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authorMax-001 <80035972+Max-001@users.noreply.github.com>2025-01-10 14:13:46 +0100
committerGitHub <noreply@github.com>2025-01-10 14:13:46 +0100
commitbb2db93bfb8dd7e080d2708548eae660e6b33913 (patch)
tree32a54bc4469cb894aa009736e070bdc382e48e76 /game/menus/shop
parentd20b25828b53af170a6534263e8de114e7fac121 (diff)
parent8d46ad5a20d1aa5b784291ae323e38d1e0d59351 (diff)
Merge pull request #122 from lonkaars/jaro/game
Jaro/game
Diffstat (limited to 'game/menus/shop')
-rw-r--r--game/menus/shop/ButtonBuySelectBubbleScript.cpp36
-rw-r--r--game/menus/shop/ButtonBuySelectBubbleScript.h14
-rw-r--r--game/menus/shop/ButtonBuySelectBulletScript.cpp36
-rw-r--r--game/menus/shop/ButtonBuySelectBulletScript.h14
-rw-r--r--game/menus/shop/ShopLoadScript.cpp131
-rw-r--r--game/menus/shop/ShopLoadScript.h10
-rw-r--r--game/menus/shop/ShopMenuScene.cpp103
-rw-r--r--game/menus/shop/Shopconfig.h16
8 files changed, 351 insertions, 9 deletions
diff --git a/game/menus/shop/ButtonBuySelectBubbleScript.cpp b/game/menus/shop/ButtonBuySelectBubbleScript.cpp
new file mode 100644
index 0000000..21dbe1a
--- /dev/null
+++ b/game/menus/shop/ButtonBuySelectBubbleScript.cpp
@@ -0,0 +1,36 @@
+#include "ButtonBuySelectBubbleScript.h"
+#include "../MenusConfig.h"
+#include "Config.h"
+#include "ValueBroker.h"
+#include "manager/SaveManager.h"
+#include "menus/shop/Shopconfig.h"
+
+using namespace crepe;
+using namespace std;
+
+void ButtonBuySelectBubbleScript::init() {
+ IButtonScript::init();
+ this->subscribe<ButtonPressEvent>([this](const ButtonPressEvent & e) {
+ return this->on_button_press(e);
+ });
+}
+
+bool ButtonBuySelectBubbleScript::on_button_press(const ButtonPressEvent & e) {
+ SaveManager & save = this->get_save_manager();
+ ValueBroker<int> buy_bullet = save.get<int>(BUY_BUBBLE_SAVE,0);
+ if(!buy_bullet.get()){
+ ValueBroker<int> coins = save.get<int>(TOTAL_COINS_GAME,0);
+ if(coins.get() >= 1000)
+ {
+ int coin = coins.get();
+ coin -= 1000;
+ save.set(TOTAL_COINS_GAME,coin);
+ save.set(BUY_BUBBLE_SAVE,1);
+ }
+ }
+ else {
+ save.set(JETPACK_PARTICLES,1);
+ }
+ this->trigger_event<ShopUpdate>();
+ return false;
+}
diff --git a/game/menus/shop/ButtonBuySelectBubbleScript.h b/game/menus/shop/ButtonBuySelectBubbleScript.h
new file mode 100644
index 0000000..ce276ef
--- /dev/null
+++ b/game/menus/shop/ButtonBuySelectBubbleScript.h
@@ -0,0 +1,14 @@
+#pragma once
+
+#include "../IButtonScript.h"
+
+#include <crepe/api/Script.h>
+
+class ButtonBuySelectBubbleScript : public IButtonScript {
+public:
+ void init() override;
+ bool on_button_press(const crepe::ButtonPressEvent & e);
+
+protected:
+ bool transition = false;
+};
diff --git a/game/menus/shop/ButtonBuySelectBulletScript.cpp b/game/menus/shop/ButtonBuySelectBulletScript.cpp
new file mode 100644
index 0000000..71d8b76
