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-rw-r--r--src/crepe/api/Button.cpp6
-rw-r--r--src/crepe/api/Button.h49
-rw-r--r--src/crepe/api/Event.h12
-rw-r--r--src/crepe/api/Script.cpp2
-rw-r--r--src/crepe/api/Script.h10
-rw-r--r--src/crepe/api/Sprite.h10
-rw-r--r--src/crepe/api/Text.cpp2
-rw-r--r--src/crepe/api/Text.h2
-rw-r--r--src/crepe/facade/SDLContext.cpp75
-rw-r--r--src/crepe/facade/SDLContext.h23
-rw-r--r--src/crepe/system/InputSystem.cpp32
-rw-r--r--src/crepe/system/InputSystem.h33
-rw-r--r--src/crepe/system/RenderSystem.cpp63
-rw-r--r--src/crepe/system/RenderSystem.h30
-rw-r--r--src/crepe/system/ScriptSystem.cpp5
-rw-r--r--src/crepe/util/AbsolutePosition.cpp20
-rw-r--r--src/crepe/util/AbsolutePosition.h14
-rw-r--r--src/crepe/util/CMakeLists.txt2
18 files changed, 256 insertions, 134 deletions
diff --git a/src/crepe/api/Button.cpp b/src/crepe/api/Button.cpp
index 305922c..40153c9 100644
--- a/src/crepe/api/Button.cpp
+++ b/src/crepe/api/Button.cpp
@@ -2,9 +2,7 @@
namespace crepe {
-Button::Button(game_object_id_t id, const vec2 & dimensions, const vec2 & offset,
- const std::function<void()> & on_click)
- : UIObject(id, dimensions, offset),
- on_click(on_click) {}
+Button::Button(game_object_id_t id, const vec2 & dimensions, const vec2 & offset)
+ : UIObject(id, dimensions, offset) {}
} // namespace crepe
diff --git a/src/crepe/api/Button.h b/src/crepe/api/Button.h
index 08f5dec..d42527e 100644
--- a/src/crepe/api/Button.h
+++ b/src/crepe/api/Button.h
@@ -2,11 +2,23 @@
#include <functional>
+#include "Event.h"
#include "UIObject.h"
namespace crepe {
-//! Represents a clickable UI button, derived from the UiObject class.
+/**
+ * \brief Button component.
+ *
+ * This component creates a clickable surface at the transform location with the specified width and height.
+ *
+ * The Button can be used in scripts by subscribing a EventHandler to the following events:
+ * - ButtonPressEvent
+ * - ButtonEnterEvent
+ * - ButtonExitEvent
+ * \see EventManager
+ *
+ */
class Button : public UIObject {
public:
/**
@@ -15,43 +27,22 @@ public:
* \param id The unique ID of the game object associated with this button.
* \param dimensions The width and height of the UIObject
* \param offset The offset relative this GameObjects Transform
- * \param on_click callback function that will be invoked when the button is clicked.
*/
- Button(game_object_id_t id, const vec2 & dimensions, const vec2 & offset,
- const std::function<void()> & on_click);
-
- // TODO: create separate toggle button class
- /**
- * \brief The callback function to be executed when the button is clicked.
- *
- * This function is invoked whenever the button is clicked. It can be set to any
- * function that matches the signature `void()`.
- */
- std::function<void()> on_click = nullptr;
-
+ Button(game_object_id_t id, const vec2 & dimensions, const vec2 & offset);
/**
- * \brief Callback function to be executed when the mouse enters the button's boundaries.
+ * \brief Get the maximum number of instances for this component
*
- * This function is triggered when the mouse cursor moves over the button, allowing
- * custom actions like visual effects, highlighting, or sound effects.
+ * Since the button Event transfers the GameObject Metadata it will be the same for each button so only one button is allowed per GameObject
+ *
+ * \return 1
*/
- std::function<void()> on_mouse_enter = nullptr;
-
- /**
- * \brief Callback function to be executed when the mouse exits the button's boundaries.
- *
- * This function is triggered when the mouse cursor moves out of the button's area,
- * allowing custom actions like resetting visual effects or playing exit-related effects.
