diff options
Diffstat (limited to 'src/crepe')
-rw-r--r-- | src/crepe/api/Event.h | 2 | ||||
-rw-r--r-- | src/crepe/facade/SDLContext.cpp | 13 | ||||
-rw-r--r-- | src/crepe/facade/SDLContext.h | 20 |
3 files changed, 14 insertions, 21 deletions
diff --git a/src/crepe/api/Event.h b/src/crepe/api/Event.h index d353a5b..4e57b45 100644 --- a/src/crepe/api/Event.h +++ b/src/crepe/api/Event.h @@ -3,7 +3,7 @@ #include <string> -#include "KeyCodes.h" +#include "api/KeyCodes.h" #include "types.h" namespace crepe { diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp index bb65e3b..e5b0284 100644 --- a/src/crepe/facade/SDLContext.cpp +++ b/src/crepe/facade/SDLContext.cpp @@ -6,7 +6,6 @@ #include <SDL2/SDL_rect.h> #include <SDL2/SDL_render.h> #include <SDL2/SDL_surface.h> -#include <SDL2/SDL_video.h> #include <array> #include <cmath> #include <cstddef> @@ -82,22 +81,18 @@ Keycode SDLContext::sdl_to_keycode(SDL_Scancode sdl_key) { return LOOKUP_TABLE.at(sdl_key); } -const keyboard_state_t& SDLContext::get_keyboard_state() const{ - return this->keyboard_state; -} - -void SDLContext::update_keyboard_state() { - // Array to hold the key states (true if pressed, false if not) +const keyboard_state_t& SDLContext::get_keyboard_state(){ SDL_PumpEvents(); const Uint8 * current_state = SDL_GetKeyboardState(nullptr); for (int i = 0; i < SDL_NUM_SCANCODES; ++i) { + Keycode key = sdl_to_keycode(static_cast<SDL_Scancode>(i)); - if (key != Keycode::NONE) { this->keyboard_state[key] = current_state[i] != 0; } } + return this->keyboard_state; } MouseButton SDLContext::sdl_to_mousebutton(Uint8 sdl_button) { @@ -289,7 +284,6 @@ std::vector<EventData> SDLContext::get_events() { event_list.push_back({.event_type = EventType::SHUTDOWN}); break; case SDL_KEYDOWN: - this->update_keyboard_state(); event_list.push_back(EventData{ .event_type = EventType::KEY_DOWN, .data = { @@ -302,7 +296,6 @@ std::vector<EventData> SDLContext::get_events() { break; case SDL_KEYUP: - this->update_keyboard_state(); event_list.push_back(EventData{ .event_type = EventType::KEY_UP, .data = { diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h index 34a4a09..3531680 100644 --- a/src/crepe/facade/SDLContext.h +++ b/src/crepe/facade/SDLContext.h @@ -137,7 +137,16 @@ public: * \return The corresponding `MouseButton` value or `MouseButton::NONE` if the key is unrecognized */ MouseButton sdl_to_mousebutton(Uint8 sdl_button); - const keyboard_state_t& get_keyboard_state() const; + /** + * \brief Gets the current state of the keyboard. + * + * Updates the internal keyboard state by checking the current key states using + * SDL's `SDL_GetKeyboardState()`, and returns a reference to the `keyboard_state_t`. + * + * \return A constant reference to the `keyboard_state_t`, which holds the state + * of each key (true = pressed, false = not pressed). + */ + const keyboard_state_t& get_keyboard_state(); public: /** @@ -235,15 +244,6 @@ private: CameraAuxiliaryData cam_aux_data; private: - /** - * \brief Retrieves the current state of the keyboard. - * - * This method updates the state of all keys on the keyboard. Each element of the unordered map corresponds to a - * specific key defined in the `Keycode` enum, and the value indicates whether - * the key is currently pressed (true) or not pressed (false). - * - */ - void update_keyboard_state(); //! variable to store the state of each key (true = pressed, false = not pressed) keyboard_state_t keyboard_state; //! lookup table for converting SDL_SCANCODES to Keycodes |