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authorLoek Le Blansch <loek@pipeframe.xyz>2025-01-11 21:32:30 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2025-01-11 21:32:30 +0100
commita6803980f1e74ecf1abb007b7c77f00d2cd92c43 (patch)
tree425ca961b27117d6e5d5fa0ae5cfca93351e0b33 /src/test
parent6bc0025e4c24ed6659d993f3469c10615fb0e273 (diff)
parent525636bb2158ecea68ebb9d6b8d2dc722524c5e5 (diff)
merge master into loek/doxygen
Diffstat (limited to 'src/test')
-rw-r--r--src/test/AssetTest.cpp6
-rw-r--r--src/test/AudioTest.cpp43
-rw-r--r--src/test/CMakeLists.txt3
-rw-r--r--src/test/CollisionTest.cpp197
-rw-r--r--src/test/DBTest.cpp1
-rw-r--r--src/test/ECSTest.cpp80
-rw-r--r--src/test/EventTest.cpp70
-rw-r--r--src/test/InputTest.cpp169
-rw-r--r--src/test/LoopManagerTest.cpp6
-rw-r--r--src/test/LoopTimerTest.cpp2
-rw-r--r--src/test/ParticleTest.cpp146
-rw-r--r--src/test/PhysicsTest.cpp28
-rw-r--r--src/test/Profiling.cpp112
-rw-r--r--src/test/RenderSystemTest.cpp98
-rw-r--r--src/test/ReplayManagerTest.cpp38
-rw-r--r--src/test/ResourceManagerTest.cpp6
-rw-r--r--src/test/SaveManagerTest.cpp4
-rw-r--r--src/test/SceneManagerTest.cpp20
-rw-r--r--src/test/ScriptEventTest.cpp4
-rw-r--r--src/test/ScriptSaveManagerTest.cpp4
-rw-r--r--src/test/ScriptSceneTest.cpp2
-rw-r--r--src/test/ScriptTest.cpp38
-rw-r--r--src/test/ScriptTest.h14
-rw-r--r--src/test/ValueBrokerTest.cpp4
-rw-r--r--src/test/Vector2Test.cpp10
25 files changed, 637 insertions, 468 deletions
diff --git a/src/test/AssetTest.cpp b/src/test/AssetTest.cpp
index 93fd6a9..f41e9de 100644
--- a/src/test/AssetTest.cpp
+++ b/src/test/AssetTest.cpp
@@ -7,15 +7,15 @@ using namespace std;
using namespace crepe;
using namespace testing;
-TEST(AssetTest, Existant) { ASSERT_NO_THROW(Asset{"asset/texture/img.png"}); }
+TEST(AssetTest, Existant) { ASSERT_NO_THROW(Asset {"asset/texture/img.png"}); }
-TEST(AssetTest, Nonexistant) { ASSERT_ANY_THROW(Asset{"asset/nonexistant"}); }
+TEST(AssetTest, Nonexistant) { ASSERT_ANY_THROW(Asset {"asset/nonexistant"}); }
TEST(AssetTest, Rootless) {
Config & cfg = Config::get_instance();
cfg.asset.root_pattern.clear();
string arbitrary = "\\/this is / /../passed through as-is";
- Asset asset{arbitrary};
+ Asset asset {arbitrary};
ASSERT_EQ(arbitrary, asset.get_path());
}
diff --git a/src/test/AudioTest.cpp b/src/test/AudioTest.cpp
index 48bba1b..e548221 100644
--- a/src/test/AudioTest.cpp
+++ b/src/test/AudioTest.cpp
@@ -31,11 +31,11 @@ private:
private:
Mediator mediator;
- ComponentManager component_manager{mediator};
- ResourceManager resource_manager{mediator};
+ ComponentManager component_manager {mediator};
+ ResourceManager resource_manager {mediator};
public:
- TestAudioSystem system{mediator};
+ TestAudioSystem system {mediator};
TestSoundContext & context = system.context;
private:
@@ -50,16 +50,18 @@ TEST_F(AudioTest, Default) {
EXPECT_CALL(context, stop(_)).Times(0);
EXPECT_CALL(context, set_volume(_, _)).Times(0);
EXPECT_CALL(context, set_loop(_, _)).Times(0);
- system.update();
+ system.fixed_update();
}
TEST_F(AudioTest, Play) {
- system.update();
+ system.fixed_update();
{
InSequence seq;
EXPECT_CALL(context, play(_)).Times(0);
+ EXPECT_CALL(context, set_loop(_, _)).Times(0);
+ EXPECT_CALL(context, set_volume(_, _)).Times(0);
component.play();
}
@@ -67,12 +69,14 @@ TEST_F(AudioTest, Play) {
InSequence seq;
EXPECT_CALL(context, play(_)).Times(1);
- system.update();
+ EXPECT_CALL(context, set_loop(_, _)).Times(1);
+ EXPECT_CALL(context, set_volume(_, _)).Times(1);
+ system.fixed_update();
}
}
TEST_F(AudioTest, Stop) {
- system.update();
+ system.fixed_update();
{
InSequence seq;
@@ -85,12 +89,12 @@ TEST_F(AudioTest, Stop) {
InSequence seq;
EXPECT_CALL(context, stop(_)).Times(1);
- system.update();
+ system.fixed_update();
}
}
TEST_F(AudioTest, Volume) {
- system.update();
+ system.fixed_update();
{
InSequence seq;
@@ -103,12 +107,12 @@ TEST_F(AudioTest, Volume) {
InSequence seq;
EXPECT_CALL(context, set_volume(_, component.volume)).Times(1);
- system.update();
+ system.fixed_update();
}
}
TEST_F(AudioTest, Looping) {
- system.update();
+ system.fixed_update();
{
InSequence seq;
@@ -121,33 +125,36 @@ TEST_F(AudioTest, Looping) {
InSequence seq;
EXPECT_CALL(context, set_loop(_, component.loop)).Times(1);
- system.update();
+ system.fixed_update();
}
}
TEST_F(AudioTest, StopOnDeactivate) {
- system.update();
+ system.fixed_update();
{
InSequence seq;
EXPECT_CALL(context, stop(_)).Times(1);
component.active = false;
- system.update();
+ system.fixed_update();
}
}
TEST_F(AudioTest, PlayOnActive) {
component.active = false;
component.play_on_awake = true;
- system.update();
+ system.fixed_update();
{
InSequence seq;
EXPECT_CALL(context, play(_)).Times(1);
+ EXPECT_CALL(context, set_loop(_, _)).Times(1);
+ EXPECT_CALL(context, set_volume(_, _)).Times(1);
+
component.active = true;
- system.update();
+ system.fixed_update();
}
}
@@ -156,6 +163,8 @@ TEST_F(AudioTest, PlayImmediately) {
component.play();
EXPECT_CALL(context, play(_)).Times(1);
+ EXPECT_CALL(context, set_volume(_, _)).Times(1);
+ EXPECT_CALL(context, set_loop(_, _)).Times(1);
- system.update();
+ system.fixed_update();
}
diff --git a/src/test/CMakeLists.txt b/src/test/CMakeLists.txt
index 11b4ca9..ea92d96 100644
--- a/src/test/CMakeLists.txt
+++ b/src/test/CMakeLists.txt
@@ -15,7 +15,7 @@ target_sources(test_main PUBLIC
ValueBrokerTest.cpp
DBTest.cpp
Vector2Test.cpp
- LoopManagerTest.cpp
+ # LoopManagerTest.cpp
LoopTimerTest.cpp
InputTest.cpp
ScriptEventTest.cpp
@@ -24,4 +24,5 @@ target_sources(test_main PUBLIC
SaveManagerTest.cpp
ScriptSaveManagerTest.cpp
ScriptECSTest.cpp
+ ReplayManagerTest.cpp
)
diff --git a/src/test/CollisionTest.cpp b/src/test/CollisionTest.cpp
index 2ad65fa..c571c1a 100644
--- a/src/test/CollisionTest.cpp
+++ b/src/test/CollisionTest.cpp
@@ -39,8 +39,9 @@ public:
}
void init() {
- subscribe<CollisionEvent>(
- [this](const CollisionEvent & ev) -> bool { return this->on_collision(ev); });
+ subscribe<CollisionEvent>([this](const CollisionEvent & ev) -> bool {
+ return this->on_collision(ev);
+ });
}
void update() {
// Retrieve component from the same GameObject this script is on
@@ -50,10 +51,11 @@ public:
class CollisionTest : public Test {
public:
Mediator m;
- EventManager event_mgr{m};
- ComponentManager mgr{m};
- CollisionSystem collision_sys{m};
- ScriptSystem script_sys{m};
+ EventManager event_mgr {m};
+ ComponentManager mgr {m};
+ CollisionSystem collision_sys {m};
+ ScriptSystem script_sys {m};
+ LoopTimerManager loop_timer {m};
GameObject world = mgr.new_object("world", "", {50, 50});
GameObject game_object1 = mgr.new_object("object1", "", {50, 50});
@@ -63,51 +65,48 @@ public:
CollisionHandler * script_object2_ref = nullptr;
void SetUp() override {
- world.add_component<Rigidbody>(Rigidbody::Data{
+ world.add_component<Rigidbody>(Rigidbody::Data {
// TODO: remove unrelated properties:
.body_type = Rigidbody::BodyType::STATIC,
- .offset = {0, 0},
});
// Create a box with an inner size of 10x10 units
- world.add_component<BoxCollider>(vec2{0, -100}, vec2{100, 100}); // Top
- world.add_component<BoxCollider>(vec2{0, 100}, vec2{100, 100}); // Bottom
- world.add_component<BoxCollider>(vec2{-100, 0}, vec2{100, 100}); // Left
- world.add_component<BoxCollider>(vec2{100, 0}, vec2{100, 100}); // right
+ world.add_component<BoxCollider>(vec2 {100, 100}, vec2 {0, -100}); // Top
+ world.add_component<BoxCollider>(vec2 {100, 100}, vec2 {0, 100}); // Bottom
+ world.add_component<BoxCollider>(vec2 {100, 100}, vec2 {-100, 0}); // Left
+ world.add_component<BoxCollider>(vec2 {100, 100}, vec2 {100, 0}); // right
- game_object1.add_component<Rigidbody>(Rigidbody::Data{
+ game_object1.add_component<Rigidbody>(Rigidbody::Data {
.mass = 1,
.gravity_scale = 0.01,
.body_type = Rigidbody::BodyType::DYNAMIC,
.linear_velocity = {0, 0},
.constraints = {0, 0, 0},
- .elastisity_coefficient = 1,
- .offset = {0, 0},
+ .elasticity_coefficient = 1,
.collision_layers = {0},
});
- game_object1.add_component<BoxCollider>(vec2{0, 0}, vec2{10, 10});
+ game_object1.add_component<BoxCollider>(vec2 {10, 10}, vec2 {0, 0});
BehaviorScript & script_object1
= game_object1.add_component<BehaviorScript>().set_script<CollisionHandler>(1);
script_object1_ref = static_cast<CollisionHandler *>(script_object1.script.get());
ASSERT_NE(script_object1_ref, nullptr);
- game_object2.add_component<Rigidbody>(Rigidbody::Data{
