diff options
-rw-r--r-- | src/crepe/api/Event.h | 2 | ||||
-rw-r--r-- | src/crepe/facade/SDLContext.cpp | 13 | ||||
-rw-r--r-- | src/crepe/facade/SDLContext.h | 20 | ||||
-rw-r--r-- | src/example/button.cpp | 51 | ||||
-rw-r--r-- | src/test/InputTest.cpp | 1 |
5 files changed, 42 insertions, 45 deletions
diff --git a/src/crepe/api/Event.h b/src/crepe/api/Event.h index d353a5b..4e57b45 100644 --- a/src/crepe/api/Event.h +++ b/src/crepe/api/Event.h @@ -3,7 +3,7 @@ #include <string> -#include "KeyCodes.h" +#include "api/KeyCodes.h" #include "types.h" namespace crepe { diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp index bb65e3b..e5b0284 100644 --- a/src/crepe/facade/SDLContext.cpp +++ b/src/crepe/facade/SDLContext.cpp @@ -6,7 +6,6 @@ #include <SDL2/SDL_rect.h> #include <SDL2/SDL_render.h> #include <SDL2/SDL_surface.h> -#include <SDL2/SDL_video.h> #include <array> #include <cmath> #include <cstddef> @@ -82,22 +81,18 @@ Keycode SDLContext::sdl_to_keycode(SDL_Scancode sdl_key) { return LOOKUP_TABLE.at(sdl_key); } -const keyboard_state_t& SDLContext::get_keyboard_state() const{ - return this->keyboard_state; -} - -void SDLContext::update_keyboard_state() { - // Array to hold the key states (true if pressed, false if not) +const keyboard_state_t& SDLContext::get_keyboard_state(){ SDL_PumpEvents(); const Uint8 * current_state = SDL_GetKeyboardState(nullptr); for (int i = 0; i < SDL_NUM_SCANCODES; ++i) { + Keycode key = sdl_to_keycode(static_cast<SDL_Scancode>(i)); - if (key != Keycode::NONE) { this->keyboard_state[key] = current_state[i] != 0; } } + return this->keyboard_state; } MouseButton SDLContext::sdl_to_mousebutton(Uint8 sdl_button) { @@ -289,7 +284,6 @@ std::vector<EventData> SDLContext::get_events() { event_list.push_back({.event_type = EventType::SHUTDOWN}); break; case SDL_KEYDOWN: - this->update_keyboard_state(); event_list.push_back(EventData{ .event_type = EventType::KEY_DOWN, .data = { @@ -302,7 +296,6 @@ std::vector<EventData> SDLContext::get_events() { break; case SDL_KEYUP: - this->update_keyboard_state(); event_list.push_back(EventData{ .event_type = EventType::KEY_UP, .data = { diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h index 34a4a09..3531680 100644 --- a/src/crepe/facade/SDLContext.h +++ b/src/crepe/facade/SDLContext.h @@ -137,7 +137,16 @@ public: * \return The corresponding `MouseButton` value or `MouseButton::NONE` if the key is unrecognized */ MouseButton sdl_to_mousebutton(Uint8 sdl_button); - const keyboard_state_t& get_keyboard_state() const; + /** + * \brief Gets the current state of the keyboard. + * + * Updates the internal keyboard state by checking the current key states using + * SDL's `SDL_GetKeyboardState()`, and returns a reference to the `keyboard_state_t`. + * + * \return A constant reference to the `keyboard_state_t`, which holds the state + * of each key (true = pressed, false = not pressed). + */ + const keyboard_state_t& get_keyboard_state(); public: /** @@ -235,15 +244,6 @@ private: CameraAuxiliaryData cam_aux_data; private: - /** - * \brief Retrieves the current state of the keyboard. - * - * This method updates the state of all keys on the keyboard. Each element of the unordered map corresponds to a - * specific key defined in the `Keycode` enum, and the value indicates whether - * the key is currently pressed (true) or not pressed (false). - * - */ - void update_keyboard_state(); //! variable to store the state of each key (true = pressed, false = not pressed) keyboard_state_t keyboard_state; //! lookup table for converting SDL_SCANCODES to Keycodes diff --git a/src/example/button.cpp b/src/example/button.cpp index