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-rw-r--r--src/crepe/api/LoopManager.cpp74
-rw-r--r--src/crepe/api/LoopManager.h51
-rw-r--r--src/crepe/api/LoopManager.hpp36
-rw-r--r--src/crepe/manager/CMakeLists.txt2
-rw-r--r--src/crepe/manager/ReplayManager.cpp8
-rw-r--r--src/crepe/manager/ReplayManager.h32
-rw-r--r--src/crepe/system/AnimatorSystem.cpp4
-rw-r--r--src/crepe/system/AnimatorSystem.h2
-rw-r--r--src/crepe/system/AudioSystem.cpp2
-rw-r--r--src/crepe/system/AudioSystem.h2
-rw-r--r--src/crepe/system/CMakeLists.txt3
-rw-r--r--src/crepe/system/CollisionSystem.cpp2
-rw-r--r--src/crepe/system/CollisionSystem.h2
-rw-r--r--src/crepe/system/EventSystem.cpp9
-rw-r--r--src/crepe/system/EventSystem.h15
-rw-r--r--src/crepe/system/InputSystem.cpp2
-rw-r--r--src/crepe/system/InputSystem.h2
-rw-r--r--src/crepe/system/ParticleSystem.cpp2
-rw-r--r--src/crepe/system/ParticleSystem.h2
-rw-r--r--src/crepe/system/PhysicsSystem.cpp2
-rw-r--r--src/crepe/system/PhysicsSystem.h2
-rw-r--r--src/crepe/system/RenderSystem.cpp2
-rw-r--r--src/crepe/system/RenderSystem.h2
-rw-r--r--src/crepe/system/ReplaySystem.cpp7
-rw-r--r--src/crepe/system/ReplaySystem.h15
-rw-r--r--src/crepe/system/ScriptSystem.cpp2
-rw-r--r--src/crepe/system/ScriptSystem.h2
-rw-r--r--src/crepe/system/System.h10
28 files changed, 148 insertions, 148 deletions
diff --git a/src/crepe/api/LoopManager.cpp b/src/crepe/api/LoopManager.cpp
index 3e9e21c..637fbe1 100644
--- a/src/crepe/api/LoopManager.cpp
+++ b/src/crepe/api/LoopManager.cpp
@@ -6,40 +6,51 @@
#include "../system/PhysicsSystem.h"
#include "../system/RenderSystem.h"
#include "../system/ScriptSystem.h"
-#include "manager/EventManager.h"
+#include "../system/EventSystem.h"
#include "LoopManager.h"
using namespace crepe;
using namespace std;
-LoopManager::LoopManager() {
- this->load_system<AnimatorSystem>();
- this->load_system<CollisionSystem>();
- this->load_system<ParticleSystem>();
- this->load_system<PhysicsSystem>();
- this->load_system<RenderSystem>();
- this->load_system<ScriptSystem>();
- this->load_system<InputSystem>();
- this->load_system<AudioSystem>();
-}
-
-void LoopManager::process_input() { this->get_system<InputSystem>().update(); }
+LoopManager::LoopManager()
+ : systems({
+ ScriptSystem{this->mediator},
+ PhysicsSystem{this->mediator},
+ CollisionSystem{this->mediator},
+ AnimatorSystem{this->mediator},
+ ParticleSystem{this->mediator},
+ RenderSystem{this->mediator},
+ InputSystem{this->mediator},
+ EventSystem{this->mediator},
+ AudioSystem{this->mediator},
+ }) { }
void LoopManager::start() {
this->setup();
this->loop();
}
-void LoopManager::set_running(bool running) { this->game_running = running; }
void LoopManager::fixed_update() {
- // TODO: retrieve EventManager from direct member after singleton refactor
- EventManager & ev = this->mediator.event_manager;
- ev.dispatch_events();
- this->get_system<ScriptSystem>().update();
- this->get_system<PhysicsSystem>().update();
- this->get_system<CollisionSystem>().update();
- this->get_system<AudioSystem>().update();
+ for (System & system : this->systems) {
+ if (!system.active) continue;
+ system.fixed_update();
+ }
+}
+
+void LoopManager::frame_update() {
+ for (System & system : this->systems) {
+ if (!system.active) continue;
+ system.frame_update();
+ }
+}
+
+void LoopManager::setup() {
+ LoopTimer & timer = this->loop_timer;
+ this->game_running = true;
+ this->scene_manager.load_next_scene();
+ timer.start();
+ timer.set_fps(200);
}
void LoopManager::loop() {
@@ -50,31 +61,12 @@ void LoopManager::loop() {
timer.update();
while (timer.get_lag() >= timer.get_fixed_delta_time()) {
- this->process_input();
this->fixed_update();
timer.advance_fixed_update();
}
- this->update();
- this->render();
-
+ this->frame_update();
timer.enforce_frame_rate();
}
}
-void LoopManager::setup() {
- LoopTimer & timer = this->loop_timer;
- this->game_running = true;
- this->scene_manager.load_next_scene();
- timer.start();
- timer.set_fps(200);
-}
-
-void LoopManager::render() {
- if (!this->game_running) return;
-
- this->get_system<AnimatorSystem>().update();
- this->get_system<RenderSystem>().update();
-}
-
-void LoopManager::update() {}
diff --git a/src/crepe/api/LoopManager.h b/src/crepe/api/LoopManager.h
index 0947f94..1ac6a39 100644
--- a/src/crepe/api/LoopManager.h
+++ b/src/crepe/api/LoopManager.h
@@ -1,7 +1,5 @@
#pragma once
-#include <memory>
-
#include "../facade/SDLContext.h"
#include "../manager/ComponentManager.h"
#include "../manager/ResourceManager.h"
@@ -45,25 +43,11 @@ private:
void loop();
/**
- * \brief Function for handling input-related system calls.