+ game_object2.add_component<Rigidbody>(Rigidbody::Data {
.mass = 1,
.gravity_scale = 0.01,
.body_type = Rigidbody::BodyType::DYNAMIC,
.linear_velocity = {0, 0},
.constraints = {0, 0, 0},
- .elastisity_coefficient = 1,
- .offset = {0, 0},
+ .elasticity_coefficient = 1,
.collision_layers = {0},
});
- game_object2.add_component<BoxCollider>(vec2{0, 0}, vec2{10, 10});
+ game_object2.add_component<BoxCollider>(vec2 {10, 10}, vec2 {0, 0});
BehaviorScript & script_object2
= game_object2.add_component<BehaviorScript>().set_script<CollisionHandler>(2);
script_object2_ref = static_cast<CollisionHandler *>(script_object2.script.get());
ASSERT_NE(script_object2_ref, nullptr);
// Ensure Script::init() is called on all BehaviorScript instances
- script_sys.update();
+ script_sys.fixed_update();
}
};
@@ -115,14 +114,14 @@ TEST_F(CollisionTest, collision_example) {
bool collision_happend = false;
script_object1_ref->test_fn = [&collision_happend](const CollisionEvent & ev) {
collision_happend = true;
- EXPECT_EQ(ev.info.this_collider.game_object_id, 1);
+ EXPECT_EQ(ev.info.self.transform.game_object_id, 1);
};
script_object2_ref->test_fn = [&collision_happend](const CollisionEvent & ev) {
collision_happend = true;
- EXPECT_EQ(ev.info.this_collider.game_object_id, 2);
+ EXPECT_EQ(ev.info.self.transform.game_object_id, 2);
};
EXPECT_FALSE(collision_happend);
- collision_sys.update();
+ collision_sys.fixed_update();
EXPECT_FALSE(collision_happend);
}
@@ -130,22 +129,22 @@ TEST_F(CollisionTest, collision_box_box_dynamic_both_no_velocity) {
bool collision_happend = false;
script_object1_ref->test_fn = [&collision_happend](const CollisionEvent & ev) {
collision_happend = true;
- EXPECT_EQ(ev.info.this_collider.game_object_id, 1);
+ EXPECT_EQ(ev.info.self.transform.game_object_id, 1);
EXPECT_EQ(ev.info.resolution.x, 10);
EXPECT_EQ(ev.info.resolution.y, 10);
EXPECT_EQ(ev.info.resolution_direction, crepe::CollisionSystem::Direction::BOTH);
};
script_object2_ref->test_fn = [&collision_happend](const CollisionEvent & ev) {
collision_happend = true;
- EXPECT_EQ(ev.info.this_collider.game_object_id, 2);
- EXPECT_EQ(ev.info.resolution.x, 10);
- EXPECT_EQ(ev.info.resolution.y, 10);
+ EXPECT_EQ(ev.info.self.transform.game_object_id, 2);
+ EXPECT_EQ(ev.info.resolution.x, -10);
+ EXPECT_EQ(ev.info.resolution.y, -10);
EXPECT_EQ(ev.info.resolution_direction, crepe::CollisionSystem::Direction::BOTH);
};
EXPECT_FALSE(collision_happend);
Transform & tf = this->mgr.get_components_by_id<Transform>(1).front().get();
tf.position = {50, 30};
- collision_sys.update();
+ collision_sys.fixed_update();
EXPECT_TRUE(collision_happend);
}
@@ -153,24 +152,26 @@ TEST_F(CollisionTest, collision_box_box_dynamic_x_direction_no_velocity) {
bool collision_happend = false;
script_object1_ref->test_fn = [&collision_happend](const CollisionEvent & ev) {
collision_happend = true;
- EXPECT_EQ(ev.info.this_collider.game_object_id, 1);
+ EXPECT_EQ(ev.info.self.transform.game_object_id, 1);
EXPECT_EQ(ev.info.resolution.x, -5);
EXPECT_EQ(ev.info.resolution.y, 0);
- EXPECT_EQ(ev.info.resolution_direction,
- crepe::CollisionSystem::Direction::X_DIRECTION);
+ EXPECT_EQ(
+ ev.info.resolution_direction, crepe::CollisionSystem::Direction::X_DIRECTION
+ );
};
script_object2_ref->test_fn = [&collision_happend](const CollisionEvent & ev) {
collision_happend = true;
- EXPECT_EQ(ev.info.this_collider.game_object_id, 2);
+ EXPECT_EQ(ev.info.self.transform.game_object_id, 2);
EXPECT_EQ(ev.info.resolution.x, 5);
EXPECT_EQ(ev.info.resolution.y, 0);
- EXPECT_EQ(ev.info.resolution_direction,
- crepe::CollisionSystem::Direction::X_DIRECTION);
+ EXPECT_EQ(
+ ev.info.resolution_direction, crepe::CollisionSystem::Direction::X_DIRECTION
+ );
};
EXPECT_FALSE(collision_happend);
Transform & tf = this->mgr.get_components_by_id<Transform>(1).front().get();
tf.position = {45, 30};
- collision_sys.update();
+ collision_sys.fixed_update();
EXPECT_TRUE(collision_happend);
}
@@ -178,24 +179,26 @@ TEST_F(CollisionTest, collision_box_box_dynamic_y_direction_no_velocity) {
bool collision_happend = false;
script_object1_ref->test_fn = [&collision_happend](const CollisionEvent & ev) {
collision_happend = true;
- EXPECT_EQ(ev.info.this_collider.game_object_id, 1);
+ EXPECT_EQ(ev.info.self.transform.game_object_id, 1);
EXPECT_EQ(ev.info.resolution.x, 0);
EXPECT_EQ(ev.info.resolution.y, -5);
- EXPECT_EQ(ev.info.resolution_direction,
- crepe::CollisionSystem::Direction::Y_DIRECTION);
+ EXPECT_EQ(
+ ev.info.resolution_direction, crepe::CollisionSystem::Direction::Y_DIRECTION
+ );
};
script_object2_ref->test_fn = [&collision_happend](const CollisionEvent & ev) {
collision_happend = true;
- EXPECT_EQ(ev.info.this_collider.game_object_id, 2);
+ EXPECT_EQ(ev.info.self.transform.game_object_id, 2);
EXPECT_EQ(ev.info.resolution.x, 0);
EXPECT_EQ(ev.info.resolution.y, 5);
- EXPECT_EQ(ev.info.resolution_direction,
- crepe::CollisionSystem::Direction::Y_DIRECTION);
+ EXPECT_EQ(
+ ev.info.resolution_direction, crepe::CollisionSystem::Direction::Y_DIRECTION
+ );
};
EXPECT_FALSE(collision_happend);
Transform & tf = this->mgr.get_components_by_id<Transform>(1).front().get();
tf.position = {50, 25};
- collision_sys.update();
+ collision_sys.fixed_update();
EXPECT_TRUE(collision_happend);
}
@@ -203,16 +206,16 @@ TEST_F(CollisionTest, collision_box_box_dynamic_both) {
bool collision_happend = false;
script_object1_ref->test_fn = [&collision_happend](const CollisionEvent & ev) {
collision_happend = true;
- EXPECT_EQ(ev.info.this_collider.game_object_id, 1);
+ EXPECT_EQ(ev.info.self.transform.game_object_id, 1);
EXPECT_EQ(ev.info.resolution.x, 10);
EXPECT_EQ(ev.info.resolution.y, 10);
EXPECT_EQ(ev.info.resolution_direction, crepe::CollisionSystem::Direction::BOTH);
};
script_object2_ref->test_fn = [&collision_happend](const CollisionEvent & ev) {
collision_happend = true;
- EXPECT_EQ(ev.info.this_collider.game_object_id, 2);
- EXPECT_EQ(ev.info.resolution.x, 10);
- EXPECT_EQ(ev.info.resolution.y, 10);
+ EXPECT_EQ(ev.info.self.transform.game_object_id, 2);
+ EXPECT_EQ(ev.info.resolution.x, -10);
+ EXPECT_EQ(ev.info.resolution.y, -10);
EXPECT_EQ(ev.info.resolution_direction, crepe::CollisionSystem::Direction::BOTH);
};
EXPECT_FALSE(collision_happend);
@@ -222,7 +225,7 @@ TEST_F(CollisionTest, collision_box_box_dynamic_both) {
rg1.data.linear_velocity = {10, 10};
Rigidbody & rg2 = this->mgr.get_components_by_id<Rigidbody>(2).front().get();
rg2.data.linear_velocity = {10, 10};
- collision_sys.update();
+ collision_sys.fixed_update();
EXPECT_TRUE(collision_happend);
}
@@ -230,19 +233,21 @@ TEST_F(CollisionTest, collision_box_box_dynamic_x_direction) {
bool collision_happend = false;
script_object1_ref->test_fn = [&collision_happend](const CollisionEvent & ev) {
collision_happend = true;
- EXPECT_EQ(ev.info.this_collider.game_object_id, 1);
+ EXPECT_EQ(ev.info.self.transform.game_object_id, 1);
EXPECT_EQ(ev.info.resolution.x, -5);
EXPECT_EQ(ev.info.resolution.y, 5);
- EXPECT_EQ(ev.info.resolution_direction,
- crepe::CollisionSystem::Direction::X_DIRECTION);
+ EXPECT_EQ(
+ ev.info.resolution_direction, crepe::CollisionSystem::Direction::X_DIRECTION
+ );
};
script_object2_ref->test_fn = [&collision_happend](const CollisionEvent & ev) {
collision_happend = true;
- EXPECT_EQ(ev.info.this_collider.game_object_id, 2);
+ EXPECT_EQ(ev.info.self.transform.game_object_id, 2);
EXPECT_EQ(ev.info.resolution.x, 5);
EXPECT_EQ(ev.info.resolution.y, -5);
- EXPECT_EQ(ev.info.resolution_direction,
- crepe::CollisionSystem::Direction::X_DIRECTION);
+ EXPECT_EQ(
+ ev.info.resolution_direction, crepe::CollisionSystem::Direction::X_DIRECTION
+ );
};
EXPECT_FALSE(collision_happend);
Transform & tf = this->mgr.get_components_by_id<Transform>(1).front().get();
@@ -251,7 +256,7 @@ TEST_F(CollisionTest, collision_box_box_dynamic_x_direction) {
rg1.data.linear_velocity = {10, 10};
Rigidbody & rg2 = this->mgr.get_components_by_id<Rigidbody>(2).front().get();
rg2.data.linear_velocity = {10, 10};
- collision_sys.update();
+ collision_sys.fixed_update();
EXPECT_TRUE(collision_happend);
}
@@ -259,19 +264,21 @@ TEST_F(CollisionTest, collision_box_box_dynamic_y_direction) {
bool collision_happend = false;
script_object1_ref->test_fn = [&collision_happend](const CollisionEvent & ev) {
collision_happend = true;
- EXPECT_EQ(ev.info.this_collider.game_object_id, 1);