--- /dev/null
+++ b/game/menus/shop/ButtonBuySelectBulletScript.cpp
@@ -0,0 +1,36 @@
+#include "ButtonBuySelectBulletScript.h"
+#include "../MenusConfig.h"
+#include "Config.h"
+#include "ValueBroker.h"
+#include "manager/SaveManager.h"
+#include "menus/shop/Shopconfig.h"
+
+using namespace crepe;
+using namespace std;
+
+void ButtonBuySelectBulletScript::init() {
+ IButtonScript::init();
+ this->subscribe<ButtonPressEvent>([this](const ButtonPressEvent & e) {
+ return this->on_button_press(e);
+ });
+}
+
+bool ButtonBuySelectBulletScript::on_button_press(const ButtonPressEvent & e) {
+ SaveManager & save = this->get_save_manager();
+ ValueBroker<int> buy_bullet = save.get<int>(BUY_BULLET_SAVE,0);
+ if(!buy_bullet.get()){
+ ValueBroker<int> coins = save.get<int>(TOTAL_COINS_GAME,0);
+ if(coins.get() >= 0)
+ {
+ int coin = coins.get();
+ coin -= 0;
+ save.set(TOTAL_COINS_GAME,coin);
+ save.set(BUY_BULLET_SAVE,1);
+ }
+ }
+ else {
+ save.set(JETPACK_PARTICLES,0);
+ }
+ this->trigger_event<ShopUpdate>();
+ return false;
+}
diff --git a/game/menus/shop/ButtonBuySelectBulletScript.h b/game/menus/shop/ButtonBuySelectBulletScript.h
new file mode 100644
index 0000000..86de0ac
--- /dev/null
+++ b/game/menus/shop/ButtonBuySelectBulletScript.h
@@ -0,0 +1,14 @@
+#pragma once
+
+#include "../IButtonScript.h"
+
+#include <crepe/api/Script.h>
+
+class ButtonBuySelectBulletScript : public IButtonScript {
+public:
+ void init() override;
+ bool on_button_press(const crepe::ButtonPressEvent & e);
+
+protected:
+ bool transition = false;
+};
diff --git a/game/menus/shop/ShopLoadScript.cpp b/game/menus/shop/ShopLoadScript.cpp
new file mode 100644
index 0000000..a9f9bfe
--- /dev/null
+++ b/game/menus/shop/ShopLoadScript.cpp
@@ -0,0 +1,131 @@
+#include "ShopLoadScript.h"
+#include <crepe/ValueBroker.h>
+#include "api/Button.h"
+#include "api/Sprite.h"
+#include "Shopconfig.h"
+#include "api/Text.h"
+#include "manager/SaveManager.h"
+
+using namespace crepe;
+using namespace std;
+
+void ShopLoadScript::init() {
+ this->update();
+ this->subscribe<ShopUpdate>([this](const ShopUpdate e) {
+ return this->update();
+ });
+}
+
+bool ShopLoadScript::update(){
+ SaveManager & save = this->get_save_manager();
+ ValueBroker<int> buy_bullet = save.get<int>(BUY_BULLET_SAVE,0);
+ ValueBroker<int> buy_bubble = save.get<int>(BUY_BUBBLE_SAVE,0);
+
+
+ if(buy_bullet.get()){
+ auto sprites = this->get_components_by_tag<Sprite>(BUY_BULLET);
+ for(auto sprite : sprites){
+ sprite.get().active = false;
+ }
+ auto buttons = this->get_components_by_tag<Button>(BUY_BULLET);
+ for(auto btn : buttons){
+ btn.get().active = false;
+ }
+ auto texts = this->get_components_by_tag<Text>(BUY_BULLET);
+ for(auto txt : texts){
+ txt.get().active = false;
+ }
+ auto sprites1 = this->get_components_by_tag<Sprite>(SELECT_BULLET);
+ for(auto sprite : sprites1){