- *
- * Processes user inputs from keyboard and mouse.
- */
- void process_input();
-
- /**
* \brief Per-frame update.
*
* Updates the game state based on the elapsed time since the last frame.
*/
- void update();
-
- /**
- * \brief Late update which is called after update().
- *
- * This function can be used for final adjustments before rendering.
- */
- void late_update();
+ void frame_update();
/**
* \brief Fixed update executed at a fixed rate.
@@ -72,20 +56,6 @@ private:
*/
void fixed_update();
- /**
- * \brief Set game running variable
- *
- * \param running running (false = game shutdown, true = game running)
- */
- void set_running(bool running);
-
- /**
- * \brief Function for executing render-related systems.
- *
- * Renders the current state of the game to the screen.
- */
- void render();
-
bool game_running = false;
private:
@@ -107,25 +77,8 @@ private:
private:
/**
* \brief Collection of System instances
- *
- * This map holds System instances indexed by the system's class typeid. It is filled in the
- * constructor of \c LoopManager using LoopManager::load_system.
- */
- std::unordered_map<std::type_index, std::unique_ptr<System>> systems;
- /**
- * \brief Initialize a system
- * \tparam T System type (must be derivative of \c System)
- */
- template <class T>
- void load_system();
- /**
- * \brief Retrieve a reference to ECS system
- * \tparam T System type
- * \returns Reference to system instance
- * \throws std::runtime_error if the System is not initialized
*/
- template <class T>
- T & get_system();
+ std::vector<System> systems;
};
} // namespace crepe
diff --git a/src/crepe/api/LoopManager.hpp b/src/crepe/api/LoopManager.hpp
index 266758a..51afa70 100644
--- a/src/crepe/api/LoopManager.hpp
+++ b/src/crepe/api/LoopManager.hpp
@@ -1,11 +1,5 @@
#pragma once
-#include <cassert>
-#include <format>
-#include <memory>
-
-#include "../system/System.h"
-
#include "LoopManager.h"
namespace crepe {
@@ -15,34 +9,4 @@ void LoopManager::add_scene() {
this->scene_manager.add_scene<T>();
}
-template <class T>
-T & LoopManager::get_system() {
- using namespace std;
- static_assert(is_base_of<System, T>::value,
- "get_system must recieve a derivative class of System");
-
- const type_info & type = typeid(T);
- if (!this->systems.contains(type))
- throw runtime_error(format("LoopManager: {} is not initialized", type.name()));
-
- System * system = this->systems.at(type).get();
- T * concrete_system = dynamic_cast<T *>(system);
- assert(concrete_system != nullptr);
-
- return *concrete_system;
-}
-
-template <class T>
-void LoopManager::load_system() {
- using namespace std;
- static_assert(is_base_of<System, T>::value,
- "load_system must recieve a derivative class of System");
-
- const type_info & type = typeid(T);
- if (this->systems.contains(type))
- throw runtime_error(format("LoopManager: {} is already initialized", type.name()));
- System * system = new T(this->mediator);
- this->systems[type] = unique_ptr<System>(system);
-}
-
} // namespace crepe
diff --git a/src/crepe/manager/CMakeLists.txt b/src/crepe/manager/CMakeLists.txt
index 480c8ee..459bbfa 100644
--- a/src/crepe/manager/CMakeLists.txt
+++ b/src/crepe/manager/CMakeLists.txt
@@ -5,6 +5,7 @@ target_sources(crepe PUBLIC
SaveManager.cpp
SceneManager.cpp
ResourceManager.cpp
+ ReplayManager.cpp
)
target_sources(crepe PUBLIC FILE_SET HEADERS FILES
@@ -19,5 +20,6 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES
SceneManager.hpp
ResourceManager.h
ResourceManager.hpp
+ ReplayManager.h
)
diff --git a/src/crepe/manager/ReplayManager.cpp b/src/crepe/manager/ReplayManager.cpp
new file mode 100644
index 0000000..3643a8e
--- /dev/null
+++ b/src/crepe/manager/ReplayManager.cpp
@@ -0,0 +1,8 @@
+#include "ReplayManager.h"
+#include "manager/Manager.h"
+
+using namespace crepe;
+
+ReplayManager::ReplayManager(Mediator & mediator) : Manager(mediator) {