+ EXPECT_EQ(ev.info.self.transform.game_object_id, 1);
EXPECT_EQ(ev.info.resolution.x, 5);
EXPECT_EQ(ev.info.resolution.y, -5);
- EXPECT_EQ(ev.info.resolution_direction,
- crepe::CollisionSystem::Direction::Y_DIRECTION);
+ EXPECT_EQ(
+ ev.info.resolution_direction, crepe::CollisionSystem::Direction::Y_DIRECTION
+ );
};
script_object2_ref->test_fn = [&collision_happend](const CollisionEvent & ev) {
collision_happend = true;
- EXPECT_EQ(ev.info.this_collider.game_object_id, 2);
+ EXPECT_EQ(ev.info.self.transform.game_object_id, 2);
EXPECT_EQ(ev.info.resolution.x, -5);
EXPECT_EQ(ev.info.resolution.y, 5);
- EXPECT_EQ(ev.info.resolution_direction,
- crepe::CollisionSystem::Direction::Y_DIRECTION);
+ EXPECT_EQ(
+ ev.info.resolution_direction, crepe::CollisionSystem::Direction::Y_DIRECTION
+ );
};
EXPECT_FALSE(collision_happend);
Transform & tf = this->mgr.get_components_by_id<Transform>(1).front().get();
@@ -280,7 +287,7 @@ TEST_F(CollisionTest, collision_box_box_dynamic_y_direction) {
rg1.data.linear_velocity = {10, 10};
Rigidbody & rg2 = this->mgr.get_components_by_id<Rigidbody>(2).front().get();
rg2.data.linear_velocity = {10, 10};
- collision_sys.update();
+ collision_sys.fixed_update();
EXPECT_TRUE(collision_happend);
}
@@ -288,21 +295,19 @@ TEST_F(CollisionTest, collision_box_box_static_both) {
bool collision_happend = false;
script_object1_ref->test_fn = [&collision_happend](const CollisionEvent & ev) {
collision_happend = true;
- EXPECT_EQ(ev.info.this_collider.game_object_id, 1);
+ EXPECT_EQ(ev.info.self.transform.game_object_id, 1);
EXPECT_EQ(ev.info.resolution.x, 10);
EXPECT_EQ(ev.info.resolution.y, 10);
EXPECT_EQ(ev.info.resolution_direction, crepe::CollisionSystem::Direction::BOTH);
};
- script_object2_ref->test_fn = [&collision_happend](const CollisionEvent & ev) {
- // is static should not be called
- FAIL();
- };
+ script_object2_ref->test_fn
+ = [&collision_happend](const CollisionEvent & ev) { collision_happend = true; };
EXPECT_FALSE(collision_happend);
Transform & tf = this->mgr.get_components_by_id<Transform>(1).front().get();
tf.position = {50, 30};
Rigidbody & rg2 = this->mgr.get_components_by_id<Rigidbody>(2).front().get();
rg2.data.body_type = crepe::Rigidbody::BodyType::STATIC;
- collision_sys.update();
+ collision_sys.fixed_update();
EXPECT_TRUE(collision_happend);
}
@@ -310,15 +315,16 @@ TEST_F(CollisionTest, collision_box_box_static_x_direction) {
bool collision_happend = false;
script_object1_ref->test_fn = [&collision_happend](const CollisionEvent & ev) {
collision_happend = true;
- EXPECT_EQ(ev.info.this_collider.game_object_id, 1);
+ EXPECT_EQ(ev.info.self.transform.game_object_id, 1);
EXPECT_EQ(ev.info.resolution.x, -5);
EXPECT_EQ(ev.info.resolution.y, 5);
- EXPECT_EQ(ev.info.resolution_direction,
- crepe::CollisionSystem::Direction::X_DIRECTION);
+ EXPECT_EQ(
+ ev.info.resolution_direction, crepe::CollisionSystem::Direction::X_DIRECTION
+ );
};
script_object2_ref->test_fn = [&collision_happend](const CollisionEvent & ev) {
// is static should not be called
- FAIL();
+ //FAIL();
};
EXPECT_FALSE(collision_happend);
Transform & tf = this->mgr.get_components_by_id<Transform>(1).front().get();
@@ -327,7 +333,7 @@ TEST_F(CollisionTest, collision_box_box_static_x_direction) {
rg1.data.linear_velocity = {10, 10};
Rigidbody & rg2 = this->mgr.get_components_by_id<Rigidbody>(2).front().get();
rg2.data.body_type = crepe::Rigidbody::BodyType::STATIC;
- collision_sys.update();
+ collision_sys.fixed_update();
EXPECT_TRUE(collision_happend);
}
@@ -335,15 +341,16 @@ TEST_F(CollisionTest, collision_box_box_static_y_direction) {
bool collision_happend = false;
script_object1_ref->test_fn = [&collision_happend](const CollisionEvent & ev) {
collision_happend = true;
- EXPECT_EQ(ev.info.this_collider.game_object_id, 1);
+ EXPECT_EQ(ev.info.self.transform.game_object_id, 1);
EXPECT_EQ(ev.info.resolution.x, 5);
EXPECT_EQ(ev.info.resolution.y, -5);
- EXPECT_EQ(ev.info.resolution_direction,
- crepe::CollisionSystem::Direction::Y_DIRECTION);
+ EXPECT_EQ(
+ ev.info.resolution_direction, crepe::CollisionSystem::Direction::Y_DIRECTION
+ );
};
script_object2_ref->test_fn = [&collision_happend](const CollisionEvent & ev) {
// is static should not be called
- FAIL();
+ //FAIL();
};
EXPECT_FALSE(collision_happend);
Transform & tf = this->mgr.get_components_by_id<Transform>(1).front().get();
@@ -352,40 +359,6 @@ TEST_F(CollisionTest, collision_box_box_static_y_direction) {
rg1.data.linear_velocity = {10, 10};
Rigidbody & rg2 = this->mgr.get_components_by_id<Rigidbody>(2).front().get();
rg2.data.body_type = crepe::Rigidbody::BodyType::STATIC;
- collision_sys.update();
- EXPECT_TRUE(collision_happend);
-}
-
-TEST_F(CollisionTest, collision_box_box_static_multiple) { //todo check visually
- bool collision_happend = false;
- float offset_value = 0;
- float resolution = 0;
- script_object1_ref->test_fn = [&](const CollisionEvent & ev) {
- collision_happend = true;
- EXPECT_EQ(ev.info.this_collider.game_object_id, 1);
- EXPECT_EQ(ev.info.this_collider.offset.x, offset_value);
- EXPECT_EQ(ev.info.resolution.x, resolution);
- };
- script_object2_ref->test_fn = [&](const CollisionEvent & ev) {
- // is static should not be called
- FAIL();
- };
- EXPECT_FALSE(collision_happend);
- Transform & tf = this->mgr.get_components_by_id<Transform>(1).front().get();
- tf.position = {45, 30};
- Rigidbody & rg1 = this->mgr.get_components_by_id<Rigidbody>(1).front().get();
- rg1.data.linear_velocity = {10, 10};
- Rigidbody & rg2 = this->mgr.get_components_by_id<Rigidbody>(2).front().get();
- rg2.data.body_type = crepe::Rigidbody::BodyType::STATIC;
- BoxCollider & bxc = this->mgr.get_components_by_id<BoxCollider>(1).front().get();
- bxc.offset = {5, 0};
- this->game_object1.add_component<BoxCollider>(vec2{-5, 0}, vec2{10, 10});
- offset_value = 5;
- resolution = 10;
- collision_sys.update();
- offset_value = -5;
- resolution = 10;
- tf.position = {55, 30};
- collision_sys.update();
+ collision_sys.fixed_update();
EXPECT_TRUE(collision_happend);
}
diff --git a/src/test/DBTest.cpp b/src/test/DBTest.cpp
index 0c98e10..7f2c339 100644
--- a/src/test/DBTest.cpp
+++ b/src/test/DBTest.cpp
@@ -35,4 +35,3 @@ TEST_F(DBTest, MultipleKeys) {
EXPECT_EQ(db.get("foo"), "foo");
EXPECT_EQ(db.get("bar"), "bar");
}
-
diff --git a/src/test/ECSTest.cpp b/src/test/ECSTest.cpp
index af2b7b0..92436a9 100644
--- a/src/test/ECSTest.cpp
+++ b/src/test/ECSTest.cpp
@@ -16,7 +16,7 @@ class ECSTest : public ::testing::Test {
Mediator m;
public:
- ComponentManager mgr{m};
+ ComponentManager mgr {m};
class TestComponent : public Component {
using Component::Component;
@@ -24,7 +24,7 @@ public:
};
TEST_F(ECSTest, createGameObject) {
- GameObject obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1);
+ GameObject obj = mgr.new_object("body", "person", vec2 {0, 0}, 0, 1);
vector<reference_wrapper<Metadata>> metadata = mgr.get_components_by_type<Metadata>();
vector<reference_wrapper<Transform>> transform = mgr.get_components_by_type<Transform>();
@@ -44,8 +44,8 @@ TEST_F(ECSTest, createGameObject) {
}
TEST_F(ECSTest, deleteAllGameObjects) {
- GameObject obj0 = mgr.new_object("body", "person", vec2{0, 0}, 0, 1);
- GameObject obj1 = mgr.new_object("body", "person", vec2{0, 0}, 0, 1);
+ GameObject obj0 = mgr.new_object("body", "person", vec2 {0, 0}, 0, 1);
+ GameObject obj1 = mgr.new_object("body", "person", vec2 {0, 0}, 0, 1);
mgr.delete_all_components();
@@ -55,7 +55,7 @@ TEST_F(ECSTest, deleteAllGameObjects) {
EXPECT_EQ(metadata.size(), 0);
EXPECT_EQ(transform.size(), 0);
- GameObject obj2 = mgr.new_object("body2", "person2", vec2{1, 0}, 5, 1);
+ GameObject obj2 = mgr.new_object("body2", "person2", vec2 {1, 0}, 5, 1);
metadata = mgr.get_components_by_type<Metadata>();
transform = mgr.get_components_by_type<Transform>();
@@ -77,8 +77,8 @@ TEST_F(ECSTest, deleteAllGameObjects) {
}
TEST_F(ECSTest, deleteGameObject) {
- GameObject obj0 = mgr.new_object("body", "person", vec2{0, 0}, 0, 1);
- GameObject obj1 = mgr.new_object("body", "person", vec2{0, 0}, 0, 1);
+ GameObject obj0 = mgr.new_object("body", "person", vec2 {0, 0}, 0, 1);
+ GameObject obj1 = mgr.new_object("body", "person", vec2 {0, 0}, 0, 1);
mgr.delete_all_components_of_id(0);
@@ -103,7 +103,7 @@ TEST_F(ECSTest, deleteGameObject) {
TEST_F(ECSTest, manyGameObjects) {
for (int i = 0; i < 5000; i++) {
- GameObject obj = mgr.new_object("body", "person", vec2{0, 0}, 0, i);
