diff options
Diffstat (limited to 'game/menus/shop')
-rw-r--r-- | game/menus/shop/ButtonBuySelectBubbleScript.cpp | 36 | ||||
-rw-r--r-- | game/menus/shop/ButtonBuySelectBubbleScript.h | 14 | ||||
-rw-r--r-- | game/menus/shop/ButtonBuySelectBulletScript.cpp | 36 | ||||
-rw-r--r-- | game/menus/shop/ButtonBuySelectBulletScript.h | 14 | ||||
-rw-r--r-- | game/menus/shop/ShopLoadScript.cpp | 131 | ||||
-rw-r--r-- | game/menus/shop/ShopLoadScript.h | 10 | ||||
-rw-r--r-- | game/menus/shop/ShopMenuScene.cpp | 103 | ||||
-rw-r--r-- | game/menus/shop/Shopconfig.h | 16 |
8 files changed, 351 insertions, 9 deletions
diff --git a/game/menus/shop/ButtonBuySelectBubbleScript.cpp b/game/menus/shop/ButtonBuySelectBubbleScript.cpp new file mode 100644 index 0000000..21dbe1a --- /dev/null +++ b/game/menus/shop/ButtonBuySelectBubbleScript.cpp @@ -0,0 +1,36 @@ +#include "ButtonBuySelectBubbleScript.h" +#include "../MenusConfig.h" +#include "Config.h" +#include "ValueBroker.h" +#include "manager/SaveManager.h" +#include "menus/shop/Shopconfig.h" + +using namespace crepe; +using namespace std; + +void ButtonBuySelectBubbleScript::init() { + IButtonScript::init(); + this->subscribe<ButtonPressEvent>([this](const ButtonPressEvent & e) { + return this->on_button_press(e); + }); +} + +bool ButtonBuySelectBubbleScript::on_button_press(const ButtonPressEvent & e) { + SaveManager & save = this->get_save_manager(); + ValueBroker<int> buy_bullet = save.get<int>(BUY_BUBBLE_SAVE,0); + if(!buy_bullet.get()){ + ValueBroker<int> coins = save.get<int>(TOTAL_COINS_GAME,0); + if(coins.get() >= 1000) + { + int coin = coins.get(); + coin -= 1000; + save.set(TOTAL_COINS_GAME,coin); + save.set(BUY_BUBBLE_SAVE,1); + } + } + else { + save.set(JETPACK_PARTICLES,1); + } + this->trigger_event<ShopUpdate>(); + return false; +} diff --git a/game/menus/shop/ButtonBuySelectBubbleScript.h b/game/menus/shop/ButtonBuySelectBubbleScript.h new file mode 100644 index 0000000..ce276ef --- /dev/null +++ b/game/menus/shop/ButtonBuySelectBubbleScript.h @@ -0,0 +1,14 @@ +#pragma once + +#include "../IButtonScript.h" + +#include <crepe/api/Script.h> + +class ButtonBuySelectBubbleScript : public IButtonScript { +public: + void init() override; + bool on_button_press(const crepe::ButtonPressEvent & e); + +protected: + bool transition = false; +}; diff --git a/game/menus/shop/ButtonBuySelectBulletScript.cpp b/game/menus/shop/ButtonBuySelectBulletScript.cpp new file mode 100644 index 0000000..71d8b76 --- /dev/null +++ b/game/menus/shop/ButtonBuySelectBulletScript.cpp @@ -0,0 +1,36 @@ +#include "ButtonBuySelectBulletScript.h" +#include "../MenusConfig.h" +#include "Config.h" +#include "ValueBroker.h" +#include "manager/SaveManager.h" +#include "menus/shop/Shopconfig.h" + +using namespace crepe; +using namespace std; + +void ButtonBuySelectBulletScript::init() { + IButtonScript::init(); + this->subscribe<ButtonPressEvent>([this](const ButtonPressEvent & e) { + return this->on_button_press(e); + }); +} + +bool ButtonBuySelectBulletScript::on_button_press(const ButtonPressEvent & e) { + SaveManager & save = this->get_save_manager(); + ValueBroker<int> buy_bullet = save.get<int>(BUY_BULLET_SAVE,0); + if(!buy_bullet.get()){ + ValueBroker<int> coins = save.get<int>(TOTAL_COINS_GAME,0); + if(coins.get() >= 0) + { + int coin = coins.get(); + coin -= 0; + save.set(TOTAL_COINS_GAME,coin); + save.set(BUY_BULLET_SAVE,1); + } + } + else { + save.set(JETPACK_PARTICLES,0); + } + this->trigger_event<ShopUpdate>(); + return