+}
+
diff --git a/src/crepe/manager/ReplayManager.h b/src/crepe/manager/ReplayManager.h
new file mode 100644
index 0000000..242eae4
--- /dev/null
+++ b/src/crepe/manager/ReplayManager.h
@@ -0,0 +1,32 @@
+#pragma once
+
+#include "Manager.h"
+
+namespace crepe {
+
+class ReplaySystem;
+class Memento;
+
+typedef size_t recording_t;
+
+class ReplayManager : public Manager {
+public:
+ ReplayManager(Mediator & mediator);
+ friend class ReplaySystem;
+
+protected:
+ void record_frame();
+
+private:
+ bool recording;
+ struct Recording {
+ recording_t id;
+ std::vector<Memento> frames;
+ };
+public:
+ void record_start();
+ recording_t record_end();
+
+};
+
+} // namespace crepe
diff --git a/src/crepe/system/AnimatorSystem.cpp b/src/crepe/system/AnimatorSystem.cpp
index 549c35d..8d6d8fa 100644
--- a/src/crepe/system/AnimatorSystem.cpp
+++ b/src/crepe/system/AnimatorSystem.cpp
@@ -1,5 +1,3 @@
-
-
#include "../api/Animator.h"
#include "../manager/ComponentManager.h"
#include "api/LoopTimer.h"
@@ -8,7 +6,7 @@
using namespace crepe;
-void AnimatorSystem::update() {
+void AnimatorSystem::frame_update() {
ComponentManager & mgr = this->mediator.component_manager;
LoopTimer & timer = this->mediator.timer;
RefVector<Animator> animations = mgr.get_components_by_type<Animator>();
diff --git a/src/crepe/system/AnimatorSystem.h b/src/crepe/system/AnimatorSystem.h
index 7d3f565..092e131 100644
--- a/src/crepe/system/AnimatorSystem.h
+++ b/src/crepe/system/AnimatorSystem.h
@@ -22,7 +22,7 @@ public:
* Animator components, moving the animations forward and managing their behavior (e.g.,
* looping).
*/
- void update() override;
+ void frame_update() override;
};
} // namespace crepe
diff --git a/src/crepe/system/AudioSystem.cpp b/src/crepe/system/AudioSystem.cpp
index ddba268..9b86069 100644
--- a/src/crepe/system/AudioSystem.cpp
+++ b/src/crepe/system/AudioSystem.cpp
@@ -7,7 +7,7 @@
using namespace crepe;
using namespace std;
-void AudioSystem::update() {
+void AudioSystem::fixed_update() {
ComponentManager & component_manager = this->mediator.component_manager;
ResourceManager & resource_manager = this->mediator.resource_manager;
RefVector<AudioSource> components
diff --git a/src/crepe/system/AudioSystem.h b/src/crepe/system/AudioSystem.h
index 2ddc443..56fc98c 100644
--- a/src/crepe/system/AudioSystem.h
+++ b/src/crepe/system/AudioSystem.h
@@ -11,7 +11,7 @@ namespace crepe {
class AudioSystem : public System {
public:
using System::System;
- void update() override;
+ void fixed_update() override;
private:
/**
diff --git a/src/crepe/system/CMakeLists.txt b/src/crepe/system/CMakeLists.txt
index 6b2e099..1336114 100644
--- a/src/crepe/system/CMakeLists.txt
+++ b/src/crepe/system/CMakeLists.txt
@@ -8,6 +8,8 @@ target_sources(crepe PUBLIC
AudioSystem.cpp
AnimatorSystem.cpp
InputSystem.cpp
+ EventSystem.cpp
+ ReplaySystem.cpp
)
target_sources(crepe PUBLIC FILE_SET HEADERS FILES
@@ -19,4 +21,5 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES
AudioSystem.h
AnimatorSystem.h
InputSystem.h
+ EventSystem.h
)
diff --git a/src/crepe/system/CollisionSystem.cpp b/src/crepe/system/CollisionSystem.cpp
index 44a0431..2db592f 100644
--- a/src/crepe/system/CollisionSystem.cpp
+++ b/src/crepe/system/CollisionSystem.cpp
@@ -23,7 +23,7 @@
using namespace crepe;
-void CollisionSystem::update() {
+void CollisionSystem::fixed_update() {
std::vector<CollisionInternal> all_colliders;
game_object_id_t id = 0;
ComponentManager & mgr = this->mediator.component_manager;
diff --git a/src/crepe/system/CollisionSystem.h b/src/crepe/system/CollisionSystem.h
index 5b136c6..48a8f86 100644
--- a/src/crepe/system/CollisionSystem.h
+++ b/src/crepe/system/CollisionSystem.h
@@ -85,7 +85,7 @@ public:
public:
//! Updates the collision system by checking for collisions between colliders and handling them.