+ GameObject obj = mgr.new_object("body", "person", vec2 {0, 0}, 0, i);
}
vector<reference_wrapper<Metadata>> metadata = mgr.get_components_by_type<Metadata>();
@@ -135,7 +135,7 @@ TEST_F(ECSTest, manyGameObjects) {
for (int i = 0; i < 10000 - 5000; i++) {
string tag = "person" + to_string(i);
- GameObject obj = mgr.new_object("body", tag, vec2{0, 0}, i, 0);
+ GameObject obj = mgr.new_object("body", tag, vec2 {0, 0}, i, 0);
}
metadata = mgr.get_components_by_type<Metadata>();
@@ -168,7 +168,7 @@ TEST_F(ECSTest, manyGameObjects) {
for (int i = 0; i < 10000; i++) {
string name = "body" + to_string(i);
- GameObject obj = mgr.new_object(name, "person", vec2{0, 0}, 0, 0);
+ GameObject obj = mgr.new_object(name, "person", vec2 {0, 0}, 0, 0);
}
metadata = mgr.get_components_by_type<Metadata>();
@@ -193,8 +193,8 @@ TEST_F(ECSTest, manyGameObjects) {
}
TEST_F(ECSTest, getComponentsByID) {
- GameObject obj0 = mgr.new_object("body", "person", vec2{0, 0}, 0, 1);
- GameObject obj1 = mgr.new_object("body", "person", vec2{0, 0}, 0, 1);
+ GameObject obj0 = mgr.new_object("body", "person", vec2 {0, 0}, 0, 1);
+ GameObject obj1 = mgr.new_object("body", "person", vec2 {0, 0}, 0, 1);
vector<reference_wrapper<Metadata>> metadata = mgr.get_components_by_id<Metadata>(0);
vector<reference_wrapper<Transform>> transform = mgr.get_components_by_id<Transform>(1);
@@ -217,19 +217,21 @@ TEST_F(ECSTest, getComponentsByID) {
TEST_F(ECSTest, tooMuchComponents) {
try {
- GameObject obj0 = mgr.new_object("body", "person", vec2{0, 0}, 0, 1);
- obj0.add_component<Transform>(vec2{10, 10}, 0, 1);
+ GameObject obj0 = mgr.new_object("body", "person", vec2 {0, 0}, 0, 1);
+ obj0.add_component<Transform>(vec2 {10, 10}, 0, 1);
} catch (const exception & e) {
- EXPECT_EQ(e.what(),
- string("Exceeded maximum number of instances for this component type"));
+ EXPECT_EQ(
+ e.what(), string("Exceeded maximum number of instances for this component type")
+ );
}
try {
- GameObject obj1 = mgr.new_object("body", "person", vec2{0, 0}, 0, 1);
+ GameObject obj1 = mgr.new_object("body", "person", vec2 {0, 0}, 0, 1);
obj1.add_component<Metadata>("body", "person");
} catch (const exception & e) {
- EXPECT_EQ(e.what(),
- string("Exceeded maximum number of instances for this component type"));
+ EXPECT_EQ(
+ e.what(), string("Exceeded maximum number of instances for this component type")
+ );
}
vector<reference_wrapper<Metadata>> metadata = mgr.get_components_by_type<Metadata>();
@@ -241,11 +243,11 @@ TEST_F(ECSTest, tooMuchComponents) {
TEST_F(ECSTest, partentChild) {
{
- GameObject body = mgr.new_object("body", "person", vec2{0, 0}, 0, 1);
- GameObject right_leg = mgr.new_object("rightLeg", "person", vec2{1, 1}, 0, 1);
- GameObject left_leg = mgr.new_object("leftLeg", "person", vec2{1, 1}, 0, 1);
- GameObject right_foot = mgr.new_object("rightFoot", "person", vec2{2, 2}, 0, 1);
- GameObject left_foot = mgr.new_object("leftFoot", "person", vec2{2, 2}, 0, 1);
+ GameObject body = mgr.new_object("body", "person", vec2 {0, 0}, 0, 1);
+ GameObject right_leg = mgr.new_object("rightLeg", "person", vec2 {1, 1}, 0, 1);
+ GameObject left_leg = mgr.new_object("leftLeg", "person", vec2 {1, 1}, 0, 1);
+ GameObject right_foot = mgr.new_object("rightFoot", "person", vec2 {2, 2}, 0, 1);
+ GameObject left_foot = mgr.new_object("leftFoot", "person", vec2 {2, 2}, 0, 1);
// Set the parent of each GameObject
right_foot.set_parent(right_leg);
@@ -290,10 +292,10 @@ TEST_F(ECSTest, partentChild) {
}
TEST_F(ECSTest, persistent) {
- GameObject obj0 = mgr.new_object("obj0", "obj0", vec2{0, 0}, 0, 1);
- GameObject obj1 = mgr.new_object("obj1", "obj1", vec2{0, 0}, 0, 1);
+ GameObject obj0 = mgr.new_object("obj0", "obj0", vec2 {0, 0}, 0, 1);
+ GameObject obj1 = mgr.new_object("obj1", "obj1", vec2 {0, 0}, 0, 1);
obj1.set_persistent();
- GameObject obj2 = mgr.new_object("obj2", "obj2", vec2{0, 0}, 0, 1);
+ GameObject obj2 = mgr.new_object("obj2", "obj2", vec2 {0, 0}, 0, 1);
vector<reference_wrapper<Metadata>> metadata = mgr.get_components_by_type<Metadata>();
vector<reference_wrapper<Transform>> transform = mgr.get_components_by_type<Transform>();
@@ -329,8 +331,8 @@ TEST_F(ECSTest, persistent) {
EXPECT_EQ(transform[0].get().position.x, 0);
EXPECT_EQ(transform[0].get().position.y, 0);
- GameObject obj3 = mgr.new_object("obj3", "obj3", vec2{0, 0}, 0, 5);
- GameObject obj4 = mgr.new_object("obj4", "obj4", vec2{0, 0}, 0, 5);
+ GameObject obj3 = mgr.new_object("obj3", "obj3", vec2 {0, 0}, 0, 5);
+ GameObject obj4 = mgr.new_object("obj4", "obj4", vec2 {0, 0}, 0, 5);
metadata = mgr.get_components_by_type<Metadata>();
transform = mgr.get_components_by_type<Transform>();
@@ -358,10 +360,10 @@ TEST_F(ECSTest, persistent) {
}
TEST_F(ECSTest, resetPersistent) {
- GameObject obj0 = mgr.new_object("obj0", "obj0", vec2{0, 0}, 0, 1);
- GameObject obj1 = mgr.new_object("obj1", "obj1", vec2{0, 0}, 0, 1);
+ GameObject obj0 = mgr.new_object("obj0", "obj0", vec2 {0, 0}, 0, 1);
+ GameObject obj1 = mgr.new_object("obj1", "obj1", vec2 {0, 0}, 0, 1);
obj1.set_persistent();
- GameObject obj2 = mgr.new_object("obj2", "obj2", vec2{0, 0}, 0, 1);
+ GameObject obj2 = mgr.new_object("obj2", "obj2", vec2 {0, 0}, 0, 1);
vector<reference_wrapper<Metadata>> metadata = mgr.get_components_by_type<Metadata>();
vector<reference_wrapper<Transform>> transform = mgr.get_components_by_type<Transform>();
@@ -466,3 +468,17 @@ TEST_F(ECSTest, ComponentsByTag) {
EXPECT_EQ(objects.size(), 3);
}
}
+
+TEST_F(ECSTest, Snapshot) {
+ GameObject foo = mgr.new_object("foo");
+
+ foo.transform.position = {1, 1};
+
+ ComponentManager::Snapshot snapshot = mgr.save();
+
+ foo.transform.position = {0, 0};
+
+ mgr.restore(snapshot);
+
+ EXPECT_EQ(foo.transform.position, (vec2 {1, 1}));
+}
diff --git a/src/test/EventTest.cpp b/src/test/EventTest.cpp
index 82272b5..6105679 100644
--- a/src/test/EventTest.cpp
+++ b/src/test/EventTest.cpp
@@ -10,7 +10,7 @@ using namespace crepe;
class EventManagerTest : public ::testing::Test {
protected:
Mediator mediator;
- EventManager event_mgr{mediator};
+ EventManager event_mgr {mediator};
void SetUp() override {
// Clear any existing subscriptions or events before each test
event_mgr.clear();
@@ -30,33 +30,34 @@ TEST_F(EventManagerTest, EventSubscription) {
// Verify subscription (not directly verifiable; test by triggering event)
event_mgr.trigger_event<KeyPressEvent>(
- KeyPressEvent{
+ KeyPressEvent {
.repeat = true,
.key = Keycode::A,
},
- 1);
+ 1
+ );
event_mgr.trigger_event<KeyPressEvent>(
- KeyPressEvent{
+ KeyPressEvent {
.repeat = true,
.key = Keycode::A,
},
- EventManager::CHANNEL_ALL);
+ EventManager::CHANNEL_ALL
+ );
}
TEST_F(EventManagerTest, EventManagerTest_trigger_all_channels) {
bool triggered = false;
EventHandler<MouseClickEvent> mouse_handler = [&](const MouseClickEvent & e) {
triggered = true;
- EXPECT_EQ(e.mouse_x, 100);
- EXPECT_EQ(e.mouse_y, 200);
+ EXPECT_EQ(e.mouse_pos.x, 100);
+ EXPECT_EQ(e.mouse_pos.y, 200);
EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);
return false;
};
event_mgr.subscribe<MouseClickEvent>(mouse_handler, EventManager::CHANNEL_ALL);
- MouseClickEvent click_event{
- .mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE};
+ MouseClickEvent click_event {.mouse_pos = {100, 200}, .button = MouseButton::LEFT_MOUSE};
event_mgr.trigger_event<MouseClickEvent>(click_event, EventManager::CHANNEL_ALL);
EXPECT_TRUE(triggered);
@@ -66,15 +67,14 @@ TEST_F(EventManagerTest, EventManagerTest_trigger_one_channel) {
int test_channel = 1;
EventHandler<MouseClickEvent> mouse_handler = [&](const MouseClickEvent & e) {
triggered = true;
- EXPECT_EQ(e.mouse_x, 100);
- EXPECT_EQ(e.mouse_y, 200);
+ EXPECT_EQ(e.mouse_pos.x, 100);
+ EXPECT_EQ(e.mouse_pos.y, 200);
EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);
return false;
};
event_mgr.subscribe<MouseClickEvent>(mouse_handler, test_channel);
- MouseClickEvent click_event{
- .mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE};
+ MouseClickEvent click_event {.mouse_pos = {100, 200}, .button = MouseButton::LEFT_MOUSE};
event_mgr.trigger_event<MouseClickEvent>(click_event, EventManager::CHANNEL_ALL);
EXPECT_FALSE(triggered);
@@ -90,23 +90,22 @@ TEST_F(EventManagerTest, EventManagerTest_callback_propagation) {
// Handlers
EventHandler<MouseClickEvent> mouse_handler_true = [&](const MouseClickEvent & e) {
triggered_true = true;