- */
- std::function<void()> on_mouse_exit = nullptr;
+ virtual int get_instances_max() const { return 1; }
private:
- //! friend relation for is_pressed and hover variables
+ //! friend relation hover variable
friend class InputSystem;
//! Indicates whether the mouse is currently hovering over the button
bool hover = false;
-
-public:
};
} // namespace crepe
diff --git a/src/crepe/api/Event.h b/src/crepe/api/Event.h
index 73bf461..8e38280 100644
--- a/src/crepe/api/Event.h
+++ b/src/crepe/api/Event.h
@@ -3,9 +3,10 @@
#include <string>
-#include "api/KeyCodes.h"
#include "types.h"
+#include "KeyCodes.h"
+
namespace crepe {
/**
@@ -95,15 +96,6 @@ public:
};
/**
- * \brief Event triggered when text is submitted, e.g., from a text input.
- */
-class TextSubmitEvent : public Event {
-public:
- //! The submitted text.
- std::string text = "";
-};
-
-/**
* \brief Event triggered to indicate the application is shutting down.
*/
class ShutDownEvent : public Event {};
diff --git a/src/crepe/api/Script.cpp b/src/crepe/api/Script.cpp
index 583c04f..7531388 100644
--- a/src/crepe/api/Script.cpp
+++ b/src/crepe/api/Script.cpp
@@ -26,6 +26,8 @@ void Script::set_next_scene(const string & name) {
SaveManager & Script::get_save_manager() const { return this->mediator->save_manager; }
+LoopTimerManager & Script::get_loop_timer() const { return this->mediator->loop_timer; }
+
const keyboard_state_t & Script::get_keyboard_state() const {
SDLContext & sdl_context = this->mediator->sdl_context;
return sdl_context.get_keyboard_state();
diff --git a/src/crepe/api/Script.h b/src/crepe/api/Script.h
index 65306cd..a87af4e 100644
--- a/src/crepe/api/Script.h
+++ b/src/crepe/api/Script.h
@@ -4,6 +4,7 @@
#include "../api/KeyCodes.h"
#include "../manager/EventManager.h"
+#include "../manager/LoopTimerManager.h"
#include "../manager/Mediator.h"
#include "../system/CollisionSystem.h"
#include "../types.h"
@@ -47,10 +48,12 @@ protected:
/**
* \brief Script update function (empty by default)
*
+ * \param delta_time Time since last fixed update
+ *
* This function is called during the ScriptSystem::update() routine if the \c BehaviorScript
* component holding this script instance is active.
*/
- virtual void update() {}
+ virtual void update(duration_t delta_time) {}
//! \}
//! ScriptSystem calls \c init() and \c update()
@@ -135,6 +138,10 @@ protected:
//! Retrieve SaveManager reference
SaveManager & get_save_manager() const;
+
+ //! Retrieve LoopTimerManager reference
+ LoopTimerManager & get_loop_timer() const;
+
/**
* \brief Utility function to retrieve the keyboard state
* \see SDLContext::get_keyboard_state
@@ -151,7 +158,6 @@ protected:
*
*/
bool get_key_state(Keycode key) const noexcept;
- //! \}
private:
/**
diff --git a/src/crepe/api/Sprite.h b/src/crepe/api/Sprite.h
index a2409c2..a3fc319 100644
--- a/src/crepe/api/Sprite.h
+++ b/src/crepe/api/Sprite.h
@@ -66,6 +66,16 @@ public:
//! independent sprite offset position
vec2 position_offset;
+
+ /**
+ * \brief gives the user the option to render this in world space or in camera space
+ *
+ * - if true will this be rendered in world space this means that the sprite can be
+ * rendered off the screen
+ * - if false --> will the sprite be rendered in camera space. this means that the
+ * coordinates given on the \c Sprite and \c Transform will be inside the camera
+ */
+ bool world_space = true;
};
public:
diff --git a/src/crepe/api/Text.cpp b/src/crepe/api/Text.cpp
index 54a4370..4a94180 100644
--- a/src/crepe/api/Text.cpp
+++ b/src/crepe/api/Text.cpp
@@ -1,5 +1,3 @@
-#include "../facade/FontFacade.h"
-
#include "Text.h"
using namespace crepe;
diff --git a/src/crepe/api/Text.h b/src/crepe/api/Text.h
index c30dc80..da40141 100644
--- a/src/crepe/api/Text.h
+++ b/src/crepe/api/Text.h
@@ -3,8 +3,6 @@
