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path: root/game/enemy/EnemyScript.cpp
Commit message (Expand)AuthorAge
* balance changesWBoerenkamps2025-01-10
* make formatWBoerenkamps2025-01-10
* removed iostreamWBoerenkamps2025-01-10
* animation working + removed bullet colliding with dead enemiesWBoerenkamps2025-01-10
* balance changesWBoerenkamps2025-01-10
* make formatWBoerenkamps2025-01-09
* cleanupWBoerenkamps2025-01-09
* enemy death workingWBoerenkamps2025-01-09
* make formatWBoerenkamps2025-01-09
* removed iostreamWBoerenkamps2025-01-09
* workers during normal sequence workingWBoerenkamps2025-01-09
* `make format`Loek Le Blansch2025-01-08
* Merge branch 'niels/game' of github.com:lonkaars/crepe into niels/gameheavydemon212025-01-08
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| * queue addedWBoerenkamps2025-01-08
* | working scheduler and enemies and restheavydemon212025-01-08
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* start of extra features and restored player functionsWBoerenkamps2025-01-08
* make formatWBoerenkamps2025-01-08
* pooling fixWBoerenkamps2025-01-08
* random better implementedWBoerenkamps2025-01-08
* battlescript battle won workingWBoerenkamps2025-01-08
* enemy sequence workingWBoerenkamps2025-01-08
* enemy death workingWBoerenkamps2025-01-08
* enemy spawn working + enemy shootingWBoerenkamps2025-01-08
* enemy poolingWBoerenkamps2025-01-06