+ sprite.get().active = true;
+ }
+ auto buttons1 = this->get_components_by_tag<Button>(SELECT_BULLET);
+ for(auto btn : buttons1){
+ btn.get().active = true;
+ }
+ auto texts1 = this->get_components_by_tag<Text>(SELECT_BULLET);
+ for(auto txt : texts1){
+ txt.get().active = true;
+ }
+ }
+ else {
+ auto sprites = this->get_components_by_tag<Sprite>(SELECT_BULLET);
+ for(auto sprite : sprites){
+ sprite.get().active = false;
+ }
+ auto buttons = this->get_components_by_tag<Button>(SELECT_BULLET);
+ for(auto btn : buttons){
+ btn.get().active = false;
+ }
+ auto texts = this->get_components_by_tag<Text>(SELECT_BULLET);
+ for(auto txt : texts){
+ txt.get().active = false;
+ }
+ auto sprites1 = this->get_components_by_tag<Sprite>(BUY_BULLET);
+ for(auto sprite : sprites1){
+ sprite.get().active = true;
+ }
+ auto buttons1 = this->get_components_by_tag<Button>(BUY_BULLET);
+ for(auto btn : buttons1){
+ btn.get().active = true;
+ }
+ auto texts1 = this->get_components_by_tag<Text>(BUY_BULLET);
+ for(auto txt : texts1){
+ txt.get().active = true;
+ }
+ }
+
+ if(buy_bubble.get()){
+ auto sprites = this->get_components_by_tag<Sprite>(BUY_BUBBLE);
+ for(auto sprite : sprites){
+ sprite.get().active = false;
+ }
+ auto buttons = this->get_components_by_tag<Button>(BUY_BUBBLE);
+ for(auto btn : buttons){
+ btn.get().active = false;
+ }
+ auto texts = this->get_components_by_tag<Text>(BUY_BUBBLE);
+ for(auto txt : texts){
+ txt.get().active = false;
+ }
+ auto sprites1 = this->get_components_by_tag<Sprite>(SELECT_BUBBLE);
+ for(auto sprite : sprites1){
+ sprite.get().active = true;
+ }
+ auto buttons1 = this->get_components_by_tag<Button>(SELECT_BUBBLE);
+ for(auto btn : buttons1){
+ btn.get().active = true;
+ }
+ auto texts1 = this->get_components_by_tag<Text>(SELECT_BUBBLE);
+ for(auto txt : texts1){
+ txt.get().active = true;
+ }
+ }
+ else {
+ auto sprites = this->get_components_by_tag<Sprite>(SELECT_BUBBLE);
+ for(auto sprite : sprites){
+ sprite.get().active = false;
+ }
+ auto buttons = this->get_components_by_tag<Button>(SELECT_BUBBLE);
+ for(auto btn : buttons){
+ btn.get().active = false;
+ }
+ auto texts = this->get_components_by_tag<Text>(SELECT_BUBBLE);
+ for(auto txt : texts){
+ txt.get().active = false;
+ }
+ auto sprites1 = this->get_components_by_tag<Sprite>(BUY_BUBBLE);
+ for(auto sprite : sprites1){
+ sprite.get().active = true;
+ }
+ auto buttons1 = this->get_components_by_tag<Button>(BUY_BUBBLE);
+ for(auto btn : buttons1){
+ btn.get().active = true;
+ }
+ auto texts1 = this->get_components_by_tag<Text>(BUY_BUBBLE);
+ for(auto txt : texts1){
+ txt.get().active = true;
+ }
+ }
+ return false;
+}
diff --git a/game/menus/shop/ShopLoadScript.h b/game/menus/shop/ShopLoadScript.h
new file mode 100644
index 0000000..b17bf1c
--- /dev/null
+++ b/game/menus/shop/ShopLoadScript.h