#include <optional>
#include <string>
-#include "../Component.h"
-
#include "Asset.h"
#include "Color.h"
#include "UIObject.h"
diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp
index fffbe34..ca45b79 100644
--- a/src/crepe/facade/SDLContext.cpp
+++ b/src/crepe/facade/SDLContext.cpp
@@ -11,7 +11,6 @@
#include <array>
#include <cmath>
#include <cstddef>
-#include <cstdint>
#include <functional>
#include <memory>
#include <stdexcept>
@@ -21,7 +20,11 @@
#include "../api/Config.h"
#include "../api/Sprite.h"
#include "../util/Log.h"
+#include "api/Text.h"
+#include "api/Transform.h"
+#include "facade/Font.h"
#include "manager/Mediator.h"
+#include "util/AbsolutePosition.h"
#include "SDLContext.h"
#include "Texture.h"
@@ -32,9 +35,6 @@ using namespace std;
SDLContext::SDLContext(Mediator & mediator) {
dbg_trace();
- if (TTF_Init() == -1) {
- throw runtime_error(format("SDL_ttf initialization failed: {}", TTF_GetError()));
- }
if (SDL_Init(SDL_INIT_VIDEO) != 0) {
throw runtime_error(format("SDLContext: SDL_Init error: {}", SDL_GetError()));
}
@@ -63,6 +63,10 @@ SDLContext::SDLContext(Mediator & mediator) {
throw runtime_error("SDLContext: SDL_image could not initialize!");
}
+ if (TTF_Init() == -1) {
+ throw runtime_error(format("SDL_ttf initialization failed: {}", TTF_GetError()));
+ }
+
mediator.sdl_context = *this;
}
@@ -75,8 +79,8 @@ SDLContext::~SDLContext() {
// TODO: how are we going to ensure that these are called from the same
// thread that SDL_Init() was called on? This has caused problems for me
// before.
- IMG_Quit();
TTF_Quit();
+ IMG_Quit();
SDL_Quit();
}
@@ -137,6 +141,8 @@ SDL_FRect SDLContext::get_dst_rect(const DestinationRectangleData & ctx) const {
= (ctx.sprite.aspect_ratio == 0) ? ctx.texture.get_ratio() : ctx.sprite.aspect_ratio;
vec2 size = data.size;
+ vec2 screen_pos = ctx.pos + data.position_offset;
+
if (data.size.x == 0 && data.size.y != 0) {
size.x = data.size.y * aspect_ratio;
}
@@ -145,10 +151,15 @@ SDL_FRect SDLContext::get_dst_rect(const DestinationRectangleData & ctx) const {
}
size *= cam_aux_data.render_scale * ctx.img_scale * data.scale_offset;
- vec2 screen_pos = (ctx.pos + data.position_offset - cam_aux_data.cam_pos
- + (cam_aux_data.zoomed_viewport) / 2)
- * cam_aux_data.render_scale
- - size / 2 + cam_aux_data.bar_size;
+ if (ctx.sprite.data.world_space) {
+ screen_pos = (screen_pos - cam_aux_data.cam_pos + cam_aux_data.zoomed_viewport / 2)
+ * cam_aux_data.render_scale
+ - size / 2 + cam_aux_data.bar_size;
+ } else {
+ screen_pos
+ = (screen_pos + cam_aux_data.zoomed_viewport / 2) * cam_aux_data.render_scale
+ - size / 2 + cam_aux_data.bar_size;
+ }
return SDL_FRect{
.x = screen_pos.x,
@@ -188,6 +199,52 @@ void SDLContext::draw(const RenderContext & ctx) {
angle, NULL, render_flip);
}
+void SDLContext::draw_text(const RenderText & data) {
+
+ const Text & text = data.text;
+ const Font & font = data.font;
+ vec2 absoluut_pos = AbsolutePosition::get_position(data.transform, data.text.offset);
+ std::unique_ptr<SDL_Surface, std::function<void(SDL_Surface *)>> font_surface;
+ std::unique_ptr<SDL_Texture, std::function<void(SDL_Texture *)>> font_texture;
+
+ SDL_Color color{
+ .r = text.data.text_color.r,
+ .g = text.data.text_color.g,
+ .b = text.data.text_color.b,
+ .a = text.data.text_color.a,
+ };
+ SDL_Surface * tmp_font_surface
+ = TTF_RenderText_Solid(font.get_font(), text.text.c_str(), color);
+ if (tmp_font_surface == NULL) {
+ throw runtime_error(format("draw_text: font surface error: {}", SDL_GetError()));
+ }
+ font_surface = {tmp_font_surface, [](SDL_Surface * surface) { SDL_FreeSurface(surface); }};
+
+ SDL_Texture * tmp_font_texture
+ = SDL_CreateTextureFromSurface(this->game_renderer.get(), font_surface.get());
+ if (tmp_font_texture == NULL) {
