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Diffstat (limited to 'src/crepe/api/Script.cpp')
-rw-r--r--src/crepe/api/Script.cpp38
1 files changed, 38 insertions, 0 deletions
diff --git a/src/crepe/api/Script.cpp b/src/crepe/api/Script.cpp
index 583c04f..06b535f 100644
--- a/src/crepe/api/Script.cpp
+++ b/src/crepe/api/Script.cpp
@@ -2,6 +2,7 @@
#include "../facade/SDLContext.h"
#include "../manager/SceneManager.h"
+
#include "Script.h"
using namespace crepe;
@@ -19,6 +20,21 @@ void Script::subscribe(const EventHandler<CollisionEvent> & callback) {
this->subscribe_internal(callback, this->game_object_id);
}
+template <>
+void Script::subscribe(const EventHandler<ButtonExitEvent> & callback) {
+ this->subscribe_internal(callback, this->game_object_id);
+}
+
+template <>
+void Script::subscribe(const EventHandler<ButtonPressEvent> & callback) {
+ this->subscribe_internal(callback, this->game_object_id);
+}
+
+template <>
+void Script::subscribe(const EventHandler<ButtonEnterEvent> & callback) {
+ this->subscribe_internal(callback, this->game_object_id);
+}
+
void Script::set_next_scene(const string & name) {
SceneManager & mgr = this->mediator->scene_manager;
mgr.set_next_scene(name);
@@ -26,6 +42,28 @@ void Script::set_next_scene(const string & name) {
SaveManager & Script::get_save_manager() const { return this->mediator->save_manager; }
+LoopTimerManager & Script::get_loop_timer() const { return this->mediator->loop_timer; }
+
+void Script::replay::record_start() {
+ ReplayManager & mgr = this->mediator->replay_manager;
+ return mgr.record_start();
+}
+
+recording_t Script::replay::record_end() {
+ ReplayManager & mgr = this->mediator->replay_manager;
+ return mgr.record_end();
+}
+
+void Script::replay::play(recording_t recording) {
+ ReplayManager & mgr = this->mediator->replay_manager;
+ return mgr.play(recording);
+}
+
+void Script::replay::release(recording_t recording) {
+ ReplayManager & mgr = this->mediator->replay_manager;
+ return mgr.release(recording);
+}
+
const keyboard_state_t & Script::get_keyboard_state() const {
SDLContext & sdl_context = this->mediator->sdl_context;
return sdl_context.get_keyboard_state();