@@ -0,0 +1,10 @@
+#pragma once
+
+#include <crepe/api/Script.h>
+#include <crepe/manager/SaveManager.h>
+
+class ShopLoadScript : public crepe::Script {
+public:
+ void init() override;
+ bool update();
+};
diff --git a/game/menus/shop/ShopMenuScene.cpp b/game/menus/shop/ShopMenuScene.cpp
index d1ea81d..fc7323b 100644
--- a/game/menus/shop/ShopMenuScene.cpp
+++ b/game/menus/shop/ShopMenuScene.cpp
@@ -2,14 +2,17 @@
#include "ShopMenuScene.h"
#include "../../Config.h"
-#include "../BannerSubScene.h"
#include "../ButtonSubScene.h"
#include "../MenusConfig.h"
+#include "api/BehaviorScript.h"
+#include "menus/BannerSubScene.h"
+#include "menus/shop/ShopLoadScript.h"
#include "types.h"
#include <crepe/api/Camera.h>
#include <crepe/api/Sprite.h>
#include <crepe/api/Text.h>
+#include "Shopconfig.h"
using namespace crepe;
using namespace std;
@@ -40,6 +43,7 @@ void ShopMenuScene::load_scene() {
.position_offset {0},
}
);
+ menu_background.add_component<BehaviorScript>().set_script<ShopLoadScript>();
ButtonSubScene button;
button.create(
@@ -54,6 +58,12 @@ void ShopMenuScene::load_scene() {
}
);
+
+
+ const float CHAR_SIZE = 16;
+ const float CHAR_SIZE_COIN = 16;
+ crepe::vec2 size;
+
GameObject shop_item_bullet = this->new_object("bullet", "shop_item", vec2(-100, 0));
shop_item_bullet.add_component<Sprite>(
Asset("asset/other_effects/effect_rocketmgshell_TVOS.png"),
@@ -63,13 +73,17 @@ void ShopMenuScene::load_scene() {
.position_offset = {0, 0},
}
);
+
+ const string BULLETS_STRING = "BULLETS";
+ size = {CHAR_SIZE*BULLETS_STRING.size(), (CHAR_SIZE*BULLETS_STRING.size() / BULLETS_STRING.size()) * 2};
+
shop_item_bullet.add_component<Text>(
- vec2 {100, 50}, FONT,
+ size, FONT,
Text::Data {
.world_space = true,
.text_color = Color::WHITE,
},
- vec2 {0, -75}, "BULLETS"
+ vec2 {0, -75}, BULLETS_STRING
);
shop_item_bullet.add_component<Sprite>(
Asset("asset/ui/buttonCoinsSmall.png"),
@@ -79,13 +93,16 @@ void ShopMenuScene::load_scene() {
.position_offset = {25, 75},
}
);
+
+ const string BULLETS_GOLD_STRING = "0";
+ size = {CHAR_SIZE_COIN*BULLETS_GOLD_STRING.size(), (CHAR_SIZE_COIN*BULLETS_GOLD_STRING.size() / BULLETS_GOLD_STRING.size()) * 2};
shop_item_bullet.add_component<Text>(
- vec2 {37.5, 37.5}, FONT,
+ size, FONT,
Text::Data {
.world_space = true,
.text_color = Color::GOLD,
},
- vec2 {-25, 75}, "0"
+ vec2 {-5, 75}, BULLETS_GOLD_STRING
);
GameObject shop_item_bubble = this->new_object("bubble", "shop_item", vec2(100, 0));
@@ -97,13 +114,16 @@ void ShopMenuScene::load_scene() {
.position_offset = {0, 0},
}
);
+
+ const string BUBBLE_STRING = "BUBBLE";
+ size = {CHAR_SIZE*BUBBLE_STRING.size(), (CHAR_SIZE*BUBBLE_STRING.size() / BUBBLE_STRING.size()) * 2};
shop_item_bubble.add_component<Text>(
- vec2 {100, 50}, FONT,
+ size, FONT,
Text::Data {
.world_space = true,
.text_color = Color::WHITE,
},