+ throw runtime_error(format("draw_text: font texture error: {}", SDL_GetError()));
+ }
+ font_texture
+ = {tmp_font_texture, [](SDL_Texture * texture) { SDL_DestroyTexture(texture); }};
+
+ vec2 size = text.dimensions * cam_aux_data.render_scale * data.transform.scale;
+ vec2 screen_pos = (absoluut_pos - cam_aux_data.cam_pos
+ + (cam_aux_data.zoomed_viewport) / 2)
+ * cam_aux_data.render_scale
+ - size / 2 + cam_aux_data.bar_size;
+
+ SDL_FRect dstrect{
+ .x = screen_pos.x,
+ .y = screen_pos.y,
+ .w = size.x,
+ .h = size.y,
+ };
+
+ SDL_RenderCopyExF(this->game_renderer.get(), font_texture.get(), NULL, &dstrect,
+ data.transform.rotation, NULL, SDL_FLIP_NONE);
+}
+
void SDLContext::update_camera_view(const Camera & cam, const vec2 & new_pos) {
const Camera::Data & cam_data = cam.data;
diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h
index b687f87..e570073 100644
--- a/src/crepe/facade/SDLContext.h
+++ b/src/crepe/facade/SDLContext.h
@@ -12,18 +12,21 @@
#include <unordered_map>
#include "../types.h"
+#include "EventData.h"
#include "api/Camera.h"
#include "api/Color.h"
#include "api/KeyCodes.h"
#include "api/Sprite.h"
#include "api/Transform.h"
-#include "types.h"
#include "EventData.h"
#include "FontFacade.h"
+#include "types.h"
namespace crepe {
class Texture;
+class Text;
+class Font;
class Mediator;
/**
@@ -71,12 +74,11 @@ public:
const double & scale;
};
-public:
- /**
- * \brief Gets the singleton instance of SDLContext.
- * \return Reference to the SDLContext instance.
- */
- static SDLContext & get_instance();
+ struct RenderText {
+ const Text & text;
+ const Font & font;
+ const Transform & transform;
+ };
public:
SDLContext(const SDLContext &) = delete;
@@ -186,6 +188,13 @@ public:
*/
void draw(const RenderContext & ctx);
+ /**
+ * \brief draws a text to the screen
+ *
+ * \param data Reference to the rendering data needed to draw
+ */
+ void draw_text(const RenderText & data);
+
//! Clears the screen, preparing for a new frame.
void clear_screen();
diff --git a/src/crepe/system/InputSystem.cpp b/src/crepe/system/InputSystem.cpp
index fca540f..60daa55 100644
--- a/src/crepe/system/InputSystem.cpp
+++ b/src/crepe/system/InputSystem.cpp
@@ -10,10 +10,8 @@ using namespace crepe;
void InputSystem::update() {
ComponentManager & mgr = this->mediator.component_manager;
-
SDLContext & context = this->mediator.sdl_context;
std::vector<EventData> event_list = context.get_events();
- RefVector<Button> buttons = mgr.get_components_by_type<Button>();
RefVector<Camera> cameras = mgr.get_components_by_type<Camera>();
OptionalRef<Camera> curr_cam_ref;
@@ -155,28 +153,25 @@ void InputSystem::handle_non_mouse_event(const EventData & event) {
void InputSystem::handle_move(const EventData & event_data, const vec2 & mouse_pos) {
ComponentManager & mgr = this->mediator.component_manager;
-
+ EventManager & event_mgr = this->mediator.event_manager;
RefVector<Button> buttons = mgr.get_components_by_type<Button>();
for (Button & button : buttons) {
if (!button.active) continue;
- RefVector<Transform> transform_vec
- = mgr.get_components_by_id<Transform>(button.game_object_id);
- Transform & transform(transform_vec.front().get());
-
+ Metadata & metadata
+ = mgr.get_components_by_id<Metadata>(button.game_object_id).front();
+ Transform & transform
+ = mgr.get_components_by_id<Transform>(button.game_object_id).front();
bool was_hovering = button.hover;
if (this->is_mouse_inside_button(mouse_pos, button, transform)) {
button.hover = true;
- if (!button.on_mouse_enter) continue;
if (!was_hovering) {
- button.on_mouse_enter();
+ event_mgr.trigger_event<ButtonEnterEvent>(metadata);
}
} else {
button.hover = false;
- // Trigger the on_exit callback if the hover state just changed to false
- if (!button.on_mouse_exit) continue;
if (was_hovering) {
