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-rw-r--r--src/example/PlayerSubScene.cpp9
1 files changed, 1 insertions, 8 deletions
diff --git a/src/example/PlayerSubScene.cpp b/src/example/PlayerSubScene.cpp
index 180ca17..7d9526b 100644
--- a/src/example/PlayerSubScene.cpp
+++ b/src/example/PlayerSubScene.cpp
@@ -1,4 +1,5 @@
#include "PlayerSubScene.h"
+#include "PlayerScript.h"
#include <crepe/api/Animator.h>
#include <crepe/api/GameObject.h>
@@ -9,14 +10,6 @@
using namespace crepe;
using namespace std;
-class PlayerScript : public Script {
-public:
- void update() {
- Rigidbody & rb = this->get_components_by_name<Rigidbody>("player").front();
- if (this->get_key_state(Keycode::SPACE)) rb.add_force_linear(vec2(0, -10));
- }
-};
-
PlayerSubScene::PlayerSubScene(Scene & scn) {
GameObject player = scn.new_object("player", "player", vec2(-100, 200));
Asset player_body_asset{"asset/jetpack_joyride/barry/defaultBody.png"};