- EXPECT_EQ(e.mouse_x, 100);
- EXPECT_EQ(e.mouse_y, 200);
+ EXPECT_EQ(e.mouse_pos.x, 100);
+ EXPECT_EQ(e.mouse_pos.y, 200);
EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);
return true; // Stops propagation
};
EventHandler<MouseClickEvent> mouse_handler_false = [&](const MouseClickEvent & e) {
triggered_false = true;
- EXPECT_EQ(e.mouse_x, 100);
- EXPECT_EQ(e.mouse_y, 200);
+ EXPECT_EQ(e.mouse_pos.x, 100);
+ EXPECT_EQ(e.mouse_pos.y, 200);
EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);
return false; // Allows propagation
};
// Test event
- MouseClickEvent click_event{
- .mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE};
+ MouseClickEvent click_event {.mouse_pos = {100, 200}, .button = MouseButton::LEFT_MOUSE};
event_mgr.subscribe<MouseClickEvent>(mouse_handler_true, EventManager::CHANNEL_ALL);
event_mgr.subscribe<MouseClickEvent>(mouse_handler_false, EventManager::CHANNEL_ALL);
@@ -138,15 +137,15 @@ TEST_F(EventManagerTest, EventManagerTest_queue_dispatch) {
int test_channel = 1;
EventHandler<MouseClickEvent> mouse_handler1 = [&](const MouseClickEvent & e) {
triggered1 = true;
- EXPECT_EQ(e.mouse_x, 100);
- EXPECT_EQ(e.mouse_y, 200);
+ EXPECT_EQ(e.mouse_pos.x, 100);
+ EXPECT_EQ(e.mouse_pos.y, 200);
EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);
return false; // Allows propagation
};
EventHandler<MouseClickEvent> mouse_handler2 = [&](const MouseClickEvent & e) {
triggered2 = true;
- EXPECT_EQ(e.mouse_x, 100);
- EXPECT_EQ(e.mouse_y, 200);
+ EXPECT_EQ(e.mouse_pos.x, 100);
+ EXPECT_EQ(e.mouse_pos.y, 200);
EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);
return false; // Allows propagation
};
@@ -154,10 +153,12 @@ TEST_F(EventManagerTest, EventManagerTest_queue_dispatch) {
event_mgr.subscribe<MouseClickEvent>(mouse_handler2, test_channel);
event_mgr.queue_event<MouseClickEvent>(
- MouseClickEvent{.mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE});
+ MouseClickEvent {.mouse_pos = {100, 200}, .button = MouseButton::LEFT_MOUSE}
+ );
event_mgr.queue_event<MouseClickEvent>(
- MouseClickEvent{.mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE},
- test_channel);
+ MouseClickEvent {.mouse_pos = {100, 200}, .button = MouseButton::LEFT_MOUSE},
+ test_channel
+ );
event_mgr.dispatch_events();
EXPECT_TRUE(triggered1);
EXPECT_TRUE(triggered2);
@@ -172,16 +173,16 @@ TEST_F(EventManagerTest, EventManagerTest_unsubscribe) {
// Define EventHandlers
EventHandler<MouseClickEvent> mouse_handler1 = [&](const MouseClickEvent & e) {
triggered1 = true;
- EXPECT_EQ(e.mouse_x, 100);
- EXPECT_EQ(e.mouse_y, 200);
+ EXPECT_EQ(e.mouse_pos.x, 100);
+ EXPECT_EQ(e.mouse_pos.y, 200);
EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);
return false; // Allows propagation
};
EventHandler<MouseClickEvent> mouse_handler2 = [&](const MouseClickEvent & e) {
triggered2 = true;
- EXPECT_EQ(e.mouse_x, 100);
- EXPECT_EQ(e.mouse_y, 200);
+ EXPECT_EQ(e.mouse_pos.x, 100);
+ EXPECT_EQ(e.mouse_pos.y, 200);
EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);
return false; // Allows propagation
};
@@ -191,7 +192,8 @@ TEST_F(EventManagerTest, EventManagerTest_unsubscribe) {
// Queue events
event_mgr.queue_event<MouseClickEvent>(
- MouseClickEvent{.mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE});
+ MouseClickEvent {.mouse_pos = {100, 200}, .button = MouseButton::LEFT_MOUSE}
+ );
// Dispatch events - both handlers should be triggered
event_mgr.dispatch_events();
@@ -207,7 +209,8 @@ TEST_F(EventManagerTest, EventManagerTest_unsubscribe) {
// Queue the same event again
event_mgr.queue_event<MouseClickEvent>(
- MouseClickEvent{.mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE});
+ MouseClickEvent {.mouse_pos = {100, 200}, .button = MouseButton::LEFT_MOUSE}
+ );
// Dispatch events - only handler 2 should be triggered, handler 1 should NOT
event_mgr.dispatch_events();
@@ -222,7 +225,8 @@ TEST_F(EventManagerTest, EventManagerTest_unsubscribe) {
// Queue the event again
event_mgr.queue_event<MouseClickEvent>(
- MouseClickEvent{.mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE});
+ MouseClickEvent {.mouse_pos = {100, 200}, .button = MouseButton::LEFT_MOUSE}
+ );
// Dispatch events - no handler should be triggered
event_mgr.dispatch_events();
diff --git a/src/test/InputTest.cpp b/src/test/InputTest.cpp
index 8b40cea..9a541a0 100644
--- a/src/test/InputTest.cpp
+++ b/src/test/InputTest.cpp
@@ -1,7 +1,10 @@
-#include "system/RenderSystem.h"
#include <gtest/gtest.h>
+
+#include <crepe/manager/ResourceManager.h>
+#include <crepe/system/RenderSystem.h>
#define protected public
#define private public
+
#include "api/KeyCodes.h"
#include "manager/ComponentManager.h"
#include "manager/EventManager.h"
@@ -15,6 +18,7 @@
#include <crepe/api/Metadata.h>
#include <crepe/api/Transform.h>
#include <crepe/api/Vector2.h>
+#include <crepe/facade/SDLContext.h>
#include <gmock/gmock.h>
using namespace std;
@@ -24,26 +28,29 @@ using namespace crepe;
class InputTest : public ::testing::Test {
public:
Mediator mediator;
- ComponentManager mgr{mediator};
- SDLContext sdl_context{mediator};
+ ComponentManager mgr {mediator};
+ SDLContext sdl_context {mediator};
- InputSystem input_system{mediator};
- RenderSystem render{mediator};
- EventManager event_manager{mediator};
+ InputSystem input_system {mediator};
+ ResourceManager resman {mediator};
+ RenderSystem render {mediator};
+ EventManager event_manager {mediator};
//GameObject camera;
+ vec2 offset = {100, 200};
protected:
void SetUp() override {
- GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1);
- auto & camera
- = obj.add_component<Camera>(ivec2{500, 500}, vec2{500, 500},
- Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f});
- render.update();
+ GameObject obj = mgr.new_object("camera", "camera", offset, 0, 1);
+ auto & camera = obj.add_component<Camera>(
+ ivec2 {500, 500}, vec2 {500, 500},
+ Camera::Data {.bg_color = Color::WHITE, .zoom = 1.0f}
+ );
+ render.frame_update();
//mediator.event_manager = event_manager;
//mediator.component_manager = mgr;
//event_manager.clear();
}
-
+ void TearDown() override {}
void simulate_mouse_click(int mouse_x, int mouse_y, Uint8 mouse_button) {
SDL_Event event;
@@ -70,8 +77,7 @@ TEST_F(InputTest, MouseDown) {
EventHandler<MousePressEvent> on_mouse_down = [&](const MousePressEvent & event) {
mouse_triggered = true;
//middle of the screen = 0,0
- EXPECT_EQ(event.mouse_x, 0);
- EXPECT_EQ(event.mouse_y, 0);
+ EXPECT_EQ(event.mouse_pos, offset);
EXPECT_EQ(event.button, MouseButton::LEFT_MOUSE);
return false;
};
@@ -86,7 +92,7 @@ TEST_F(InputTest, MouseDown) {
event.button.button = SDL_BUTTON_LEFT;
SDL_PushEvent(&event);
- input_system.update();
+ input_system.fixed_update();
event_manager.dispatch_events();
EXPECT_TRUE(mouse_triggered);
}
@@ -95,8 +101,7 @@ TEST_F(InputTest, MouseUp) {
bool function_triggered = false;
EventHandler<MouseReleaseEvent> on_mouse_release = [&](const MouseReleaseEvent & e) {
function_triggered = true;
- EXPECT_EQ(e.mouse_x, 0);
- EXPECT_EQ(e.mouse_y, 0);
+ EXPECT_EQ(e.mouse_pos, offset);
EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);
return false;
};
@@ -110,7 +115,7 @@ TEST_F(InputTest, MouseUp) {
event.button.button = SDL_BUTTON_LEFT;
SDL_PushEvent(&event);
- input_system.update();
+ input_system.fixed_update();
event_manager.dispatch_events();
EXPECT_TRUE(function_triggered);
}
@@ -119,10 +124,9 @@ TEST_F(InputTest, MouseMove) {
bool function_triggered = false;
EventHandler<MouseMoveEvent> on_mouse_move = [&](const MouseMoveEvent & e) {
function_triggered = true;
- EXPECT_EQ(e.mouse_x, 0);
- EXPECT_EQ(e.mouse_y, 0);
- EXPECT_EQ(e.delta_x, 10);
- EXPECT_EQ(e.delta_y, 10);
+ EXPECT_EQ(e.mouse_pos, offset);
+ EXPECT_EQ(e.mouse_delta.x, 10);
+ EXPECT_EQ(e.mouse_delta.y, 10);
return false;
};
event_manager.subscribe<MouseMoveEvent>(on_mouse_move);
@@ -136,7 +140,7 @@ TEST_F(InputTest, MouseMove) {
event.motion.yrel = 10;
SDL_PushEvent(&event);
- input_system.update();
+ input_system.fixed_update();
event_manager.dispatch_events();
EXPECT_TRUE(function_triggered);
}
@@ -162,7 +166,7 @@ TEST_F(InputTest, KeyDown) {
test_event.key.repeat = 1; // Set repeat flag
SDL_PushEvent(&test_event);
- input_system.update(); // Process the event
+ input_system.fixed_update(); // Process the event
event_manager.dispatch_events(); // Dispatch events to handlers
EXPECT_TRUE(function_triggered); // Check if the handler was triggered
