diff options
-rw-r--r-- | src/example/PlayerSubScene.cpp | 1 | ||||
-rw-r--r-- | src/example/StartSubScene.cpp | 12 |
2 files changed, 13 insertions, 0 deletions
diff --git a/src/example/PlayerSubScene.cpp b/src/example/PlayerSubScene.cpp index 7d9526b..4f4ba9f 100644 --- a/src/example/PlayerSubScene.cpp +++ b/src/example/PlayerSubScene.cpp @@ -55,6 +55,7 @@ PlayerSubScene::PlayerSubScene(Scene & scn) { .gravity_scale = 20, .body_type = Rigidbody::BodyType::DYNAMIC, .linear_velocity = vec2(100, 0), + .collision_layer = 10, }); player.add_component<BoxCollider>(vec2(50, 50)); player.add_component<BehaviorScript>().set_script<PlayerScript>().active = false; diff --git a/src/example/StartSubScene.cpp b/src/example/StartSubScene.cpp index e943396..07738a4 100644 --- a/src/example/StartSubScene.cpp +++ b/src/example/StartSubScene.cpp @@ -162,6 +162,7 @@ void StartSubScene::create_wall_fragments(crepe::Scene & scn, float begin_x) { .angular_velocity = 500, .angular_velocity_coefficient = 0.55, .elasticity_coefficient = 0.5, + .collision_layer = 5, }); frag_1_rb.active = false; frag_1.add_component<CircleCollider>(25); @@ -182,6 +183,7 @@ void StartSubScene::create_wall_fragments(crepe::Scene & scn, float begin_x) { .angular_velocity = 400, .angular_velocity_coefficient = 0.55, .elasticity_coefficient = 0.5, + .collision_layer = 5, }); frag_2_rb.active = false; frag_2.add_component<CircleCollider>(55); @@ -202,6 +204,7 @@ void StartSubScene::create_wall_fragments(crepe::Scene & scn, float begin_x) { .angular_velocity = 300, .angular_velocity_coefficient = 0.55, .elasticity_coefficient = 0.5, + .collision_layer = 5, }); frag_3_rb.active = false; frag_3.add_component<CircleCollider>(35); @@ -222,6 +225,7 @@ void StartSubScene::create_wall_fragments(crepe::Scene & scn, float begin_x) { .angular_velocity = 200, .angular_velocity_coefficient = 0.55, .elasticity_coefficient = 0.5, + .collision_layer = 5, }); frag_4_rb.active = false; frag_4.add_component<CircleCollider>(60); @@ -242,6 +246,7 @@ void StartSubScene::create_wall_fragments(crepe::Scene & scn, float begin_x) { .angular_velocity = 100, .angular_velocity_coefficient = 0.55, .elasticity_coefficient = 0.5, + .collision_layer = 5, }); frag_5_rb.active = false; frag_5.add_component<CircleCollider>(5); @@ -262,6 +267,7 @@ void StartSubScene::create_wall_fragments(crepe::Scene & scn, float begin_x) { .angular_velocity = 100, .angular_velocity_coefficient = 0.55, .elasticity_coefficient = 0.5, + .collision_layer = 5, }); frag_6_rb.active = false; frag_6.add_component<CircleCollider>(30); @@ -282,6 +288,7 @@ void StartSubScene::create_wall_fragments(crepe::Scene & scn, float begin_x) { .angular_velocity = 800, .angular_velocity_coefficient = 0.55, .elasticity_coefficient = 0.5, + .collision_layer = 5, }); frag_7_rb.active = false; frag_7.add_component<CircleCollider>(45); @@ -302,6 +309,7 @@ void StartSubScene::create_wall_fragments(crepe::Scene & scn, float begin_x) { .angular_velocity = 500, .angular_velocity_coefficient = 0.55, .elasticity_coefficient = 0.5, + .collision_layer = 5, }); frag_8_rb.active = false; frag_8.add_component<CircleCollider>(25); @@ -322,6 +330,7 @@ void StartSubScene::create_wall_fragments(crepe::Scene & scn, float begin_x) { .angular_velocity = 500, .angular_velocity_coefficient = 0.55, .elasticity_coefficient = 0.5, + .collision_layer = 5, }); frag_9_rb.active = false; frag_9.add_component<CircleCollider>(15); @@ -342,6 +351,7 @@ void StartSubScene::create_wall_fragments(crepe::Scene & scn, float begin_x) { .angular_velocity = 300, .angular_velocity_coefficient = 0.55, .elasticity_coefficient = 0.5, + .collision_layer = 5, }); frag_10_rb.active = false; frag_10.add_component<CircleCollider>(60); @@ -362,6 +372,7 @@ void StartSubScene::create_wall_fragments(crepe::Scene & scn, float begin_x) { .angular_velocity = 200, .angular_velocity_coefficient = 0.55, .elasticity_coefficient = 0.5, + .collision_layer = 5, }); frag_11_rb.active = false; frag_11.add_component<CircleCollider>(5); @@ -382,6 +393,7 @@ void StartSubScene::create_wall_fragments(crepe::Scene & scn, float begin_x) { .angular_velocity = 100, .angular_velocity_coefficient = 0.55, .elasticity_coefficient = 0.5, + .collision_layer = 5, }); frag_12_rb.active = false; frag_12.add_component<CircleCollider>(50); |