- button.on_mouse_exit();
+ event_mgr.trigger_event<ButtonExitEvent>(metadata);
}
}
}
@@ -184,19 +179,18 @@ void InputSystem::handle_move(const EventData & event_data, const vec2 & mouse_p
void InputSystem::handle_click(const MouseButton & mouse_button, const vec2 & mouse_pos) {
ComponentManager & mgr = this->mediator.component_manager;
-
+ EventManager & event_mgr = this->mediator.event_manager;
RefVector<Button> buttons = mgr.get_components_by_type<Button>();
for (Button & button : buttons) {
if (!button.active) continue;
- if (!button.on_click) continue;
- RefVector<Transform> transform_vec
- = mgr.get_components_by_id<Transform>(button.game_object_id);
- Transform & transform = transform_vec.front().get();
+ Metadata & metadata
+ = mgr.get_components_by_id<Metadata>(button.game_object_id).front();
+ Transform & transform
+ = mgr.get_components_by_id<Transform>(button.game_object_id).front();
if (this->is_mouse_inside_button(mouse_pos, button, transform)) {
-
- button.on_click();
+ event_mgr.trigger_event<ButtonPressEvent>(metadata);
}
}
}
diff --git a/src/crepe/system/InputSystem.h b/src/crepe/system/InputSystem.h
index eefd9fe..e580d8e 100644
--- a/src/crepe/system/InputSystem.h
+++ b/src/crepe/system/InputSystem.h
@@ -3,6 +3,8 @@
#include "../api/Config.h"
#include "../facade/EventData.h"
+#include "../api/Event.h"
+#include "../api/Metadata.h"
#include "../types.h"
#include "../util/OptionalRef.h"
@@ -13,6 +15,37 @@ namespace crepe {
class Camera;
class Button;
class Transform;
+//! Event triggered when a button is clicked
+class ButtonPressEvent : public Event {
+public:
+ //! Metadata of the button.
+ const Metadata & metadata;
+ /**
+ * \param metadata Metadata of the button pressed
+ */
+ ButtonPressEvent(const Metadata & metadata) : metadata(metadata){};
+};
+//! Event triggered when the mouse enters a button
+class ButtonEnterEvent : public Event {
+public:
+ //! Metadata of the button.
+ const Metadata & metadata;
+ /**
+ * \param metadata Metadata of the button pressed
+ */
+ ButtonEnterEvent(const Metadata & metadata) : metadata(metadata){};
+};
+//! Event triggered when the mouse leaves a button
+class ButtonExitEvent : public Event {
+public:
+ //! Metadata of the button.
+ const Metadata & metadata;
+ /**
+ * \param metadata Metadata of the button pressed
+ */
+ ButtonExitEvent(const Metadata & metadata) : metadata(metadata){};
+};
+
/**
* \brief Handles the processing of input events created by SDLContext
*
diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp
index 62d42ec..e8339c3 100644
--- a/src/crepe/system/RenderSystem.cpp
+++ b/src/crepe/system/RenderSystem.cpp
@@ -16,6 +16,8 @@
#include "../facade/Texture.h"
#include "../manager/ComponentManager.h"
#include "../manager/ResourceManager.h"
+#include "api/Text.h"
+#include "facade/Font.h"
#include "RenderSystem.h"
#include "types.h"
@@ -70,11 +72,34 @@ RefVector<Sprite> RenderSystem::sort(RefVector<Sprite> & objs) const {
void RenderSystem::update() {
this->clear_screen();
this->render();
+ this->render_text();
this->present_screen();
}
-bool RenderSystem::render_particle(const Sprite & sprite, const double & scale) {
+void RenderSystem::render_text() {
+ SDLContext & ctx = this->mediator.sdl_context;
+ ComponentManager & mgr = this->mediator.component_manager;
+ ResourceManager & resource_manager = this->mediator.resource_manager;
+ RefVector<Text> texts = mgr.get_components_by_type<Text>();
+
+ for (Text & text : texts) {
+ if (!text.active) continue;
+ if (!text.font.has_value())
+ text.font.emplace(ctx.get_font_from_name(text.font_family));
+
+ const Font & font = resource_manager.get<Font>(text.font.value());
+ const auto & transform
+ = mgr.get_components_by_id<Transform>(text.game_object_id).front().get();
