diff options
Diffstat (limited to 'src/example')
-rw-r--r-- | src/example/AITest.cpp | 96 | ||||
-rw-r--r-- | src/example/CMakeLists.txt | 8 | ||||
-rw-r--r-- | src/example/asset_manager.cpp | 36 | ||||
-rw-r--r-- | src/example/button.cpp | 43 | ||||
-rw-r--r-- | src/example/gameloop.cpp | 7 | ||||
-rw-r--r-- | src/example/loadfont.cpp | 51 | ||||
-rw-r--r-- | src/example/rendering_particle.cpp | 111 | ||||
-rw-r--r-- | src/example/replay.cpp | 89 | ||||
-rw-r--r-- | src/example/savemgr.cpp | 44 |
9 files changed, 334 insertions, 151 deletions
diff --git a/src/example/AITest.cpp b/src/example/AITest.cpp new file mode 100644 index 0000000..4c4e25e --- /dev/null +++ b/src/example/AITest.cpp @@ -0,0 +1,96 @@ +#include <crepe/api/AI.h> +#include <crepe/api/BehaviorScript.h> +#include <crepe/api/Camera.h> +#include <crepe/api/Color.h> +#include <crepe/api/GameObject.h> +#include <crepe/api/LoopManager.h> +#include <crepe/api/Rigidbody.h> +#include <crepe/api/Scene.h> +#include <crepe/api/Script.h> +#include <crepe/api/Sprite.h> +#include <crepe/manager/Mediator.h> +#include <crepe/types.h> + +using namespace crepe; +using namespace std; + +class Script1 : public Script { + bool shutdown(const ShutDownEvent & event) { + // Very dirty way of shutting down the game + throw "ShutDownEvent"; + return true; + } + + bool mousemove(const MouseMoveEvent & event) { + /*RefVector<AI> aivec = this->get_components<AI>(); + AI & ai = aivec.front().get(); + ai.flee_target + = vec2{static_cast<float>(event.mouse_x), static_cast<float>(event.mouse_y)};*/ + return true; + } + + void init() { + subscribe<ShutDownEvent>([this](const ShutDownEvent & ev) -> bool { + return this->shutdown(ev); + }); + subscribe<MouseMoveEvent>([this](const MouseMoveEvent & ev) -> bool { + return this->mousemove(ev); + }); + } +}; + +class Scene1 : public Scene { +public: + void load_scene() override { + Mediator & mediator = this->mediator; + ComponentManager & mgr = mediator.component_manager; + + GameObject game_object1 = mgr.new_object("", "", vec2 {0, 0}, 0, 1); + GameObject game_object2 = mgr.new_object("", "", vec2 {0, 0}, 0, 1); + + Asset img {"asset/texture/test_ap43.png"}; + + Sprite & test_sprite = game_object1.add_component<Sprite>( + img, + Sprite::Data { + .color = Color::MAGENTA, + .flip = Sprite::FlipSettings {false, false}, + .sorting_in_layer = 2, + .order_in_layer = 2, + .size = {0, 100}, + .angle_offset = 0, + .position_offset = {0, 0}, + } + ); + + AI & ai = game_object1.add_component<AI>(3000); + // ai.arrive_on(); + // ai.flee_on(); + ai.path_follow_on(); + ai.make_oval_path(500, 1000, {0, -1000}, 1.5708, true); + ai.make_oval_path(1000, 500, {0, 500}, 4.7124, false); + game_object1.add_component<Rigidbody>(Rigidbody::Data { + .mass = 0.1f, + .max_linear_velocity = 40, + }); + game_object1.add_component<BehaviorScript>().set_script<Script1>(); + + game_object2.add_component<Camera>( + ivec2 {1080, 720}, vec2 {5000, 5000}, + Camera::Data { + .bg_color = Color::WHITE, + .zoom = 1, + } + ); + } + + string get_name() const override { return "Scene1"; } +}; + +int main() { + LoopManager engine; + engine.add_scene<Scene1>(); + engine.start(); + + return 0; +} diff --git a/src/example/CMakeLists.txt b/src/example/CMakeLists.txt index 560e2bc..afe6cb7 100644 --- a/src/example/CMakeLists.txt +++ b/src/example/CMakeLists.txt @@ -16,8 +16,8 @@ function(add_example target_name) add_dependencies(examples ${target_name}) endfunction() -add_example(asset_manager) -add_example(savemgr) add_example(rendering_particle) -add_example(gameloop) - +add_example(button) +add_example(replay) +add_example(loadfont) +add_example(AITest) diff --git a/src/example/asset_manager.cpp b/src/example/asset_manager.cpp deleted file mode 100644 index 917b547..0000000 --- a/src/example/asset_manager.cpp +++ /dev/null @@ -1,36 +0,0 @@ -#include <crepe/api/AssetManager.h> -#include <crepe/api/Texture.h> -#include <crepe/facade/Sound.h> - -using