- vec2 {0, -75}, "BUBBLE"
+ vec2 {0, -75}, BUBBLE_STRING
);
shop_item_bubble.add_component<Sprite>(
Asset("asset/ui/buttonCoinsSmall.png"),
@@ -113,14 +133,79 @@ void ShopMenuScene::load_scene() {
.position_offset = {45, 75},
}
);
+
+ const string BUBBLE_GOLD_STRING = "1000";
+ size = {CHAR_SIZE_COIN*BUBBLE_GOLD_STRING.size(), (CHAR_SIZE_COIN*BUBBLE_GOLD_STRING.size() / BUBBLE_GOLD_STRING.size()) * 2};
shop_item_bubble.add_component<Text>(
- vec2 {100, 25}, FONT,
+ size, FONT,
Text::Data {
.world_space = true,
.text_color = Color::GOLD,
},
- vec2 {-25, 75}, "1000"
+ vec2 {-10, 75}, BUBBLE_GOLD_STRING
+ );
+
+ button.create(
+ *this,
+ ButtonSubScene::Data {
+ .text = "BUY",
+ .text_width = 100,
+ .position = vec2(-100, 120),
+ .script_type = ButtonSubScene::ScriptSelect::SHOP_BULLET,
+ .button_type = ButtonSubScene::ButtonSelect::LARGE,
+ .scale = 0.4,
+ .tag = BUY_BULLET,
+ .sorting_layer_offset = 20,
+ .btn_side_color = ButtonSubScene::ButtonSideColor::PURPLE
+
+ }
+ );
+
+ button.create(
+ *this,
+ ButtonSubScene::Data {
+ .text = "BUY",
+ .text_width = 100,
+ .position = vec2(100, 120),
+ .script_type = ButtonSubScene::ScriptSelect::SHOP_BUBBLE,
+ .button_type = ButtonSubScene::ButtonSelect::LARGE,
+ .scale = 0.4,
+ .tag = BUY_BUBBLE,
+ .sorting_layer_offset = 20,
+ .btn_side_color = ButtonSubScene::ButtonSideColor::PURPLE
+ }
);
+
+ button.create(
+ *this,
+ ButtonSubScene::Data {
+ .text = "SELECT",
+ .text_width = 100,
+ .position = vec2(-100, 120),
+ .script_type = ButtonSubScene::ScriptSelect::SHOP_BULLET,
+ .button_type = ButtonSubScene::ButtonSelect::LARGE,
+ .scale = 0.4,
+ .tag = SELECT_BULLET,
+ .sorting_layer_offset = 20,
+ .btn_side_color = ButtonSubScene::ButtonSideColor::PURPLE
+ }
+ );
+
+ button.create(
+ *this,
+ ButtonSubScene::Data {
+ .text = "SELECT",
+ .text_width = 100,
+ .position = vec2(100, 120),
+ .script_type = ButtonSubScene::ScriptSelect::SHOP_BUBBLE,
+ .button_type = ButtonSubScene::ButtonSelect::LARGE,
+ .scale = 0.4,
+ .tag = SELECT_BUBBLE,
+ .sorting_layer_offset = 20,
+ .btn_side_color = ButtonSubScene::ButtonSideColor::PURPLE
+ }
+ );
+
}
string ShopMenuScene::get_name() const { return SHOP_SCENE; }
diff --git a/game/menus/shop/Shopconfig.h b/game/menus/shop/Shopconfig.h
new file mode 100644
index 0000000..04c8c5c
--- /dev/null
+++ b/game/menus/shop/Shopconfig.h
@@ -0,0 +1,16 @@
+#pragma once
+#include "api/Event.h"
+
+//tags
+static constexpr const char * BUY_BULLET = "BUY_BULLET";
+static constexpr const char * SELECT_BULLET = "SELECT_BULLET";
+static constexpr const char * BUY_BUBBLE = "BUY_BUBBLE";
+static constexpr const char * SELECT_BUBBLE = "SELECT_BUBBLE";
+
+
+//save_data
+static constexpr const char * BUY_BULLET_SAVE = "BUY_BULLET_SAVE";
+static constexpr const char * BUY_BUBBLE_SAVE = "BUY_BUBBLE_SAVE";
+
+
+struct ShopUpdate : public crepe::Event {};