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-rw-r--r--src/crepe/api/Rigidbody.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/crepe/api/Rigidbody.h b/src/crepe/api/Rigidbody.h
index b0a24f7..a6aab26 100644
--- a/src/crepe/api/Rigidbody.h
+++ b/src/crepe/api/Rigidbody.h
@@ -136,8 +136,8 @@ public:
/**
* \brief Defines the collision layers of a GameObject.
*
- * The `collision_layers` vector specifies the layers that the GameObject will collide with.
- * Each element in the vector represents a layer ID, and the GameObject will only detect
+ * The `collision_layers` specifies the layers that the GameObject will collide with.
+ * Each element represents a layer ID, and the GameObject will only detect
* collisions with other GameObjects that belong to these layers.
*/
std::set<int> collision_layers;