+ ctx.draw_text(SDLContext::RenderText{
+ .text = text,
+ .font = font,
+ .transform = transform,
+ });
+ }
+}
+
+bool RenderSystem::render_particle(const Sprite & sprite, const Transform & transform) {
ComponentManager & mgr = this->mediator.component_manager;
SDLContext & ctx = this->mediator.sdl_context;
ResourceManager & resource_manager = this->mediator.resource_manager;
@@ -92,19 +117,20 @@ bool RenderSystem::render_particle(const Sprite & sprite, const double & scale)
for (const Particle & p : em.particles) {
if (!p.active) continue;
+ if (p.time_in_life < em.data.begin_lifespan) continue;
ctx.draw(SDLContext::RenderContext{
.sprite = sprite,
.texture = res,
.pos = p.position,
- .angle = p.angle,
- .scale = scale,
+ .angle = p.angle + transform.rotation,
+ .scale = transform.scale,
});
}
}
return rendering_particles;
}
-void RenderSystem::render_normal(const Sprite & sprite, const Transform & tm) {
+void RenderSystem::render_normal(const Sprite & sprite, const Transform & transform) {
SDLContext & ctx = this->mediator.sdl_context;
ResourceManager & resource_manager = this->mediator.resource_manager;
const Texture & res = resource_manager.get<Texture>(sprite.source);
@@ -112,9 +138,9 @@ void RenderSystem::render_normal(const Sprite & sprite, const Transform & tm) {
ctx.draw(SDLContext::RenderContext{
.sprite = sprite,
.texture = res,
- .pos = tm.position,
- .angle = tm.rotation,
- .scale = tm.scale,
+ .pos = transform.position,
+ .angle = transform.rotation,
+ .scale = transform.scale,
});
}
@@ -126,35 +152,16 @@ void RenderSystem::render() {
ResourceManager & resource_manager = this->mediator.resource_manager;
RefVector<Sprite> sorted_sprites = this->sort(sprites);
RefVector<Text> text_components = mgr.get_components_by_type<Text>();
- for (Text & text : text_components) {
- const Transform & transform
- = mgr.get_components_by_id<Transform>(text.game_object_id).front().get();
- this->render_text(text, transform);
- }
+
for (const Sprite & sprite : sorted_sprites) {
if (!sprite.active) continue;
const Transform & transform
= mgr.get_components_by_id<Transform>(sprite.game_object_id).front().get();
- bool rendered_particles = this->render_particle(sprite, transform.scale);
+ bool rendered_particles = this->render_particle(sprite, transform);
if (rendered_particles) continue;
this->render_normal(sprite, transform);
}
}
-void RenderSystem::render_text(Text & text, const Transform & tm) {
- SDLContext & ctx = this->mediator.sdl_context;
-
- if (!text.font.has_value()) {
- text.font.emplace(ctx.get_font_from_name(text.font_family));
- }
-
- ResourceManager & resource_manager = this->mediator.resource_manager;
-
- if (!text.font.has_value()) {
- return;
- }
- const Asset & font_asset = text.font.value();
- const Font & res = resource_manager.get<Font>(font_asset);
-}
diff --git a/src/crepe/system/RenderSystem.h b/src/crepe/system/RenderSystem.h
index 56a0553..14e5c2d 100644
--- a/src/crepe/system/RenderSystem.h
+++ b/src/crepe/system/RenderSystem.h
@@ -36,34 +36,28 @@ private:
//! Updates the active camera used for rendering.
void update_camera();
- //! Renders the whole screen
+ //! Renders all the sprites and particles
void render();
+ //! Renders all Text components
+ void render_text();
+
+private:
/**
* \brief Renders all the particles on the screen from a given sprite.
*
* \param sprite renders the particles with given texture
- * \param tm the Transform component for scale. This is not a const reference because each
- * particle has a position and rotation that needs to overwrite the transform position and
- * rotation without overwriting the current transform. and because the transform
- * constructor is now protected i cannot make tmp inside
+ * \param transform the component that holds the position, rotation, and scale.
