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-rw-r--r--src/crepe/manager/LoopTimerManager.h16
1 files changed, 9 insertions, 7 deletions
diff --git a/src/crepe/manager/LoopTimerManager.h b/src/crepe/manager/LoopTimerManager.h
index 76b02d3..279d6b2 100644
--- a/src/crepe/manager/LoopTimerManager.h
+++ b/src/crepe/manager/LoopTimerManager.h
@@ -6,6 +6,8 @@
namespace crepe {
+class Engine;
+
typedef std::chrono::duration<float> duration_t;
typedef std::chrono::duration<unsigned long long, std::micro> elapsed_time_t;
@@ -107,7 +109,7 @@ public:
private:
//! Friend relation to use start,enforce_frame_rate,get_lag,update,advance_fixed_update.
- friend class LoopManager;
+ friend class Engine;
/**
* \brief Start the loop timer.
*
@@ -155,17 +157,17 @@ private:
//! Time scale for speeding up or slowing down the game (0 = pause, < 1 = slow down, 1 = normal speed, > 1 = speed up).
float time_scale = 1;
//! Maximum delta time in seconds to avoid large jumps.
- duration_t maximum_delta_time{0.25};
+ duration_t maximum_delta_time {0.25};
//! Delta time for the current frame in seconds.
- duration_t delta_time{0.0};
+ duration_t delta_time {0.0};
//! Target time per frame in seconds
- duration_t frame_target_time{1.0 / target_fps};
+ duration_t frame_target_time {1.0 / target_fps};
//! Fixed delta time for fixed updates in seconds.
- duration_t fixed_delta_time{1.0 / 50.0};
+ duration_t fixed_delta_time {1.0 / 50.0};
//! Total elapsed game time in microseconds.
- elapsed_time_t elapsed_time{0};
+ elapsed_time_t elapsed_time {0};
//! Total elapsed time for fixed updates in microseconds.
- elapsed_time_t elapsed_fixed_time{0};
+ elapsed_time_t elapsed_fixed_time {0};
typedef std::chrono::steady_clock::time_point time_point_t;
//! Time of the last frame.