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-rw-r--r--mwe/ecs-homemade/inc/ComponentManager.h33
1 files changed, 20 insertions, 13 deletions
diff --git a/mwe/ecs-homemade/inc/ComponentManager.h b/mwe/ecs-homemade/inc/ComponentManager.h
index 5b0629f..763c28e 100644
--- a/mwe/ecs-homemade/inc/ComponentManager.h
+++ b/mwe/ecs-homemade/inc/ComponentManager.h
@@ -6,31 +6,38 @@
#include <vector>
#include <typeindex>
#include <memory>
-#include <any>
+#include <utility>
class ComponentManager {
public:
- static ComponentManager& GetInstance();
+ static ComponentManager& GetInstance(); //Singleton
- ComponentManager(const ComponentManager&) = delete;
- ComponentManager(ComponentManager&&) = delete;
- ComponentManager& operator=(const ComponentManager&) = delete;
- ComponentManager& operator=(ComponentManager&&) = delete;
+ ComponentManager(const ComponentManager&) = delete; //Singleton
+ ComponentManager(ComponentManager&&) = delete; //Singleton
+ ComponentManager& operator=(const ComponentManager&) = delete; //Singleton
+ ComponentManager& operator=(ComponentManager&&) = delete; //Singleton
template <typename T, typename... Args>
- void AddComponent(std::uint32_t id, Args&&... args);
+ void AddComponent(std::uint32_t id, Args&&... args); //Add a component
+ //TODO: void DeleteAllComponentsOfId(std::uint32_t id); //Deletes all components of a specific id
+ //TODO: void DeleteAllComponents(); //Deletes all components
+
template <typename T>
- std::vector<std::reference_wrapper<T>> GetComponentsOfID(std::uint32_t id);
- /*template <typename T>
- std::vector<std::uint32_t> GetAllComponentIDs();
+ std::vector<std::reference_wrapper<T>> GetComponentsByID(std::uint32_t id) const; //Get a vector<> of all components at specific id
template <typename T>
- std::vector<T*> GetAllComponentPointer();*/
+ std::vector<std::pair<std::reference_wrapper<T>, std::uint32_t>> GetComponentsByType() const; //Get a vector<> of all components of a specific type
private:
- static ComponentManager mInstance;
+ static ComponentManager mInstance; //Singleton
- ComponentManager();
+ ComponentManager(); //Singleton
+ /*
+ * The std::unordered_map<std::type_index, std::vector<std::vector<std::unique_ptr<Component>>>> below might seem a bit strange, let me explain this structure:
+ * The std::unordered_map<> has a key and value. The key is a std::type_index and the value is a std::vector. So, a new std::vector will be created for each new std::type_index.
+ * The first std::vector<> stores another vector<>. This first vector<> is to bind the entity's id to a component.
+ * The second std::vector<> stores unique_ptrs. Each component can be gathered via an unique_ptr. This second vector<> allows multiple components of the same std::type_index for one entity (id).
+ */
std::unordered_map<std::type_index, std::vector<std::vector<std::unique_ptr<Component>>>> mComponents;
};