f2e77f6..c4e9a47 100644 --- a/src/example/button.cpp +++ b/src/example/button.cpp @@ -1,17 +1,18 @@ #include <SDL2/SDL_timer.h> #include <chrono> #include <crepe/Component.h> -#include <crepe/ComponentManager.h> +#include <crepe/manager/ComponentManager.h> #include <crepe/api/Animator.h> #include <crepe/api/Button.h> #include <crepe/api/Camera.h> #include <crepe/api/Color.h> -#include <crepe/api/EventManager.h> +#include <crepe/manager/EventManager.h> #include <crepe/api/GameObject.h> #include <crepe/api/Sprite.h> #include <crepe/api/Texture.h> #include <crepe/api/Transform.h> #include <crepe/system/AnimatorSystem.h> +#include <crepe/facade/SDLContext.h> #include <crepe/system/InputSystem.h> #include <crepe/system/RenderSystem.h> #include <crepe/types.h> @@ -19,33 +20,35 @@ using namespace crepe; using namespace std; int main(int argc, char * argv[]) { - ComponentManager mgr; - RenderSystem sys{mgr}; - EventManager & event_mgr = EventManager::get_instance(); - InputSystem input_sys{mgr}; - AnimatorSystem asys{mgr}; - GameObject camera_obj = mgr.new_object("", "", vec2{1000, 1000}, 0, 1); - camera_obj.add_component<Camera>(Color::WHITE, ivec2{1080, 720}, vec2{2000, 2000}, 1.0f); + Mediator mediator; + ComponentManager mgr{mediator}; + RenderSystem sys{mediator}; + EventManager event_mgr{mediator}; + InputSystem input_sys{mediator}; + SDLContext sdl_context{mediator}; + GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1); + auto & camera = obj.add_component<Camera>(ivec2{500, 500}, vec2{500, 500}, + Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f}); - GameObject button_obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1); - auto s2 = Texture("asset/texture/test_ap43.png"); - bool button_clicked = false; - auto & sprite2 = button_obj.add_component<Sprite>( - s2, Color::GREEN, Sprite::FlipSettings{false, false}, 2, 1, 100); - std::function<void()> on_click = [&]() { std::cout << "button clicked" << std::endl; }; - std::function<void()> on_enter = [&]() { std::cout << "enter" << std::endl; }; - std::function<void()> on_exit = [&]() { std::cout << "exit" << std::endl; }; - auto & button - = button_obj.add_component<Button>(vec2{100, 100}, vec2{0, 0}, on_click, false); - button.on_mouse_enter = on_enter; - button.on_mouse_exit = on_exit; - button.is_toggle = true; - button.active = true; + // GameObject button_obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1); + // auto s2 = Texture("asset/texture/test_ap43.png"); + // bool button_clicked = false; + // auto & sprite2 = button_obj.add_component<Sprite>( + // s2, Color::GREEN, Sprite::FlipSettings{false, false}, 2, 1, 100); + // std::function<void()> on_click = [&]() { std::cout << "button clicked" << std::endl; }; + // std::function<void()> on_enter = [&]() { std::cout << "enter" << std::endl; }; + // std::function<void()> on_exit = [&]() { std::cout << "exit" << std::endl; }; + // auto & button + // = button_obj.add_component<Button>(vec2{100, 100}, vec2{0, 0}, on_click, false); + // button.on_mouse_enter = on_enter; + // button.on_mouse_exit = on_exit; + // button.is_toggle = true; + // button.active = true; auto start = std::chrono::steady_clock::now(); while (true) { + const keyboard_state_t& keyboard_state = sdl_context.get_keyboard_state(); input_sys.update(); sys.update(); - asys.update(); event_mgr.dispatch_events(); SDL_Delay(30); } diff --git a/src/test/InputTest.cpp b/src/test/InputTest.cpp index a707444..f974d0c 100644 --- a/src/test/InputTest.cpp +++ b/src/test/InputTest.cpp @@ -260,3 +260,4 @@ TEST_F(InputTest, testButtonHover) { event_manager.dispatch_events(); EXPECT_TRUE(button.hover); } + |