namespace crepe; - -int main() { - - // this needs to be called before the asset manager otherwise the destructor of sdl is not in - // the right order - { Texture test("../asset/texture/img.png"); } - // FIXME: make it so the issue described by the above comment is not possible (i.e. the order - // in which internal classes are instantiated should not impact the way the engine works). - - auto & mgr = AssetManager::get_instance(); - - { - // TODO: [design] the Sound class can't be directly included by the user as it includes - // SoLoud headers. - auto bgm = mgr.cache<Sound>("../mwe/audio/bgm.ogg"); - auto sfx1 = mgr.cache<Sound>("../mwe/audio/sfx1.wav"); - auto sfx2 = mgr.cache<Sound>("../mwe/audio/sfx2.wav"); - - auto img = mgr.cache<Texture>("../asset/texture/img.png"); - auto img1 = mgr.cache<Texture>("../asset/texture/second.png"); - } - - { - auto bgm = mgr.cache<Sound>("../mwe/audio/bgm.ogg"); - auto sfx1 = mgr.cache<Sound>("../mwe/audio/sfx1.wav"); - auto sfx2 = mgr.cache<Sound>("../mwe/audio/sfx2.wav"); - - auto img = mgr.cache<Texture>("../asset/texture/img.png"); - auto img1 = mgr.cache<Texture>("../asset/texture/second.png"); - } -} diff --git a/src/example/button.cpp b/src/example/button.cpp new file mode 100644 index 0000000..ea7f528 --- /dev/null +++ b/src/example/button.cpp @@ -0,0 +1,43 @@ +#include <SDL2/SDL_timer.h> +#include <chrono> +#include <crepe/Component.h> +#include <crepe/api/Animator.h> +#include <crepe/api/Button.h> +#include <crepe/api/Camera.h> +#include <crepe/api/Color.h> +#include <crepe/api/GameObject.h> +#include <crepe/api/Sprite.h> +#include <crepe/api/Texture.h> +#include <crepe/api/Transform.h> +#include <crepe/facade/SDLContext.h> +#include <crepe/manager/ComponentManager.h> +#include <crepe/manager/EventManager.h> +#include <crepe/system/AnimatorSystem.h> +#include <crepe/system/InputSystem.h> +#include <crepe/system/RenderSystem.h> +#include <crepe/types.h> +using namespace crepe; +using namespace std; + +int main(int argc, char * argv[]) { + Mediator mediator; + ComponentManager mgr {mediator}; + RenderSystem sys {mediator}; + EventManager event_mgr {mediator}; + InputSystem input_sys {mediator}; + SDLContext sdl_context {mediator}; + GameObject obj = mgr.new_object("camera", "camera", vec2 {0, 0}, 0, 1); + auto & camera = obj.add_component<Camera>( + ivec2 {500, 500}, vec2 {500, 500}, + Camera::Data {.bg_color = Color::WHITE, .zoom = 1.0f} + ); + auto start = std::chrono::steady_clock::now(); + while (true) { + const keyboard_state_t & keyboard_state = sdl_context.get_keyboard_state(); + input_sys.update(); + sys.update(); + event_mgr.dispatch_events(); + SDL_Delay(30); + } + return 0; +} diff --git a/src/example/gameloop.cpp b/src/example/gameloop.cpp deleted file mode 100644 index a676f20..0000000 --- a/src/example/gameloop.cpp +++ /dev/null @@ -1,7 +0,0 @@ -#include "crepe/api/LoopManager.h" -using namespace crepe; -int main() { - LoopManager gameloop; - gameloop.start(); - return 1; -} diff --git a/src/example/loadfont.cpp b/src/example/loadfont.cpp new file mode 100644 index 0000000..dd7caff --- /dev/null +++ b/src/example/loadfont.cpp @@ -0,0 +1,51 @@ +#include <SDL2/SDL_ttf.h> +#include <crepe/api/Asset.h> +#include <crepe/api/Text.h> +#include <crepe/facade/Font.h> +#include <crepe/facade/FontFacade.h> +#include <crepe/facade/SDLContext.h> +#include <crepe/manager/Mediator.h> +#include <crepe/manager/ResourceManager.h> +#include <exception> +#include <iostream> +#include <memory> +#include <optional> +using namespace crepe; +int main() { + + // SDLFontContext font_facade; + Mediator mediator; + FontFacade font_facade {}; + SDLContext sdl_context {mediator}; + // ComponentManager component_manager{mediator}; + ResourceManager resource_manager {mediator}; + try { + // Correct way to create a unique pointer for Text + std::unique_ptr<Text> label = std::make_unique<Text>( + 1, vec2(100, 100), vec2(0, 0), "OpenSymbol", Text::Data {}, "test text" + ); + // std::cout << "Path: " << label->font.get_path() << std::endl; + Asset asset1 = font_facade.get_font_asset("OpenSymbol"); + std::cout << asset1.get_path() << std::endl; + std::unique_ptr<Text> label2 = std::make_unique<Text>( + 1, vec2(100, 100), vec2(0, 0), "fsaafdafsdafsdafsdasfdds", Text::Data {} + ); + Asset asset = Asset("test test"); + label->font.emplace(asset); + std::cout << label->font.value().get_path() << std::endl; + // label2->font = std::make_optional(asset); + // std::cout << "Path: " << label2->font.get_path() << std::endl; + ResourceManager & resource_mgr = mediator.resource_manager; + const Font & res = resource_manager.get<Font>(label->font.value()); + // TTF_Font * test_font = res.get_font(); + // if (test_font == NULL) { + // std::cout << "error with font" << std::endl; + // } else { + // std::cout << "correct font retrieved" << std::endl; + // } + } catch (const std::exception & e) { + std::cout << "Standard exception thrown: " << e.what() << std::endl; + } + + return 0; +} diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp index 349d11e..e6b31a7 100644 --- a/src/example/rendering_particle.cpp +++ b/src/example/rendering_particle.cpp @@ -1,83 +1,74 @@ -#include "api/Animator.h" -#include "api/Camera.h" -#include "system/AnimatorSystem.h" -#include "system/ParticleSystem.h" -#include <SDL2/SDL_timer.h> -#include <crepe/ComponentManager.h> + +#include "api/Asset.h" +#include "api/Text.h" #include <crepe/Component.h> +#include <crepe/api/Animator.h> +#include <crepe/api/Button.h> +#include <crepe/api/Camera.h> #include <crepe/api/Color.h> +#include <crepe/api/Engine.h> #include <crepe/api/GameObject.h> #include <crepe/api/ParticleEmitter.h> #include <crepe/api/Rigidbody.h> #include <crepe/api/Sprite.h> -#include <crepe/api/Texture.h> #include <crepe/api/Transform.h> -#include <crepe/system/RenderSystem.h> +#include <crepe/manager/ComponentManager.h> +#include <crepe/manager/Mediator.h> #include <crepe/types.h> -#include <chrono> - using namespace crepe; using namespace std; -int main(int argc, char * argv[]) { - ComponentManager mgr; - GameObject game_object = mgr.new_object("", "", vec2{0, 0}, 0, 1); - RenderSystem sys{mgr}; - ParticleSystem psys{mgr}; - AnimatorSystem asys{mgr}; - - Color color(255, 255, 255, 100); +class TestScene : public Scene { +public: + void load_scene() { + GameObject game_object = new_object("", "", vec2 {0, 0}, 0, 1); - auto img = Texture("asset/texture/test_ap43.png"); - Sprite & test_sprite = game_object.add_component<Sprite>( - img, color, Sprite::FlipSettings{true, true}, 1, 1, 500); + Color color(255, 255, 255, 255); - //game_object.add_component<Animator>(test_sprite, 4, 1, 0).active = true; - game_object.add_component<Animator>(test_sprite, 1, 1, 0).active = true; + Asset img {"asset/spritesheet/pokemon_spritesheet.png"}; - /* - auto & test = game_object.add_component<ParticleEmitter>(ParticleEmitter::Data{ - .position = {0, 0}, - .max_particles = 10, - .emission_rate = 0.1, - .min_speed = 6, - .max_speed = 20, - .min_angle = -20, - .max_angle = 20, - .begin_lifespan = 0, - .end_lifespan = 60, - .force_over_time = vec2{0, 0}, - .boundary{ - .width = 1000, - .height = 1000, - .offset = vec2{0, 0}, - .reset_on_exit = false, - }, - .sprite = test_sprite, - }); - */ + Sprite & test_sprite = game_object.add_component<Sprite>( + img, + Sprite::Data { + .color = color, + .flip = Sprite::FlipSettings {false, false}, + .sorting_in_layer = 2, + .order_in_layer = 2, + .size = {1, 0}, + .angle_offset = 0, + .position_offset = {0, 1}, + .world_space = false, + } + ); - auto & cam = game_object.add_component<Camera>(Color::RED, ivec2{1080, 720}, - vec2{2000, 2000}, 1.0f); + auto & anim = game_object.add_component<Animator>( + test_sprite, ivec2 {56, 56}, uvec2 {4, 4}, + Animator::Data { + .looping = 0, + } + ); - /* - game_object - .add_component<Sprite>(make_shared<Texture>("asset/texture/img.png"), color, - .add_component<Sprite>(make_shared<Texture>("asset/texture/img.png"), color, - FlipSettings{false, false}) - .order_in_layer - = 6; - */ + anim.set_anim(1); + anim.pause(); + anim.next_anim(); - auto start = std::chrono::steady_clock::now(); - while (std::chrono::steady_clock::now() - start < std::chrono::seconds(5)) { - psys.update(); - asys.update(); - sys.update(); - SDL_Delay(10); + auto & cam = game_object.add_component<Camera>( + ivec2 {1280, 720}, vec2 {5, 5}, + Camera::Data { + .bg_color = Color::WHITE, + .postion_offset = {1000, 1000}, + } + ); } + string get_name() const { return "TestScene"; }; +}; + +int main(int argc, char * argv[]) { + Engine engine; + engine.add_scene<TestScene>(); + engine.main(); return 0; } diff --git a/src/example/replay.cpp b/src/example/replay.cpp new file mode 100644 index 0000000..00a6502 --- /dev/null +++ b/src/example/replay.cpp @@ -0,0 +1,89 @@ +#include <crepe/api/Config.h> +#include <crepe/api/Engine.h> +#include <crepe/api/Script.h> + +using namespace crepe; +using namespace std; + +class AnimationScript : public Script { + Transform * transform; + float t = 0; + + void init() { transform = &get_component<Transform>(); } + + void update() { + t += 0.05; + transform->position = {sin(t), cos(t)}; + } +}; + +class Timeline : public Script { + unsigned i = 0; + recording_t recording; + + void update() { + switch (i++) { + default: + break; + case 10: + logf("record start"); + replay.record_start(); + break; + case 60: + logf("record end, playing recording"); + this->recording = replay.record_end(); + replay.play(this->recording); + break; + case 61: + logf("done, releasing recording"); + replay.release(this->recording); + break; + case 72: + logf("exit"); + queue_event<ShutDownEvent>(); + break; + }; + } +}; + +class TestScene : public Scene { +public: + using Scene::Scene; + + void load_scene() { + Mediator & mediator = this->mediator; + ComponentManager & mgr = mediator.component_manager; + + GameObject cam = mgr.new_object("cam"); + cam.add_component<Camera>( + ivec2 {640, 480}, vec2 {3, 3}, + Camera::Data { + .bg_color = Color::WHITE, + } + ); + + GameObject square = mgr.new_object("square"); + square.add_component<Sprite>( + Asset {"asset/texture/square.png"}, + Sprite::Data { + .size = {0.5, 0.5}, + } + ); + square.add_component<BehaviorScript>().set_script<AnimationScript>(); + + GameObject scapegoat = mgr.new_object(""); + scapegoat.add_component<BehaviorScript>().set_script<Timeline>(); + } + + string get_name() const { return "scene1"; } +}; + +int main(int argc, char * argv[]) { + Config & cfg = Config::get_instance(); + cfg.log.level = Log::Level::DEBUG; + + Engine engine; + + engine.add_scene<TestScene>(); + return engine.main(); +} diff --git a/src/example/savemgr.cpp b/src/example/savemgr.cpp deleted file mode 100644 index 65c4a34..0000000 --- a/src/example/savemgr.cpp +++ /dev/null @@ -1,44 +0,0 @@ -/** \file - * - * Standalone example for usage of the save manager - */ - -#include <cassert> -#include <crepe/api/Config.h> -#include <crepe/api/SaveManager.h> -#include <crepe/util/Log.h> -#include <crepe/util/Proxy.h> - -using namespace crepe; - -// unrelated setup code -int _ = []() { - // make sure all log messages get printed - auto & cfg = Config::get_instance(); - cfg.log.level = Log::Level::TRACE; - - return 0; // satisfy compiler -}(); - -int main() { - const char * key = "mygame.test"; - - SaveManager & mgr = SaveManager::get_instance(); - - dbg_logf("has key = {}", mgr.has(key)); - ValueBroker<int> prop = mgr.get<int>(key, 0); - Proxy<int> val = mgr.get<int>(key, 0); - - dbg_logf("val = {}", mgr.get<int>(key).get()); - prop.set(1); - dbg_logf("val = {}", mgr.get<int>(key).get()); - val = 2; - dbg_logf("val = {}", mgr.get<int>(key).get()); - mgr.set<int>(key, 3); - dbg_logf("val = {}", mgr.get<int>(key).get()); - - dbg_logf("has key = {}", mgr.has(key)); - assert(true == mgr.has(key)); - - return 0; -} |