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author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-14 17:06:48 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-14 17:06:48 +0100 |
commit | b3330349adff16199f5914605738771484170026 (patch) | |
tree | ef088d1f14b033c7267091746a66140bab9a61b1 /src | |
parent | 562dc32340cfe6963f53c187f2ffed1f04da003c (diff) |
simplify demo codedemo
Diffstat (limited to 'src')
-rw-r--r-- | src/crepe/api/Scene.h | 2 | ||||
-rw-r--r-- | src/example/demo.cpp | 5 |
2 files changed, 2 insertions, 5 deletions
diff --git a/src/crepe/api/Scene.h b/src/crepe/api/Scene.h index 5c34b36..6830073 100644 --- a/src/crepe/api/Scene.h +++ b/src/crepe/api/Scene.h @@ -39,7 +39,7 @@ public: * \brief Get the scene's name * \return The scene's name */ - virtual std::string get_name() const { return ""; }; + virtual std::string get_name() const { return "hoi"; }; // TODO: Late references should ALWAYS be private! This is currently kept as-is so unit tests // keep passing, but this reference should not be directly accessible by the user!!! diff --git a/src/example/demo.cpp b/src/example/demo.cpp index 387b96a..9c770d5 100644 --- a/src/example/demo.cpp +++ b/src/example/demo.cpp @@ -25,7 +25,6 @@ class PlayerController : public Script { }; class DemoScene : public Scene { - string get_name() const override { return "DemoScene"; } void load_scene() override { GameObject camera = new_object("camera"); camera.add_component<Camera>(vec2{10, 10}, Camera::Data{ @@ -54,9 +53,7 @@ class DemoScene : public Scene { .size = { 1, 1 }, } ); - player.add_component<Rigidbody>(Rigidbody::Data{ - .elastisity_coefficient = 0.66, - }); + player.add_component<Rigidbody>(Rigidbody::Data{ }); player.add_component<BoxCollider>(player_sprite.data.size); player.add_component<BehaviorScript>().set_script<PlayerController>(); } |