cpp
+TODO += example/particle.cpp
+TODO += example/physics.cpp
+TODO += example/rendering.cpp
+LOEK += example/script.cpp
+LOEK += test/audio.cpp
+LOEK += test/dummy.cpp
+
+FMT := $(LOEK) #<<< CHANGE THIS TO YOUR NAME FOR STEP 2
format: FORCE
- # clang-tidy -p build/compile_commands.json --fix-errors $(FMT)
+ clang-tidy -p build/compile_commands.json --fix-errors $(FMT)
-# TODO: re-enable linter after 2024-11-10
+# FMT += $(shell git ls-files '*.c' '*.cpp' '*.h' '*.hpp')
+# TODO: re-enable linter after all corrections