- void update() override;
+ void fixed_update() override;
private:
/**
diff --git a/src/crepe/system/EventSystem.cpp b/src/crepe/system/EventSystem.cpp
new file mode 100644
index 0000000..bf2b6bc
--- /dev/null
+++ b/src/crepe/system/EventSystem.cpp
@@ -0,0 +1,9 @@
+#include "EventSystem.h"
+
+using namespace crepe;
+
+void EventSystem::fixed_update() {
+ EventManager & ev = this->mediator.event_manager;
+ ev.dispatch_events();
+}
+
diff --git a/src/crepe/system/EventSystem.h b/src/crepe/system/EventSystem.h
new file mode 100644
index 0000000..a179d00
--- /dev/null
+++ b/src/crepe/system/EventSystem.h
@@ -0,0 +1,15 @@
+#pragma once
+
+#include "System.h"
+
+namespace crepe {
+
+class EventSystem : public System {
+public:
+ using System::System;
+
+ void fixed_update() override;
+};
+
+}
+
diff --git a/src/crepe/system/InputSystem.cpp b/src/crepe/system/InputSystem.cpp
index aaa8bdf..b31bd34 100644
--- a/src/crepe/system/InputSystem.cpp
+++ b/src/crepe/system/InputSystem.cpp
@@ -6,7 +6,7 @@
using namespace crepe;
-void InputSystem::update() {
+void InputSystem::fixed_update() {
ComponentManager & mgr = this->mediator.component_manager;
EventManager & event_mgr = this->mediator.event_manager;
std::vector<SDLContext::EventData> event_list = SDLContext::get_instance().get_events();
diff --git a/src/crepe/system/InputSystem.h b/src/crepe/system/InputSystem.h
index 87e86f8..62b0fcd 100644
--- a/src/crepe/system/InputSystem.h
+++ b/src/crepe/system/InputSystem.h
@@ -27,7 +27,7 @@ public:
* \brief Updates the system, processing all input events.
* This method processes all events and triggers corresponding actions.
*/
- void update() override;
+ void fixed_update() override;
private:
//! Stores the last position of the mouse when the button was pressed.
diff --git a/src/crepe/system/ParticleSystem.cpp b/src/crepe/system/ParticleSystem.cpp
index b14c52f..5ccd128 100644
--- a/src/crepe/system/ParticleSystem.cpp
+++ b/src/crepe/system/ParticleSystem.cpp
@@ -10,7 +10,7 @@
using namespace crepe;
-void ParticleSystem::update() {
+void ParticleSystem::frame_update() {
// Get all emitters
ComponentManager & mgr = this->mediator.component_manager;
RefVector<ParticleEmitter> emitters = mgr.get_components_by_type<ParticleEmitter>();
diff --git a/src/crepe/system/ParticleSystem.h b/src/crepe/system/ParticleSystem.h
index 068f01c..6c631ea 100644
--- a/src/crepe/system/ParticleSystem.h
+++ b/src/crepe/system/ParticleSystem.h
@@ -20,7 +20,7 @@ public:
* \brief Updates all particle emitters by emitting particles, updating particle states, and
* checking bounds.