@@ -183,7 +187,7 @@ TEST_F(InputTest, KeyUp) {
event.key.keysym.scancode = SDL_SCANCODE_B;
SDL_PushEvent(&event);
- input_system.update();
+ input_system.fixed_update();
event_manager.dispatch_events();
EXPECT_TRUE(function_triggered);
}
@@ -193,65 +197,99 @@ TEST_F(InputTest, MouseClick) {
EventHandler<MouseClickEvent> on_mouse_click = [&](const MouseClickEvent & event) {
on_click_triggered = true;
EXPECT_EQ(event.button, MouseButton::LEFT_MOUSE);
- EXPECT_EQ(event.mouse_x, 0);
- EXPECT_EQ(event.mouse_y, 0);
+ EXPECT_EQ(event.mouse_pos, offset);
return false;
};
event_manager.subscribe<MouseClickEvent>(on_mouse_click);
this->simulate_mouse_click(250, 250, SDL_BUTTON_LEFT);
- input_system.update();
+ input_system.fixed_update();
event_manager.dispatch_events();
EXPECT_TRUE(on_click_triggered);
}
TEST_F(InputTest, testButtonClick) {
- GameObject button_obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1);
+ GameObject button_obj = mgr.new_object("body", "person", vec2 {0, 0}, 0, 1);
bool button_clicked = false;
- std::function<void()> on_click = [&]() { button_clicked = true; };
- auto & button
- = button_obj.add_component<Button>(vec2{100, 100}, vec2{0, 0}, on_click, false);
+ event_manager.subscribe<ButtonPressEvent>([&](const ButtonPressEvent & event) {
+ button_clicked = true;
+ EXPECT_EQ(event.metadata.game_object_id, button_obj.id);
+ return false;
+ });
+ auto & button = button_obj.add_component<Button>(vec2 {100, 100}, vec2 {0, 0});
bool hover = false;
button.active = true;
-
- button.is_pressed = false;
- button.is_toggle = false;
this->simulate_mouse_click(999, 999, SDL_BUTTON_LEFT);
- input_system.update();
+ input_system.fixed_update();
event_manager.dispatch_events();
EXPECT_FALSE(button_clicked);
this->simulate_mouse_click(250, 250, SDL_BUTTON_LEFT);
- input_system.update();
+ input_system.fixed_update();
event_manager.dispatch_events();
EXPECT_TRUE(button_clicked);
}
-
-TEST_F(InputTest, testButtonHover) {
- GameObject button_obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1);
+TEST_F(InputTest, buttonPositionCamera) {
+ GameObject button_obj = mgr.new_object("body", "person", vec2 {50, 50}, 0, 1);
bool button_clicked = false;
- std::function<void()> on_click = [&]() { button_clicked = true; };
- auto & button
- = button_obj.add_component<Button>(vec2{100, 100}, vec2{0, 0}, on_click, false);
- button.active = true;
- button.is_pressed = false;
- button.is_toggle = false;
+ event_manager.subscribe<ButtonPressEvent>([&](const ButtonPressEvent & event) {
+ button_clicked = true;
+ EXPECT_EQ(event.metadata.game_object_id, button_obj.id);
+ return false;
+ });
+ auto & button = button_obj.add_component<Button>(vec2 {10, 10}, vec2 {0, 0});
- // Mouse not on button
- SDL_Event event;
- SDL_zero(event);
- event.type = SDL_MOUSEMOTION;
- event.motion.x = 700;
- event.motion.y = 700;
- event.motion.xrel = 10;
- event.motion.yrel = 10;
- SDL_PushEvent(&event);
+ button.world_space = false;
+ bool hover = false;
+ button.active = true;
+ this->simulate_mouse_click(999, 999, SDL_BUTTON_LEFT);
+ input_system.fixed_update();
+ event_manager.dispatch_events();
+ EXPECT_FALSE(button_clicked);
- input_system.update();
+ this->simulate_mouse_click(300, 300, SDL_BUTTON_LEFT);
+ input_system.fixed_update();
event_manager.dispatch_events();
- EXPECT_FALSE(button.hover);
+ EXPECT_TRUE(button_clicked);
+}
+TEST_F(InputTest, buttonPositionWorld) {
+ GameObject button_obj = mgr.new_object("body", "person", vec2 {50, 50}, 0, 1);
+ bool button_clicked = false;
+ event_manager.subscribe<ButtonPressEvent>([&](const ButtonPressEvent & event) {
+ button_clicked = true;
+ EXPECT_EQ(event.metadata.game_object_id, button_obj.id);
+ return false;
+ });
+ auto & button = button_obj.add_component<Button>(vec2 {10, 10}, vec2 {0, 0});
+ button.world_space = true;
+ bool hover = false;
+ button.active = true;
+ this->simulate_mouse_click(999, 999, SDL_BUTTON_LEFT);
+ input_system.fixed_update();
+ event_manager.dispatch_events();
+ EXPECT_FALSE(button_clicked);
+ this->simulate_mouse_click(300, 300, SDL_BUTTON_LEFT);
+ input_system.fixed_update();
+ event_manager.dispatch_events();
+ EXPECT_FALSE(button_clicked);
+}
+TEST_F(InputTest, testButtonHover) {
+ GameObject button_obj = mgr.new_object("body", "person", vec2 {0, 0}, 0, 1);
+ bool button_hover = false;
+ event_manager.subscribe<ButtonEnterEvent>([&](const ButtonEnterEvent & event) {
+ button_hover = true;
+ EXPECT_EQ(event.metadata.game_object_id, button_obj.id);
+ return false;
+ });
+ event_manager.subscribe<ButtonExitEvent>([&](const ButtonExitEvent & event) {
+ button_hover = false;
+ EXPECT_EQ(event.metadata.game_object_id, button_obj.id);
+ return false;
+ });
+ auto & button = button_obj.add_component<Button>(vec2 {100, 100}, vec2 {0, 0});
+ button.active = true;
// Mouse on button
SDL_Event hover_event;
SDL_zero(hover_event);
@@ -262,7 +300,22 @@ TEST_F(InputTest, testButtonHover) {
hover_event.motion.yrel = 10;
SDL_PushEvent(&hover_event);
- input_system.update();
+ input_system.fixed_update();
event_manager.dispatch_events();
EXPECT_TRUE(button.hover);
+ EXPECT_TRUE(button_hover);
+ // Mouse not on button
+ SDL_Event event;
+ SDL_zero(event);
+ event.type = SDL_MOUSEMOTION;
+ event.motion.x = 500;
+ event.motion.y = 500;
+ event.motion.xrel = 10;
+ event.motion.yrel = 10;
+ SDL_PushEvent(&event);
+
+ input_system.fixed_update();
+ event_manager.dispatch_events();
+ EXPECT_FALSE(button.hover);
+ EXPECT_FALSE(button_hover);
}
diff --git a/src/test/LoopManagerTest.cpp b/src/test/LoopManagerTest.cpp
index df132ae..302d96c 100644
--- a/src/test/LoopManagerTest.cpp
+++ b/src/test/LoopManagerTest.cpp
@@ -4,7 +4,7 @@
#include <thread>
#define private public
#define protected public
-#include <crepe/api/LoopManager.h>
+#include <crepe/api/Engine.h>
#include <crepe/manager/EventManager.h>
#include <crepe/manager/LoopTimerManager.h>
using namespace std::chrono;
@@ -12,7 +12,7 @@ using namespace crepe;
class DISABLED_LoopManagerTest : public ::testing::Test {
protected:
- class TestGameLoop : public crepe::LoopManager {
+ class TestGameLoop : public crepe::Engine {
public:
MOCK_METHOD(void, fixed_update, (), (override));
MOCK_METHOD(void, frame_update, (), (override));
@@ -72,7 +72,7 @@ TEST_F(DISABLED_LoopManagerTest, ShutDown) {
// Start the loop in a separate thread
std::thread loop_thread([&]() { test_loop.start(); });
std::this_thread::sleep_for(std::chrono::milliseconds(1));
- test_loop.event_manager.trigger_event<ShutDownEvent>(ShutDownEvent{});
+ test_loop.event_manager.trigger_event<ShutDownEvent>(ShutDownEvent {});
// Wait for the loop thread to finish
loop_thread.join();
}
diff --git a/src/test/LoopTimerTest.cpp b/src/test/LoopTimerTest.cpp
index 7bd6305..52e412e 100644
--- a/src/test/LoopTimerTest.cpp
+++ b/src/test/LoopTimerTest.cpp
@@ -14,7 +14,7 @@ using namespace crepe;
class LoopTimerTest : public ::testing::Test {
protected:
Mediator mediator;
- LoopTimerManager loop_timer{mediator};
+ LoopTimerManager loop_timer {mediator};
void SetUp() override { loop_timer.start(); }
};
diff --git a/src/test/ParticleTest.cpp b/src/test/ParticleTest.cpp
index 9112a3f..eee7a73 100644
--- a/src/test/ParticleTest.cpp
+++ b/src/test/ParticleTest.cpp
@@ -1,15 +1,18 @@
#include "api/Asset.h"
-#include <crepe/Particle.h>
#include <crepe/api/Config.h>
#include <crepe/api/GameObject.h>
-#include <crepe/api/ParticleEmitter.h>
#include <crepe/api/Rigidbody.h>
#include <crepe/api/Sprite.h>
#include <crepe/api/Transform.h>
#include <crepe/manager/ComponentManager.h>
-#include <crepe/system/ParticleSystem.h>
+#include <crepe/manager/LoopTimerManager.h>
#include <gtest/gtest.h>
#include <math.h>
+#define protected public
+#define private public
+#include <crepe/Particle.h>
+#include <crepe/api/ParticleEmitter.h>
+#include <crepe/system/ParticleSystem.h>
using namespace std;
using namespace std::chrono_literals;
@@ -19,44 +22,49 @@ class ParticlesTest : public ::testing::Test {
Mediator m;
public:
- ComponentManager component_manager{m};
- ParticleSystem particle_system{m};
+ ComponentManager component_manager {m};
+ ParticleSystem particle_system {m};
+ LoopTimerManager loop_timer {m};
void SetUp() override {
ComponentManager & mgr = this->component_manager;
std::vector<std::reference_wrapper<Transform>> transforms
= mgr.get_components_by_id<Transform>(0);
if (transforms.empty()) {