false; +} diff --git a/game/menus/shop/ButtonBuySelectBulletScript.h b/game/menus/shop/ButtonBuySelectBulletScript.h new file mode 100644 index 0000000..86de0ac --- /dev/null +++ b/game/menus/shop/ButtonBuySelectBulletScript.h @@ -0,0 +1,14 @@ +#pragma once + +#include "../IButtonScript.h" + +#include <crepe/api/Script.h> + +class ButtonBuySelectBulletScript : public IButtonScript { +public: + void init() override; + bool on_button_press(const crepe::ButtonPressEvent & e); + +protected: + bool transition = false; +}; diff --git a/game/menus/shop/ShopLoadScript.cpp b/game/menus/shop/ShopLoadScript.cpp new file mode 100644 index 0000000..a9f9bfe --- /dev/null +++ b/game/menus/shop/ShopLoadScript.cpp @@ -0,0 +1,131 @@ +#include "ShopLoadScript.h" +#include <crepe/ValueBroker.h> +#include "api/Button.h" +#include "api/Sprite.h" +#include "Shopconfig.h" +#include "api/Text.h" +#include "manager/SaveManager.h" + +using namespace crepe; +using namespace std; + +void ShopLoadScript::init() { + this->update(); + this->subscribe<ShopUpdate>([this](const ShopUpdate e) { + return this->update(); + }); +} + +bool ShopLoadScript::update(){ + SaveManager & save = this->get_save_manager(); + ValueBroker<int> buy_bullet = save.get<int>(BUY_BULLET_SAVE,0); + ValueBroker<int> buy_bubble = save.get<int>(BUY_BUBBLE_SAVE,0); + + + if(buy_bullet.get()){ + auto sprites = this->get_components_by_tag<Sprite>(BUY_BULLET); + for(auto sprite : sprites){ + sprite.get().active = false; + } + auto buttons = this->get_components_by_tag<Button>(BUY_BULLET); + for(auto btn : buttons){ + btn.get().active = false; + } + auto texts = this->get_components_by_tag<Text>(BUY_BULLET); + for(auto txt : texts){ + txt.get().active = false; + } + auto sprites1 = this->get_components_by_tag<Sprite>(SELECT_BULLET); + for(auto sprite : sprites1){ + sprite.get().active = true; + } + auto buttons1 = this->get_components_by_tag<Button>(SELECT_BULLET); + for(auto btn : buttons1){ + btn.get().active = true; + } + auto texts1 = this->get_components_by_tag<Text>(SELECT_BULLET); + for(auto txt : texts1){ + txt.get().active = true; + } + } + else { + auto sprites = this->get_components_by_tag<Sprite>(SELECT_BULLET); + for(auto sprite : sprites){ + sprite.get().active = false; + } + auto buttons = this->get_components_by_tag<Button>(SELECT_BULLET); + for(auto btn : buttons){ + btn.get().active = false; + } + auto texts = this->get_components_by_tag<Text>(SELECT_BULLET); + for(auto txt : texts){ + txt.get().active = false; + } + auto sprites1 = this->get_components_by_tag<Sprite>(BUY_BULLET); + for(auto sprite : sprites1){ + sprite.get().active = true; + } + auto buttons1 = this->get_components_by_tag<Button>(BUY_BULLET); + for(auto btn : buttons1){ + btn.get().active = true; + } + auto texts1 = this->get_components_by_tag<Text>(BUY_BULLET); + for(auto txt : texts1){ + txt.get().active = true; + } + } + + if(buy_bubble.get()){ + auto sprites = this->get_components_by_tag<Sprite>(BUY_BUBBLE); + for(auto sprite : sprites){ + sprite.get().active = false; + } + auto buttons = this->get_components_by_tag<Button>(BUY_BUBBLE); + for(auto btn : buttons){ + btn.get().active = false; + } + auto texts = this->get_components_by_tag<Text>(BUY_BUBBLE); + for(auto txt : texts){ + txt.get().active = false; + } + auto sprites1 = this->get_components_by_tag<Sprite>(SELECT_BUBBLE); + for(auto sprite : sprites1){ + sprite.get().active = true; + } + auto buttons1 = this->get_components_by_tag<Button>(SELECT_BUBBLE); + for(auto btn : buttons1){ + btn.get().active = true; + } + auto texts1 = this->get_components_by_tag<Text>(SELECT_BUBBLE); + for(auto txt : texts1){ + txt.get().active = true; + } + } + else { + auto sprites = this->get_components_by_tag<Sprite>(SELECT_BUBBLE); + for(auto sprite : sprites){ + sprite.get().active = false; + } + auto buttons = this->get_components_by_tag<Button>(SELECT_BUBBLE); + for(auto btn : buttons){ + btn.get().active = false; + } + auto texts = this->get_components_by_tag<Text>(SELECT_BUBBLE); + for(auto txt : texts){ + txt.get().active = false; + } + auto sprites1 = this->get_components_by_tag<Sprite>(BUY_BUBBLE); + for(auto sprite : sprites1){ + sprite.get().active = true; + } + auto buttons1 = this->get_components_by_tag<Button>(BUY_BUBBLE); + for(auto btn : buttons1){ + btn.get().active = true; + } + auto texts1 = this->get_components_by_tag<Text>(BUY_BUBBLE); + for(auto txt : texts1){ + txt.get().active = true; + } + } + return false; +} diff --git a/game/menus/shop/ShopLoadScript.h b/game/menus/shop/ShopLoadScript.h new file mode 100644 index 0000000..b17bf1c --- /dev/null +++ b/game/menus/shop/ShopLoadScript.h @@ -0,0 +1,10 @@ +#pragma once + +#include <crepe/api/Script.h> +#include <crepe/manager/SaveManager.h> + +class ShopLoadScript : public crepe::Script { +public: + void init() override; + bool update(); +}; diff --git a/game/menus/shop/ShopMenuScene.cpp b/game/menus/shop/ShopMenuScene.cpp index d1ea81d..fc7323b 100644 --- a/game/menus/shop/ShopMenuScene.cpp +++ b/game/menus/shop/ShopMenuScene.cpp @@ -2,14 +2,17 @@ #include "ShopMenuScene.h" #include "../../Config.h" -#include "../BannerSubScene.h" #include "../ButtonSubScene.h" #include "../MenusConfig.h" +#include "api/BehaviorScript.h" +#include "menus/BannerSubScene.h" +#include "menus/shop/ShopLoadScript.h" #include "types.h" #include <crepe/api/Camera.h> #include <crepe/api/Sprite.h> #include <crepe/api/Text.h> +#include "Shopconfig.h" using namespace crepe; using namespace std; @@ -40,6 +43,7 @@ void ShopMenuScene::load_scene() { .position_offset {0}, } ); + menu_background.add_component<BehaviorScript>().set_script<ShopLoadScript>(); ButtonSubScene button; button.create( @@ -54,6 +58,12 @@ void ShopMenuScene::load_scene() { } ); + + + const float CHAR_SIZE = 16; + const float CHAR_SIZE_COIN = 16; + crepe::vec2 size; + GameObject shop_item_bullet = this->new_object("bullet", "shop_item", vec2(-100, 0)); shop_item_bullet.add_component<Sprite>( Asset("asset/other_effects/effect_rocketmgshell_TVOS.png"), @@ -63,13 +73,17 @@ void ShopMenuScene::load_scene() { .position_offset = {0, 0}, } ); + + const string BULLETS_STRING = "BULLETS"; + size = {CHAR_SIZE*BULLETS_STRING.size(), (CHAR_SIZE*BULLETS_STRING.size() / BULLETS_STRING.size()) * 2}; + shop_item_bullet.add_component<Text>( - vec2 {100, 50}, FONT, + size, FONT, Text::Data { .world_space = true, .text_color = Color::WHITE, }, - vec2 {0, -75}, "BULLETS" + vec2 {0, -75}, BULLETS_STRING ); shop_item_bullet.add_component<Sprite>( Asset("asset/ui/buttonCoinsSmall.png"), @@ -79,13 +93,16 @@ void ShopMenuScene::load_scene() { .position_offset = {25, 75}, } ); + + const string BULLETS_GOLD_STRING = "0"; + size = {CHAR_SIZE_COIN*BULLETS_GOLD_STRING.size(), (CHAR_SIZE_COIN*BULLETS_GOLD_STRING.size() / BULLETS_GOLD_STRING.size()) * 2}; shop_item_bullet.add_component<Text>( - vec2 {37.5, 