*/
- void update() override;
+ void frame_update() override;
private:
/**
diff --git a/src/crepe/system/PhysicsSystem.cpp b/src/crepe/system/PhysicsSystem.cpp
index ebf4439..714e531 100644
--- a/src/crepe/system/PhysicsSystem.cpp
+++ b/src/crepe/system/PhysicsSystem.cpp
@@ -10,7 +10,7 @@
using namespace crepe;
-void PhysicsSystem::update() {
+void PhysicsSystem::fixed_update() {
ComponentManager & mgr = this->mediator.component_manager;
RefVector<Rigidbody> rigidbodies = mgr.get_components_by_type<Rigidbody>();
RefVector<Transform> transforms = mgr.get_components_by_type<Transform>();
diff --git a/src/crepe/system/PhysicsSystem.h b/src/crepe/system/PhysicsSystem.h
index 26152a5..5ed624f 100644
--- a/src/crepe/system/PhysicsSystem.h
+++ b/src/crepe/system/PhysicsSystem.h
@@ -18,7 +18,7 @@ public:
*
* It calculates new velocties and changes the postion in the transform.
*/
- void update() override;
+ void fixed_update() override;
};
} // namespace crepe
diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp
index 26f2c85..e147b9f 100644
--- a/src/crepe/system/RenderSystem.cpp
+++ b/src/crepe/system/RenderSystem.cpp
@@ -61,7 +61,7 @@ RefVector<Sprite> RenderSystem::sort(RefVector<Sprite> & objs) const {
return sorted_objs;
}
-void RenderSystem::update() {
+void RenderSystem::frame_update() {
this->clear_screen();
this->render();
this->present_screen();
diff --git a/src/crepe/system/RenderSystem.h b/src/crepe/system/RenderSystem.h
index e270a6b..a01923d 100644
--- a/src/crepe/system/RenderSystem.h
+++ b/src/crepe/system/RenderSystem.h
@@ -27,7 +27,7 @@ public:
* \brief Updates the RenderSystem for the current frame.
* This method is called to perform all rendering operations for the current game frame.
*/
- void update() override;
+ void frame_update() override;
private:
//! Clears the screen in preparation for rendering.
diff --git a/src/crepe/system/ReplaySystem.cpp b/src/crepe/system/ReplaySystem.cpp
new file mode 100644
index 0000000..3aabb58
--- /dev/null
+++ b/src/crepe/system/ReplaySystem.cpp
@@ -0,0 +1,7 @@
+#include "ReplaySystem.h"
+
+using namespace crepe;
+
+void ReplaySystem::fixed_update() {
+}
+
diff --git a/src/crepe/system/ReplaySystem.h b/src/crepe/system/ReplaySystem.h
new file mode 100644
index 0000000..15ef3fc
--- /dev/null
+++ b/src/crepe/system/ReplaySystem.h
@@ -0,0 +1,15 @@
+#pragma once
+
+#include "System.h"
+
+namespace crepe {
+
+class ReplaySystem : public System {
+public:
+ using System::System;
+
+ void fixed_update() override;
+};
+
+}
+
diff --git a/src/crepe/system/ScriptSystem.cpp b/src/crepe/system/ScriptSystem.cpp
index d6b2ca1..ab79fc3 100644
--- a/src/crepe/system/ScriptSystem.cpp
+++ b/src/crepe/system/ScriptSystem.cpp
@@ -7,7 +7,7 @@
using namespace std;
using namespace crepe;
-void ScriptSystem::update() {
+void ScriptSystem::fixed_update() {
dbg_trace();
ComponentManager & mgr = this->mediator.component_manager;
diff --git a/src/crepe/system/ScriptSystem.h b/src/crepe/system/ScriptSystem.h
index 3db1b1e..612c2ae 100644
--- a/src/crepe/system/ScriptSystem.h
+++ b/src/crepe/system/ScriptSystem.h
@@ -22,7 +22,7 @@ public:
* method. It also calls Script::init() if this has not been done before on
* the \c BehaviorScript instance.
*/
- void update() override;
+ void fixed_update() override;
};
} // namespace crepe
diff --git a/src/crepe/system/System.h b/src/crepe/system/System.h
index 063dfbf..e2ce7eb 100644
--- a/src/crepe/system/System.h
+++ b/src/crepe/system/System.h
@@ -14,10 +14,12 @@ class ComponentManager;
*/
class System {
public:
- /**
- * \brief Process all components this system is responsible for.
- */
- virtual void update() = 0;
+ //! Code that runs in the fixed loop
+ virtual void fixed_update() {};
+ //! Code that runs in the frame loop
+ virtual void frame_update() {};
+ //! Indicates that the update functions of this system should be run
+ bool active = true;
public:
System(const Mediator & m);