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-rw-r--r--src/crepe/api/Scene.h2
-rw-r--r--src/example/demo.cpp5
2 files changed, 2 insertions, 5 deletions
diff --git a/src/crepe/api/Scene.h b/src/crepe/api/Scene.h
index 5c34b36..6830073 100644
--- a/src/crepe/api/Scene.h
+++ b/src/crepe/api/Scene.h
@@ -39,7 +39,7 @@ public:
* \brief Get the scene's name
* \return The scene's name
*/
- virtual std::string get_name() const { return ""; };
+ virtual std::string get_name() const { return "hoi"; };
// TODO: Late references should ALWAYS be private! This is currently kept as-is so unit tests
// keep passing, but this reference should not be directly accessible by the user!!!
diff --git a/src/example/demo.cpp b/src/example/demo.cpp
index 387b96a..9c770d5 100644
--- a/src/example/demo.cpp
+++ b/src/example/demo.cpp
@@ -25,7 +25,6 @@ class PlayerController : public Script {
};
class DemoScene : public Scene {
- string get_name() const override { return "DemoScene"; }
void load_scene() override {
GameObject camera = new_object("camera");
camera.add_component<Camera>(vec2{10, 10}, Camera::Data{
@@ -54,9 +53,7 @@ class DemoScene : public Scene {
.size = { 1, 1 },
}
);
- player.add_component<Rigidbody>(Rigidbody::Data{
- .elastisity_coefficient = 0.66,
- });
+ player.add_component<Rigidbody>(Rigidbody::Data{ });
player.add_component<BoxCollider>(player_sprite.data.size);
player.add_component<BehaviorScript>().set_script<PlayerController>();
}