37.5}, FONT, + size, FONT, Text::Data { .world_space = true, .text_color = Color::GOLD, }, - vec2 {-25, 75}, "0" + vec2 {-5, 75}, BULLETS_GOLD_STRING ); GameObject shop_item_bubble = this->new_object("bubble", "shop_item", vec2(100, 0)); @@ -97,13 +114,16 @@ void ShopMenuScene::load_scene() { .position_offset = {0, 0}, } ); + + const string BUBBLE_STRING = "BUBBLE"; + size = {CHAR_SIZE*BUBBLE_STRING.size(), (CHAR_SIZE*BUBBLE_STRING.size() / BUBBLE_STRING.size()) * 2}; shop_item_bubble.add_component<Text>( - vec2 {100, 50}, FONT, + size, FONT, Text::Data { .world_space = true, .text_color = Color::WHITE, }, - vec2 {0, -75}, "BUBBLE" + vec2 {0, -75}, BUBBLE_STRING ); shop_item_bubble.add_component<Sprite>( Asset("asset/ui/buttonCoinsSmall.png"), @@ -113,14 +133,79 @@ void ShopMenuScene::load_scene() { .position_offset = {45, 75}, } ); + + const string BUBBLE_GOLD_STRING = "1000"; + size = {CHAR_SIZE_COIN*BUBBLE_GOLD_STRING.size(), (CHAR_SIZE_COIN*BUBBLE_GOLD_STRING.size() / BUBBLE_GOLD_STRING.size()) * 2}; shop_item_bubble.add_component<Text>( - vec2 {100, 25}, FONT, + size, FONT, Text::Data { .world_space = true, .text_color = Color::GOLD, }, - vec2 {-25, 75}, "1000" + vec2 {-10, 75}, BUBBLE_GOLD_STRING + ); + + button.create( + *this, + ButtonSubScene::Data { + .text = "BUY", + .text_width = 100, + .position = vec2(-100, 120), + .script_type = ButtonSubScene::ScriptSelect::SHOP_BULLET, + .button_type = ButtonSubScene::ButtonSelect::LARGE, + .scale = 0.4, + .tag = BUY_BULLET, + .sorting_layer_offset = 20, + .btn_side_color = ButtonSubScene::ButtonSideColor::PURPLE + + } + ); + + button.create( + *this, + ButtonSubScene::Data { + .text = "BUY", + .text_width = 100, + .position = vec2(100, 120), + .script_type = ButtonSubScene::ScriptSelect::SHOP_BUBBLE, + .button_type = ButtonSubScene::ButtonSelect::LARGE, + .scale = 0.4, + .tag = BUY_BUBBLE, + .sorting_layer_offset = 20, + .btn_side_color = ButtonSubScene::ButtonSideColor::PURPLE + } ); + + button.create( + *this, + ButtonSubScene::Data { + .text = "SELECT", + .text_width = 100, + .position = vec2(-100, 120), + .script_type = ButtonSubScene::ScriptSelect::SHOP_BULLET, + .button_type = ButtonSubScene::ButtonSelect::LARGE, + .scale = 0.4, + .tag = SELECT_BULLET, + .sorting_layer_offset = 20, + .btn_side_color = ButtonSubScene::ButtonSideColor::PURPLE + } + ); + + button.create( + *this, + ButtonSubScene::Data { + .text = "SELECT", + .text_width = 100, + .position = vec2(100, 120), + .script_type = ButtonSubScene::ScriptSelect::SHOP_BUBBLE, + .button_type = ButtonSubScene::ButtonSelect::LARGE, + .scale = 0.4, + .tag = SELECT_BUBBLE, + .sorting_layer_offset = 20, + .btn_side_color = ButtonSubScene::ButtonSideColor::PURPLE + } + ); + } string ShopMenuScene::get_name() const { return SHOP_SCENE; } diff --git a/game/menus/shop/Shopconfig.h b/game/menus/shop/Shopconfig.h new file mode 100644 index 0000000..04c8c5c --- /dev/null +++ b/game/menus/shop/Shopconfig.h @@ -0,0 +1,16 @@ +#pragma once +#include "api/Event.h" + +//tags +static constexpr const char * BUY_BULLET = "BUY_BULLET"; +static constexpr const char * SELECT_BULLET = "SELECT_BULLET"; +static constexpr const char * BUY_BUBBLE = "BUY_BUBBLE"; +static constexpr const char * SELECT_BUBBLE = "SELECT_BUBBLE"; + + +//save_data +static constexpr const char * BUY_BULLET_SAVE = "BUY_BULLET_SAVE"; +static constexpr const char * BUY_BUBBLE_SAVE = "BUY_BUBBLE_SAVE"; + + +struct ShopUpdate : public crepe::Event {}; |