* \return true if particles have been rendered
*/
- bool render_particle(const Sprite & sprite, const double & scale);
- /**
- * \brief Renders all Text components
- *
- * \param text The text component to be rendered.
- * \param tm the Transform component that holds the position,rotation and scale
- */
- void render_text(Text & text, const Transform & tm);
+ bool render_particle(const Sprite & sprite, const Transform & transform);
/**
* \brief renders a sprite with a Transform component on the screen
*
* \param sprite the sprite component that holds all the data
- * \param tm the Transform component that holds the position,rotation and scale
+ * \param transform the Transform component that holds the position,rotation and scale
*/
- void render_normal(const Sprite & sprite, const Transform & tm);
+ void render_normal(const Sprite & sprite, const Transform & transform);
/**
* \brief sort a vector sprite objects with
@@ -72,12 +66,6 @@ private:
* \return returns a sorted reference vector
*/
RefVector<Sprite> sort(RefVector<Sprite> & objs) const;
-
- /**
- * \todo Add text rendering using SDL_ttf for text components.
- * \todo Implement a text component and a button component.
- * \todo Consider adding text input functionality.
- */
};
} // namespace crepe
diff --git a/src/crepe/system/ScriptSystem.cpp b/src/crepe/system/ScriptSystem.cpp
index d6b2ca1..0605c7a 100644
--- a/src/crepe/system/ScriptSystem.cpp
+++ b/src/crepe/system/ScriptSystem.cpp
@@ -11,6 +11,7 @@ void ScriptSystem::update() {
dbg_trace();
ComponentManager & mgr = this->mediator.component_manager;
+ LoopTimerManager & timer = this->mediator.loop_timer;
RefVector<BehaviorScript> behavior_scripts = mgr.get_components_by_type<BehaviorScript>();
for (BehaviorScript & behavior_script : behavior_scripts) {
@@ -23,6 +24,8 @@ void ScriptSystem::update() {
script->init();
script->initialized = true;
}
- script->update();
+
+ duration_t delta_time = timer.get_scaled_fixed_delta_time();
+ script->update(delta_time);
}
}
diff --git a/src/crepe/util/AbsolutePosition.cpp b/src/crepe/util/AbsolutePosition.cpp
new file mode 100644
index 0000000..29ade23
--- /dev/null
+++ b/src/crepe/util/AbsolutePosition.cpp
@@ -0,0 +1,20 @@
+#include "AbsolutePosition.h"
+
+using namespace crepe;
+
+vec2 AbsolutePosition::get_position(const Transform & transform, const vec2 & offset) {
+ // Get the rotation in radians
+ float radians1 = transform.rotation * (M_PI / 180.0);
+
+ // Calculate total offset with scale
+ vec2 total_offset = offset * transform.scale;
+
+ // Rotate
+ float rotated_total_offset_x1
+ = total_offset.x * cos(radians1) - total_offset.y * sin(radians1);
+ float rotated_total_offset_y1
+ = total_offset.x * sin(radians1) + total_offset.y * cos(radians1);
+
+ // Final positions considering scaling and rotation
+ return (transform.position + vec2(rotated_total_offset_x1, rotated_total_offset_y1));
+}
diff --git a/src/crepe/util/AbsolutePosition.h b/src/crepe/util/AbsolutePosition.h
new file mode 100644
index 0000000..0bc8748
--- /dev/null
+++ b/src/crepe/util/AbsolutePosition.h
@@ -0,0 +1,14 @@
+#pragma once
+
+#include "api/Transform.h"
+
+#include "types.h"
+
+namespace crepe {
+
+class AbsolutePosition {
+public:
+ static vec2 get_position(const Transform & transform, const vec2 & offset);
+};
+
+} // namespace crepe
diff --git a/src/crepe/util/CMakeLists.txt b/src/crepe/util/CMakeLists.txt
index 94ed906..33160a7 100644
--- a/src/crepe/util/CMakeLists.txt
+++ b/src/crepe/util/CMakeLists.txt
@@ -1,6 +1,7 @@
target_sources(crepe PUBLIC
LogColor.cpp
Log.cpp
+ AbsolutePosition.cpp
)
target_sources(crepe PUBLIC FILE_SET HEADERS FILES
@@ -11,5 +12,6 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES
Proxy.hpp
OptionalRef.h
OptionalRef.hpp
+ AbsolutePosition.h
)