- GameObject game_object = mgr.new_object("", "", vec2{0, 0}, 0, 0);
+ GameObject game_object = mgr.new_object("", "", vec2 {0, 0}, 0, 0);
Color color(0, 0, 0, 0);
auto s1 = Asset("asset/texture/img.png");
Sprite & test_sprite = game_object.add_component<Sprite>(
- s1, Sprite::Data{
- .color = color,
- .flip = Sprite::FlipSettings{true, true},
- .size = {10, 10},
- });
+ s1,
+ Sprite::Data {
+ .color = color,
+ .flip = Sprite::FlipSettings {true, true},
+ .size = {10, 10},
+ }
+ );
- game_object.add_component<ParticleEmitter>(ParticleEmitter::Data{
- .position = {0, 0},
- .max_particles = 100,
- .emission_rate = 0,
- .min_speed = 0,
- .max_speed = 0,
- .min_angle = 0,
- .max_angle = 0,
- .begin_lifespan = 0,
- .end_lifespan = 0,
- .force_over_time = vec2{0, 0},
- .boundary{
- .width = 0,
- .height = 0,
- .offset = vec2{0, 0},
- .reset_on_exit = false,
- },
- .sprite = test_sprite,
- });
+ game_object.add_component<ParticleEmitter>(
+ test_sprite,
+ ParticleEmitter::Data {
+ .offset = {0, 0},
+ .max_particles = 100,
+ .emission_rate = 0,
+ .min_speed = 0,
+ .max_speed = 0,
+ .min_angle = 0,
+ .max_angle = 0,
+ .begin_lifespan = 0,
+ .end_lifespan = 0,
+ .force_over_time = vec2 {0, 0},
+ .boundary {
+ .width = 0,
+ .height = 0,
+ .offset = vec2 {0, 0},
+ .reset_on_exit = false,
+ },
+ }
+ );
}
transforms = mgr.get_components_by_id<Transform>(0);
Transform & transform = transforms.front().get();
@@ -66,7 +74,7 @@ public:
std::vector<std::reference_wrapper<ParticleEmitter>> rigidbodies
= mgr.get_components_by_id<ParticleEmitter>(0);
ParticleEmitter & emitter = rigidbodies.front().get();
- emitter.data.position = {0, 0};
+ emitter.data.offset = {0, 0};
emitter.data.emission_rate = 0;
emitter.data.min_speed = 0;
emitter.data.max_speed = 0;
@@ -74,9 +82,9 @@ public:
emitter.data.max_angle = 0;
emitter.data.begin_lifespan = 0;
emitter.data.end_lifespan = 0;
- emitter.data.force_over_time = vec2{0, 0};
- emitter.data.boundary = {0, 0, vec2{0, 0}, false};
- for (auto & particle : emitter.data.particles) {
+ emitter.data.force_over_time = vec2 {0, 0};
+ emitter.data.boundary = {0, 0, vec2 {0, 0}, false};
+ for (auto & particle : emitter.particles) {
particle.active = false;
}
}
@@ -93,21 +101,21 @@ TEST_F(ParticlesTest, spawnParticle) {
emitter.data.max_angle = 0.1;
emitter.data.max_speed = 10;
emitter.data.max_angle = 10;
- particle_system.update();
+ particle_system.fixed_update();
//check if nothing happend
- EXPECT_EQ(emitter.data.particles[0].active, false);
- emitter.data.emission_rate = 1;
+ EXPECT_EQ(emitter.particles[0].active, false);
+ emitter.data.emission_rate = 50;
//check particle spawnes
- particle_system.update();
- EXPECT_EQ(emitter.data.particles[0].active, true);
- particle_system.update();
- EXPECT_EQ(emitter.data.particles[1].active, true);
- particle_system.update();
- EXPECT_EQ(emitter.data.particles[2].active, true);
- particle_system.update();
- EXPECT_EQ(emitter.data.particles[3].active, true);
+ particle_system.fixed_update();
+ EXPECT_EQ(emitter.particles[0].active, true);
+ particle_system.fixed_update();
+ EXPECT_EQ(emitter.particles[1].active, true);
+ particle_system.fixed_update();
+ EXPECT_EQ(emitter.particles[2].active, true);
+ particle_system.fixed_update();
+ EXPECT_EQ(emitter.particles[3].active, true);
- for (auto & particle : emitter.data.particles) {
+ for (auto & particle : emitter.particles) {
// Check velocity range
EXPECT_GE(particle.velocity.x, emitter.data.min_speed);
// Speed should be greater than or equal to min_speed
@@ -133,13 +141,13 @@ TEST_F(ParticlesTest, moveParticleHorizontal) {
emitter.data.end_lifespan = 100;
emitter.data.boundary.height = 100;
emitter.data.boundary.width = 100;
- emitter.data.min_speed = 1;
- emitter.data.max_speed = 1;
+ emitter.data.min_speed = 50;
+ emitter.data.max_speed = 50;
emitter.data.max_angle = 0;
- emitter.data.emission_rate = 1;
+ emitter.data.emission_rate = 50;
for (int a = 1; a < emitter.data.boundary.width / 2; a++) {
- particle_system.update();
- EXPECT_EQ(emitter.data.particles[0].position.x, a);
+ particle_system.fixed_update();
+ EXPECT_EQ(emitter.particles[0].position.x, a);
}
}
@@ -150,14 +158,14 @@ TEST_F(ParticlesTest, moveParticleVertical) {
emitter.data.end_lifespan = 100;
emitter.data.boundary.height = 100;
emitter.data.boundary.width = 100;
- emitter.data.min_speed = 1;
- emitter.data.max_speed = 1;
+ emitter.data.min_speed = 50;
+ emitter.data.max_speed = 50;
emitter.data.min_angle = 90;
emitter.data.max_angle = 90;
- emitter.data.emission_rate = 1;
+ emitter.data.emission_rate = 50;
for (int a = 1; a < emitter.data.boundary.width / 2; a++) {
- particle_system.update();
- EXPECT_EQ(emitter.data.particles[0].position.y, a);
+ particle_system.fixed_update();
+ EXPECT_EQ(emitter.particles[0].position.y, a);
}
}
@@ -175,9 +183,9 @@ TEST_F(ParticlesTest, boundaryParticleReset) {
emitter.data.max_angle = 90;
emitter.data.emission_rate = 1;
for (int a = 0; a < emitter.data.boundary.width / 2 + 1; a++) {
- particle_system.update();
+ particle_system.fixed_update();
}
- EXPECT_EQ(emitter.data.particles[0].active, false);
+ EXPECT_EQ(emitter.particles[0].active, false);
}
TEST_F(ParticlesTest, boundaryParticleStop) {
@@ -194,15 +202,19 @@ TEST_F(ParticlesTest, boundaryParticleStop) {
emitter.data.max_angle = 90;
emitter.data.emission_rate = 1;
for (int a = 0; a < emitter.data.boundary.width / 2 + 1; a++) {
- particle_system.update();
+ particle_system.fixed_update();
}
const double TOLERANCE = 0.01;
- EXPECT_NEAR(emitter.data.particles[0].velocity.x, 0, TOLERANCE);
- EXPECT_NEAR(emitter.data.particles[0].velocity.y, 0, TOLERANCE);
- if (emitter.data.particles[0].velocity.x != 0)
- EXPECT_NEAR(std::abs(emitter.data.particles[0].position.x),
- emitter.data.boundary.height / 2, TOLERANCE);
- if (emitter.data.particles[0].velocity.y != 0)
- EXPECT_NEAR(std::abs(emitter.data.particles[0].position.y),
- emitter.data.boundary.width / 2, TOLERANCE);
+ EXPECT_NEAR(emitter.particles[0].velocity.x, 0, TOLERANCE);
+ EXPECT_NEAR(emitter.particles[0].velocity.y, 0, TOLERANCE);
+ if (emitter.particles[0].velocity.x != 0)
+ EXPECT_NEAR(
+ std::abs(emitter.particles[0].position.x), emitter.data.boundary.height / 2,
+ TOLERANCE
+ );
+ if (emitter.particles[0].velocity.y != 0)
+ EXPECT_NEAR(
+ std::abs(emitter.particles[0].position.y), emitter.data.boundary.width / 2,
+ TOLERANCE
+ );
}
diff --git a/src/test/PhysicsTest.cpp b/src/test/PhysicsTest.cpp
index 3afb3c7..85eb6d5 100644
--- a/src/test/PhysicsTest.cpp
+++ b/src/test/PhysicsTest.cpp
@@ -16,17 +16,17 @@ class PhysicsTest : public ::testing::Test {
Mediator m;
public:
- ComponentManager component_manager{m};
- PhysicsSystem system{m};
- LoopTimerManager loop_timer{m};
+ ComponentManager component_manager {m};
+ PhysicsSystem system {m};
+ LoopTimerManager loop_timer {m};
void SetUp() override {
ComponentManager & mgr = this->component_manager;
vector<reference_wrapper<Transform>> transforms
= mgr.get_components_by_id<Transform>(0);
if (transforms.empty()) {
- auto entity = mgr.new_object("", "", vec2{0, 0}, 0, 0);
- entity.add_component<Rigidbody>(Rigidbody::Data{
+ auto entity = mgr.new_object("", "", vec2 {0, 0}, 0, 0);
+ entity.add_component<Rigidbody>(Rigidbody::Data {
.mass = 1,
.gravity_scale = 1,
.body_type = Rigidbody::BodyType::DYNAMIC,
@@ -57,10 +57,10 @@ TEST_F(PhysicsTest, gravity) {
ASSERT_FALSE(transforms.empty());
EXPECT_EQ(transform.position.y, 0);
- system.update();
+ system.fixed_update();
EXPECT_NEAR(transform.position.y, 0.0004, 0.0001);
- system.update();
+ system.fixed_update();
EXPECT_NEAR(transform.position.y, 0.002, 0.001);
}
@@ -74,14 +74,14 @@ TEST_F(PhysicsTest, max_velocity) {
rigidbody.add_force_linear({100, 100});
rigidbody.add_force_angular(100);
- system.update();
+ system.fixed_update();
EXPECT_NEAR(rigidbody.data.linear_velocity.y, 7.07, 0.01);
EXPECT_NEAR(rigidbody.data.linear_velocity.x, 7.07, 0.01);
EXPECT_EQ(rigidbody.data.angular_velocity, 10);
rigidbody.add_force_linear({-100, -100});
rigidbody.add_force_angular(-100);
- system.update();
+ system.fixed_update();
EXPECT_NEAR(rigidbody.data.linear_velocity.y, -7.07, 0.01);
EXPECT_NEAR(rigidbody.data.linear_velocity.x, -7.07, 0.01);
EXPECT_EQ(rigidbody.data.angular_velocity, -10);
@@ -99,7 +99,7 @@ TEST_F(PhysicsTest, movement) {
rigidbody.add_force_linear({1, 1});
rigidbody.add_force_angular(1);
- system.update();
