diff options
Diffstat (limited to 'src/crepe/api')
-rw-r--r-- | src/crepe/api/LoopManager.cpp | 8 | ||||
-rw-r--r-- | src/crepe/api/LoopTimer.h | 19 |
2 files changed, 14 insertions, 13 deletions
diff --git a/src/crepe/api/LoopManager.cpp b/src/crepe/api/LoopManager.cpp index fec9f51..0c1caaa 100644 --- a/src/crepe/api/LoopManager.cpp +++ b/src/crepe/api/LoopManager.cpp @@ -37,10 +37,10 @@ void LoopManager::fixed_update() { // TODO: retrieve EventManager from direct member after singleton refactor EventManager & ev = this->mediator.event_manager; ev.dispatch_events(); - this->get_system<ScriptSystem>().update(); - this->get_system<AISystem>().update(); - this->get_system<PhysicsSystem>().update(); - this->get_system<CollisionSystem>().update(); + this->get_system<ScriptSystem>().update(); // past velocity en locatie aan. + this->get_system<AISystem>().update(); // past velocity aan (2x) maxforce + this->get_system<PhysicsSystem>().update(); // past velocity aan en locatie + this->get_system<CollisionSystem>().update(); // past velocity aan en locate } void LoopManager::loop() { diff --git a/src/crepe/api/LoopTimer.h b/src/crepe/api/LoopTimer.h index 9393439..8d0b2f9 100644 --- a/src/crepe/api/LoopTimer.h +++ b/src/crepe/api/LoopTimer.h @@ -58,6 +58,16 @@ public: * \param game_scale The desired game scale (0 = pause, 1 = normal speed, > 1 = speed up). */ void set_game_scale(double game_scale); + + /** + * \brief Get the fixed delta time for consistent updates. + * + * Fixed delta time is used for operations that require uniform time steps, such as physics + * calculations. + * + * \return Fixed delta time in seconds. + */ + double get_fixed_delta_time() const; private: friend class LoopManager; @@ -77,15 +87,6 @@ private: */ void enforce_frame_rate(); - /** - * \brief Get the fixed delta time for consistent updates. - * - * Fixed delta time is used for operations that require uniform time steps, such as physics - * calculations. - * - * \return Fixed delta time in seconds. - */ - double get_fixed_delta_time() const; /** * \brief Get the accumulated lag in the game loop. |