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-rw-r--r--src/example/PlayerSubScene.cpp1
-rw-r--r--src/example/StartSubScene.cpp12
2 files changed, 13 insertions, 0 deletions
diff --git a/src/example/PlayerSubScene.cpp b/src/example/PlayerSubScene.cpp
index 7d9526b..4f4ba9f 100644
--- a/src/example/PlayerSubScene.cpp
+++ b/src/example/PlayerSubScene.cpp
@@ -55,6 +55,7 @@ PlayerSubScene::PlayerSubScene(Scene & scn) {
.gravity_scale = 20,
.body_type = Rigidbody::BodyType::DYNAMIC,
.linear_velocity = vec2(100, 0),
+ .collision_layer = 10,
});
player.add_component<BoxCollider>(vec2(50, 50));
player.add_component<BehaviorScript>().set_script<PlayerScript>().active = false;
diff --git a/src/example/StartSubScene.cpp b/src/example/StartSubScene.cpp
index e943396..07738a4 100644
--- a/src/example/StartSubScene.cpp
+++ b/src/example/StartSubScene.cpp
@@ -162,6 +162,7 @@ void StartSubScene::create_wall_fragments(crepe::Scene & scn, float begin_x) {
.angular_velocity = 500,
.angular_velocity_coefficient = 0.55,
.elasticity_coefficient = 0.5,
+ .collision_layer = 5,
});
frag_1_rb.active = false;
frag_1.add_component<CircleCollider>(25);
@@ -182,6 +183,7 @@ void StartSubScene::create_wall_fragments(crepe::Scene & scn, float begin_x) {
.angular_velocity = 400,
.angular_velocity_coefficient = 0.55,
.elasticity_coefficient = 0.5,
+ .collision_layer = 5,
});
frag_2_rb.active = false;
frag_2.add_component<CircleCollider>(55);
@@ -202,6 +204,7 @@ void StartSubScene::create_wall_fragments(crepe::Scene & scn, float begin_x) {
.angular_velocity = 300,
.angular_velocity_coefficient = 0.55,
.elasticity_coefficient = 0.5,
+ .collision_layer = 5,
});
frag_3_rb.active = false;
frag_3.add_component<CircleCollider>(35);
@@ -222,6 +225,7 @@ void StartSubScene::create_wall_fragments(crepe::Scene & scn, float begin_x) {
.angular_velocity = 200,
.angular_velocity_coefficient = 0.55,
.elasticity_coefficient = 0.5,
+ .collision_layer = 5,
});
frag_4_rb.active = false;
frag_4.add_component<CircleCollider>(60);
@@ -242,6 +246,7 @@ void StartSubScene::create_wall_fragments(crepe::Scene & scn, float begin_x) {
.angular_velocity = 100,
.angular_velocity_coefficient = 0.55,
.elasticity_coefficient = 0.5,
+ .collision_layer = 5,
});
frag_5_rb.active = false;
frag_5.add_component<CircleCollider>(5);
@@ -262,6 +267,7 @@ void StartSubScene::create_wall_fragments(crepe::Scene & scn, float begin_x) {
.angular_velocity = 100,
.angular_velocity_coefficient = 0.55,
.elasticity_coefficient = 0.5,
+ .collision_layer = 5,
});
frag_6_rb.active = false;
frag_6.add_component<CircleCollider>(30);
@@ -282,6 +288,7 @@ void StartSubScene::create_wall_fragments(crepe::Scene & scn, float begin_x) {
.angular_velocity = 800,
.angular_velocity_coefficient = 0.55,
.elasticity_coefficient = 0.5,
+ .collision_layer = 5,
});
frag_7_rb.active = false;
frag_7.add_component<CircleCollider>(45);
@@ -302,6 +309,7 @@ void StartSubScene::create_wall_fragments(crepe::Scene & scn, float begin_x) {
.angular_velocity = 500,
.angular_velocity_coefficient = 0.55,
.elasticity_coefficient = 0.5,
+ .collision_layer = 5,
});
frag_8_rb.active = false;
frag_8.add_component<CircleCollider>(25);
@@ -322,6 +330,7 @@ void StartSubScene::create_wall_fragments(crepe::Scene & scn, float begin_x) {
.angular_velocity = 500,
.angular_velocity_coefficient = 0.55,
.elasticity_coefficient = 0.5,
+ .collision_layer = 5,
});
frag_9_rb.active = false;
frag_9.add_component<CircleCollider>(15);
@@ -342,6 +351,7 @@ void StartSubScene::create_wall_fragments(crepe::Scene & scn, float begin_x) {
.angular_velocity = 300,
.angular_velocity_coefficient = 0.55,
.elasticity_coefficient = 0.5,
+ .collision_layer = 5,
});
frag_10_rb.active = false;
frag_10.add_component<CircleCollider>(60);
@@ -362,6 +372,7 @@ void StartSubScene::create_wall_fragments(crepe::Scene & scn, float begin_x) {
.angular_velocity = 200,
.angular_velocity_coefficient = 0.55,
.elasticity_coefficient = 0.5,
+ .collision_layer = 5,
});
frag_11_rb.active = false;
frag_11.add_component<CircleCollider>(5);
@@ -382,6 +393,7 @@ void StartSubScene::create_wall_fragments(crepe::Scene & scn, float begin_x) {
.angular_velocity = 100,
.angular_velocity_coefficient = 0.55,
.elasticity_coefficient = 0.5,
+ .collision_layer = 5,
});
frag_12_rb.active = false;
frag_12.add_component<CircleCollider>(50);