diff options
Diffstat (limited to 'game/mainmenu/MainMenuScene.cpp')
-rw-r--r-- | game/mainmenu/MainMenuScene.cpp | 42 |
1 files changed, 40 insertions, 2 deletions
diff --git a/game/mainmenu/MainMenuScene.cpp b/game/mainmenu/MainMenuScene.cpp index bc8ea86..4067681 100644 --- a/game/mainmenu/MainMenuScene.cpp +++ b/game/mainmenu/MainMenuScene.cpp @@ -2,19 +2,57 @@ #include "MainMenuScene.h" #include "ButtonSubScene.h" #include "api/Camera.h" +#include "../StartSubScene.h" +#include "MainMenuConfig.h" +#include "api/GameObject.h" +#include "api/Rigidbody.h" +#include "api/Sprite.h" using namespace crepe; using namespace std; void MainMenuScene::load_scene(){ - GameObject camera_object = this->new_object("camera"); + GameObject camera_object = this->new_object(MainMenuConfig::CAMERA_NAME); camera_object.add_component<Camera>(ivec2(990, 720), vec2(1100, 800), Camera::Data{ .bg_color = Color::RED, }); + + GameObject menu_background = this->new_object("menu_background","",MainMenuConfig::MENU_OFFSET + MainMenuConfig::MENU_OFFSET_BACKGROUND); + menu_background.add_component<Sprite>( + Asset("asset/ui/itemsButtonBlankDark.png"), + Sprite::Data{ + .sorting_in_layer = MainMenuConfig::STARTING_SORTING_IN_LAYER+0, + .size = {300,922}, + }); ButtonSubScene button; - button.create(*this); + vec2 pos = MainMenuConfig::MENU_OFFSET; + + //Start btn + button.create(*this,ButtonSubScene::Data{ + .text = "START", + .text_size = vec2{200,80}, + .position = pos, + .script = ButtonSubScene::ScriptSelect::START, + }); + + //Preview btn + pos.y += MainMenuConfig::MENU_BUTTON_SPACING + MainMenuConfig::LARGE_OVERLAY_SIZE.y; + button.create(*this,ButtonSubScene::Data{ + .text = "PREVIEW", + .text_size = vec2{200,80}, + .position = pos, + .script = ButtonSubScene::ScriptSelect::PREVIEW, + }); + + //Shop btn + // pos.y += MainMenuConfig::MENU_BUTTON_SPACING + MainMenuConfig::LARGE_OVERLAY_SIZE.y; + // button.create(*this,"SHOP",vec2{0,0},vec2{200,80},pos); + + //Start of map + StartSubScene start; + start.create(*this, MainMenuConfig::STARTMAP_OFFSET); } string MainMenuScene::get_name() const { return "mainmenu"; } |