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path: root/src/crepe/system/AnimatorSystem.cpp
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Diffstat (limited to 'src/crepe/system/AnimatorSystem.cpp')
-rw-r--r--src/crepe/system/AnimatorSystem.cpp44
1 files changed, 32 insertions, 12 deletions
diff --git a/src/crepe/system/AnimatorSystem.cpp b/src/crepe/system/AnimatorSystem.cpp
index 4c40940..143d5d6 100644
--- a/src/crepe/system/AnimatorSystem.cpp
+++ b/src/crepe/system/AnimatorSystem.cpp
@@ -1,24 +1,44 @@
-#include <cstdint>
+#include <chrono>
-#include "api/Animator.h"
-#include "facade/SDLContext.h"
+#include "../api/Animator.h"
+#include "../manager/ComponentManager.h"
+#include "../manager/LoopTimerManager.h"
#include "AnimatorSystem.h"
-#include "ComponentManager.h"
using namespace crepe;
+using namespace std::chrono;
-void AnimatorSystem::update() {
- ComponentManager & mgr = this->component_manager;
-
+void AnimatorSystem::frame_update() {
+ ComponentManager & mgr = this->mediator.component_manager;
+ LoopTimerManager & timer = this->mediator.loop_timer;
RefVector<Animator> animations = mgr.get_components_by_type<Animator>();
- uint64_t tick = SDLContext::get_instance().get_ticks();
+ duration_t elapsed_time = timer.get_delta_time();
+
for (Animator & a : animations) {
if (!a.active) continue;
- // (10 frames per second)
- a.curr_row = (tick / 100) % a.row;
- a.spritesheet.mask.x = (a.curr_row * a.spritesheet.mask.w) + a.curr_col;
- a.spritesheet.mask = a.spritesheet.mask;
+ if (a.data.fps == 0) continue;
+
+ Animator::Data & ctx = a.data;
+
+ a.elapsed_time += elapsed_time;
+ duration_t frame_duration = 1000ms / ctx.fps;
+
+ int cycle_end = (ctx.cycle_end == -1) ? a.grid_size.x : ctx.cycle_end;
+ if (a.elapsed_time >= frame_duration) {
+ a.elapsed_time = 0ms;
+ a.frame++;
+ if (a.frame == cycle_end) {
+ a.frame = ctx.cycle_start;
+ if (!ctx.looping) {
+ a.active = false;
+ continue;
+ }
+ }
+ }
+
+ ctx.row = ctx.cycle_start + a.frame;
+ a.spritesheet.mask.x = ctx.row * a.spritesheet.mask.w;
}
}