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-rw-r--r--src/crepe/facade/SDLContext.cpp10
-rw-r--r--src/crepe/facade/SDLContext.h12
2 files changed, 8 insertions, 14 deletions
diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp
index d70a7bb..6e47561 100644
--- a/src/crepe/facade/SDLContext.cpp
+++ b/src/crepe/facade/SDLContext.cpp
@@ -84,7 +84,7 @@ Keycode SDLContext::sdl_to_keycode(SDL_Scancode sdl_key) {
return Keycode::NONE;
}
-keyboard_state_t SDLContext::get_keyboard_state() {
+void SDLContext::update_keyboard_state() {
// Array to hold the key states (true if pressed, false if not)
std::array<bool, Keycode::NUM_KEYCODES> keyState{};
SDL_PumpEvents();
@@ -94,11 +94,10 @@ keyboard_state_t SDLContext::get_keyboard_state() {
Keycode key = sdl_to_keycode(static_cast<SDL_Scancode>(i));
if (key != Keycode::NONE) {
- keyboard_state[key] = current_state[i] != 0;
+ this->keyboard_state[key] = current_state[i] != 0;
}
}
- return keyboard_state;
}
MouseButton SDLContext::sdl_to_mousebutton(Uint8 sdl_button) {
@@ -293,25 +292,24 @@ std::vector<SDLContext::EventData> SDLContext::get_events() {
break;
case SDL_KEYDOWN:
{
-
+ this->update_keyboard_state();
EventData transfer_event;
transfer_event.event_type = SDLContext::EventType::KEYDOWN;
transfer_event.data.key_data = KeyData{
.key = sdl_to_keycode(event.key.keysym.scancode),
.key_repeat = event.key.repeat != 0,
- .keyboard_state = this->get_keyboard_state(),
};
event_list.push_back(transfer_event);
}
break;
case SDL_KEYUP:
{
+ this->update_keyboard_state();
EventData transfer_event;
transfer_event.event_type = SDLContext::EventType::KEYUP;
transfer_event.data.key_data = KeyData{
.key = sdl_to_keycode(event.key.keysym.scancode),
.key_repeat = false,
- .keyboard_state = this->get_keyboard_state(),
};
event_list.push_back(transfer_event);
}
diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h
index feb51f4..b10bcfe 100644
--- a/src/crepe/facade/SDLContext.h
+++ b/src/crepe/facade/SDLContext.h
@@ -125,16 +125,12 @@ public:
/**
* \brief Retrieves the current state of the keyboard.
*
- * This method returns the state of all keys on the keyboard, represented as a
- * `std::array` of boolean values. Each element of the array corresponds to a
+ * This method updates the state of all keys on the keyboard. Each element of the unordered map corresponds to a
* specific key defined in the `Keycode` enum, and the value indicates whether
* the key is currently pressed (true) or not pressed (false).
- *
- * \return A `keyboard_state_t` representing the state of
- * each key on the keyboard, where `true` means the key is pressed, and
- * `false` means it is not pressed.
+ *
*/
- keyboard_state_t get_keyboard_state();
+ void update_keyboard_state();
/**
* \brief Gets the singleton instance of SDLContext.
* \return Reference to the SDLContext instance.
@@ -296,7 +292,7 @@ private:
*/
CameraAuxiliaryData cam_aux_data;
private:
- keyboard_state_t keyboard_state;
+ std::unordered_map<Keycode, bool> keyboard_state;
const std::unordered_map<SDL_Scancode, Keycode> LOOKUP_TABLE = {
{SDL_SCANCODE_SPACE, Keycode::SPACE},
{SDL_SCANCODE_APOSTROPHE, Keycode::APOSTROPHE},