diff options
Diffstat (limited to 'src/example/rendering_particle.cpp')
-rw-r--r-- | src/example/rendering_particle.cpp | 111 |
1 files changed, 51 insertions, 60 deletions
diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp index 349d11e..e6b31a7 100644 --- a/src/example/rendering_particle.cpp +++ b/src/example/rendering_particle.cpp @@ -1,83 +1,74 @@ -#include "api/Animator.h" -#include "api/Camera.h" -#include "system/AnimatorSystem.h" -#include "system/ParticleSystem.h" -#include <SDL2/SDL_timer.h> -#include <crepe/ComponentManager.h> + +#include "api/Asset.h" +#include "api/Text.h" #include <crepe/Component.h> +#include <crepe/api/Animator.h> +#include <crepe/api/Button.h> +#include <crepe/api/Camera.h> #include <crepe/api/Color.h> +#include <crepe/api/Engine.h> #include <crepe/api/GameObject.h> #include <crepe/api/ParticleEmitter.h> #include <crepe/api/Rigidbody.h> #include <crepe/api/Sprite.h> -#include <crepe/api/Texture.h> #include <crepe/api/Transform.h> -#include <crepe/system/RenderSystem.h> +#include <crepe/manager/ComponentManager.h> +#include <crepe/manager/Mediator.h> #include <crepe/types.h> -#include <chrono> - using namespace crepe; using namespace std; -int main(int argc, char * argv[]) { - ComponentManager mgr; - GameObject game_object = mgr.new_object("", "", vec2{0, 0}, 0, 1); - RenderSystem sys{mgr}; - ParticleSystem psys{mgr}; - AnimatorSystem asys{mgr}; - - Color color(255, 255, 255, 100); +class TestScene : public Scene { +public: + void load_scene() { + GameObject game_object = new_object("", "", vec2 {0, 0}, 0, 1); - auto img = Texture("asset/texture/test_ap43.png"); - Sprite & test_sprite = game_object.add_component<Sprite>( - img, color, Sprite::FlipSettings{true, true}, 1, 1, 500); + Color color(255, 255, 255, 255); - //game_object.add_component<Animator>(test_sprite, 4, 1, 0).active = true; - game_object.add_component<Animator>(test_sprite, 1, 1, 0).active = true; + Asset img {"asset/spritesheet/pokemon_spritesheet.png"}; - /* - auto & test = game_object.add_component<ParticleEmitter>(ParticleEmitter::Data{ - .position = {0, 0}, - .max_particles = 10, - .emission_rate = 0.1, - .min_speed = 6, - .max_speed = 20, - .min_angle = -20, - .max_angle = 20, - .begin_lifespan = 0, - .end_lifespan = 60, - .force_over_time = vec2{0, 0}, - .boundary{ - .width = 1000, - .height = 1000, - .offset = vec2{0, 0}, - .reset_on_exit = false, - }, - .sprite = test_sprite, - }); - */ + Sprite & test_sprite = game_object.add_component<Sprite>( + img, + Sprite::Data { + .color = color, + .flip = Sprite::FlipSettings {false, false}, + .sorting_in_layer = 2, + .order_in_layer = 2, + .size = {1, 0}, + .angle_offset = 0, + .position_offset = {0, 1}, + .world_space = false, + } + ); - auto & cam = game_object.add_component<Camera>(Color::RED, ivec2{1080, 720}, - vec2{2000, 2000}, 1.0f); + auto & anim = game_object.add_component<Animator>( + test_sprite, ivec2 {56, 56}, uvec2 {4, 4}, + Animator::Data { + .looping = 0, + } + ); - /* - game_object - .add_component<Sprite>(make_shared<Texture>("asset/texture/img.png"), color, - .add_component<Sprite>(make_shared<Texture>("asset/texture/img.png"), color, - FlipSettings{false, false}) - .order_in_layer - = 6; - */ + anim.set_anim(1); + anim.pause(); + anim.next_anim(); - auto start = std::chrono::steady_clock::now(); - while (std::chrono::steady_clock::now() - start < std::chrono::seconds(5)) { - psys.update(); - asys.update(); - sys.update(); - SDL_Delay(10); + auto & cam = game_object.add_component<Camera>( + ivec2 {1280, 720}, vec2 {5, 5}, + Camera::Data { + .bg_color = Color::WHITE, + .postion_offset = {1000, 1000}, + } + ); } + string get_name() const { return "TestScene"; }; +}; + +int main(int argc, char * argv[]) { + Engine engine; + engine.add_scene<TestScene>(); + engine.main(); return 0; } |