diff options
Diffstat (limited to 'src/crepe/api')
-rw-r--r-- | src/crepe/api/LoopManager.cpp | 1 | ||||
-rw-r--r-- | src/crepe/api/Rigidbody.h | 4 | ||||
-rw-r--r-- | src/crepe/api/Script.h | 2 |
3 files changed, 4 insertions, 3 deletions
diff --git a/src/crepe/api/LoopManager.cpp b/src/crepe/api/LoopManager.cpp index b9e91dd..2c12895 100644 --- a/src/crepe/api/LoopManager.cpp +++ b/src/crepe/api/LoopManager.cpp @@ -34,6 +34,7 @@ void LoopManager::start() { void LoopManager::set_running(bool running) { this->game_running = running; } void LoopManager::fixed_update() { + // TODO: retrieve EventManager from direct member after singleton refactor EventManager & ev = this->mediator.event_manager; ev.dispatch_events(); this->get_system<ScriptSystem>().update(); diff --git a/src/crepe/api/Rigidbody.h b/src/crepe/api/Rigidbody.h index b0a24f7..a6aab26 100644 --- a/src/crepe/api/Rigidbody.h +++ b/src/crepe/api/Rigidbody.h @@ -136,8 +136,8 @@ public: /** * \brief Defines the collision layers of a GameObject. * - * The `collision_layers` vector specifies the layers that the GameObject will collide with. - * Each element in the vector represents a layer ID, and the GameObject will only detect + * The `collision_layers` specifies the layers that the GameObject will collide with. + * Each element represents a layer ID, and the GameObject will only detect * collisions with other GameObjects that belong to these layers. */ std::set<int> collision_layers; diff --git a/src/crepe/api/Script.h b/src/crepe/api/Script.h index 1474a09..3d416a1 100644 --- a/src/crepe/api/Script.h +++ b/src/crepe/api/Script.h @@ -3,7 +3,7 @@ #include <vector> #include "../manager/EventManager.h" -#include "system/CollisionSystem.h" +#include "../system/CollisionSystem.h" #include "../manager/Mediator.h" #include "../types.h" #include "../util/OptionalRef.h" |