+ system.fixed_update();
EXPECT_NEAR(transform.position.x, 0.02, 0.001);
EXPECT_NEAR(transform.position.y, 0.02, 0.001);
EXPECT_NEAR(transform.rotation, 0.02, 0.001);
@@ -112,7 +112,7 @@ TEST_F(PhysicsTest, movement) {
rigidbody.data.linear_velocity_coefficient.x = 0.5;
rigidbody.data.linear_velocity_coefficient.y = 0.5;
rigidbody.data.angular_velocity_coefficient = 0.5;
- system.update();
+ system.fixed_update();
EXPECT_NEAR(rigidbody.data.linear_velocity.x, 0.98, 0.01);
EXPECT_NEAR(rigidbody.data.linear_velocity.y, 0.98, 0.01);
EXPECT_NEAR(rigidbody.data.angular_velocity, 0.98, 0.01);
@@ -121,12 +121,12 @@ TEST_F(PhysicsTest, movement) {
rigidbody.data.angular_velocity_coefficient = 0;
rigidbody.data.max_angular_velocity = 1000;
rigidbody.data.angular_velocity = 360;
- system.update();
+ system.fixed_update();
EXPECT_NEAR(transform.rotation, 7.24, 0.01);
rigidbody.data.angular_velocity = -360;
- system.update();
+ system.fixed_update();
EXPECT_NEAR(transform.rotation, 0.04, 0.001);
- system.update();
+ system.fixed_update();
EXPECT_NEAR(transform.rotation, 352.84, 0.01);
}
diff --git a/src/test/Profiling.cpp b/src/test/Profiling.cpp
index 35f52dc..d8bd09d 100644
--- a/src/test/Profiling.cpp
+++ b/src/test/Profiling.cpp
@@ -32,14 +32,15 @@ using namespace testing;
class TestScript : public Script {
bool oncollision(const CollisionEvent & test) {
- Log::logf("Box {} script on_collision()", test.info.this_collider.game_object_id);
+ Log::logf("Box {} script on_collision()", test.info.self.transform.game_object_id);
return true;
}
void init() {
- subscribe<CollisionEvent>(
- [this](const CollisionEvent & ev) -> bool { return this->oncollision(ev); });
+ subscribe<CollisionEvent>([this](const CollisionEvent & ev) -> bool {
+ return this->oncollision(ev);
+ });
}
- void update() {
+ void fixed_update() {
// Retrieve component from the same GameObject this script is on
}
};
@@ -50,22 +51,24 @@ public:
// Minimum amount to let test pass
const int min_gameobject_count = 100;
// Maximum amount to stop test
- const int max_gameobject_count = 150;
+ const int max_gameobject_count = 3000;
// Amount of times a test runs to calculate average
const int average = 5;
// Maximum duration to stop test
const std::chrono::microseconds duration = 16000us;
Mediator m;
- SDLContext sdl_context{m};
- ResourceManager resman{m};
- ComponentManager mgr{m};
+ SDLContext sdl_context {m};
+ ResourceManager resman {m};
+ ComponentManager mgr {m};
// Add system used for profling tests
- CollisionSystem collision_sys{m};
- PhysicsSystem physics_sys{m};
- ParticleSystem particle_sys{m};
- RenderSystem render_sys{m};
- ScriptSystem script_sys{m};
+ EventManager evmgr {m};
+ LoopTimerManager loopmgr {m};
+ CollisionSystem collision_sys {m};
+ PhysicsSystem physics_sys {m};
+ ParticleSystem particle_sys {m};
+ RenderSystem render_sys {m};
+ ScriptSystem script_sys {m};
// Test data
std::map<std::string, std::chrono::microseconds> timings;
@@ -75,16 +78,18 @@ public:
void SetUp() override {
GameObject do_not_use = mgr.new_object("DO_NOT_USE", "", {0, 0});
- do_not_use.add_component<Camera>(ivec2{1080, 720}, vec2{2000, 2000},
- Camera::Data{
- .bg_color = Color::WHITE,
- .zoom = 1.0f,
- });
+ do_not_use.add_component<Camera>(
+ ivec2 {1080, 720}, vec2 {2000, 2000},
+ Camera::Data {
+ .bg_color = Color::WHITE,
+ .zoom = 1.0f,
+ }
+ );
// initialize systems here:
//calls init
- script_sys.update();
+ script_sys.fixed_update();
//creates window
- render_sys.update();
+ render_sys.frame_update();
}
// Helper function to time an update call and store its duration
@@ -102,12 +107,14 @@ public:
// Run and profile all systems, return the total time in milliseconds
std::chrono::microseconds run_all_systems() {
std::chrono::microseconds total_microseconds = 0us;
- total_microseconds += time_function("PhysicsSystem", [&]() { physics_sys.update(); });
total_microseconds
- += time_function("CollisionSystem", [&]() { collision_sys.update(); });
+ += time_function("PhysicsSystem", [&]() { physics_sys.fixed_update(); });
total_microseconds
- += time_function("ParticleSystem", [&]() { particle_sys.update(); });
- total_microseconds += time_function("RenderSystem", [&]() { render_sys.update(); });
+ += time_function("CollisionSystem", [&]() { collision_sys.fixed_update(); });
+ total_microseconds
+ += time_function("ParticleSystem", [&]() { particle_sys.fixed_update(); });
+ total_microseconds
+ += time_function("RenderSystem", [&]() { render_sys.frame_update(); });
return total_microseconds;
}
@@ -164,23 +171,25 @@ TEST_F(DISABLED_ProfilingTest, Profiling_2) {
{
//define gameobject used for testing
GameObject gameobject = mgr.new_object(
- "gameobject", "", {static_cast<float>(game_object_count * 2), 0});
- gameobject.add_component<Rigidbody>(Rigidbody::Data{
+ "gameobject", "", {static_cast<float>(game_object_count * 2), 0}
+ );
+ gameobject.add_component<Rigidbody>(Rigidbody::Data {
.gravity_scale = 0.0,
.body_type = Rigidbody::BodyType::STATIC,
});
- gameobject.add_component<BoxCollider>(vec2{0, 0}, vec2{1, 1});
+ gameobject.add_component<BoxCollider>(vec2 {0, 0}, vec2 {1, 1});
gameobject.add_component<BehaviorScript>().set_script<TestScript>();
Sprite & test_sprite = gameobject.add_component<Sprite>(
- Asset{"asset/texture/square.png"},
- Sprite::Data{
+ Asset {"asset/texture/square.png"},
+ Sprite::Data {
.color = {0, 0, 0, 0},
.flip = {.flip_x = false, .flip_y = false},
.sorting_in_layer = 1,
.order_in_layer = 1,
.size = {.y = 500},
- });
+ }
+ );
}
this->game_object_count++;
@@ -203,36 +212,41 @@ TEST_F(DISABLED_ProfilingTest, Profiling_3) {
{
//define gameobject used for testing
GameObject gameobject = mgr.new_object(
- "gameobject", "", {static_cast<float>(game_object_count * 2), 0});
- gameobject.add_component<Rigidbody>(Rigidbody::Data{
+ "gameobject", "", {static_cast<float>(game_object_count * 2), 0}
+ );
+ gameobject.add_component<Rigidbody>(Rigidbody::Data {
.gravity_scale = 0,
.body_type = Rigidbody::BodyType::STATIC,
});
- gameobject.add_component<BoxCollider>(vec2{0, 0}, vec2{1, 1});
+ gameobject.add_component<BoxCollider>(vec2 {0, 0}, vec2 {1, 1});
gameobject.add_component<BehaviorScript>().set_script<TestScript>();
Sprite & test_sprite = gameobject.add_component<Sprite>(
- Asset{"asset/texture/square.png"},
- Sprite::Data{
+ Asset {"asset/texture/square.png"},
+ Sprite::Data {
.color = {0, 0, 0, 0},
.flip = {.flip_x = false, .flip_y = false},
.sorting_in_layer = 1,
.order_in_layer = 1,
.size = {.y = 500},
- });
- auto & test = gameobject.add_component<ParticleEmitter>(ParticleEmitter::Data{
- .max_particles = 10,
- .emission_rate = 100,
- .end_lifespan = 100000,
- .boundary{
- .width = 1000,
- .height = 1000,
- .offset = vec2{0, 0},
- .reset_on_exit = false,
- },
- .sprite = test_sprite,
- });
+ }
+ );
+ auto & test = gameobject.add_component<ParticleEmitter>(
+ test_sprite,
+ ParticleEmitter::Data {
+ .max_particles = 10,
+ .emission_rate = 100,
+ .end_lifespan = 100000,
+ .boundary {
+ .width = 1000,
+ .height = 1000,
+ .offset = vec2 {0, 0},
+ .reset_on_exit = false,
+ },
+
+ }
+ );
}
- render_sys.update();
+ render_sys.frame_update();
this->game_object_count++;
this->total_time = 0us;
diff --git a/src/test/RenderSystemTest.cpp b/src/test/RenderSystemTest.cpp
index b4519cb..bdd87ee 100644
--- a/src/test/RenderSystemTest.cpp
+++ b/src/test/RenderSystemTest.cpp
@@ -26,10 +26,10 @@ class RenderSystemTest : public Test {
Mediator m;
public:
- ComponentManager mgr{m};
- SDLContext ctx{m};
- ResourceManager resource_manager{m};
- RenderSystem sys{m};
+ ComponentManager mgr {m};
+ SDLContext ctx {m};
+ ResourceManager resource_manager {m};
+ RenderSystem sys {m};
GameObject entity1 = this->mgr.new_object("name");
GameObject entity2 = this->mgr.new_object("name");
GameObject entity3 = this->mgr.new_object("name");
@@ -40,44 +40,52 @@ public:
auto s2 = Asset("asset/texture/img.png");
auto s3 = Asset("asset/texture/img.png");
auto s4 = Asset("asset/texture/img.png");
- auto & sprite1
- = entity1.add_component<Sprite>(s1, Sprite::Data{
- .color = Color(0, 0, 0, 0),
- .flip = Sprite::FlipSettings{false, false},
- .sorting_in_layer = 5,
- .order_in_layer = 5,
- .size = {10, 10},
- });
+ auto & sprite1 = entity1.add_component<Sprite>(
+ s1,
+ Sprite::Data {
+ .color = Color(0, 0, 0, 0),
+ .flip = Sprite::FlipSettings {false, false},
+ .sorting_in_layer = 5,
+ .order_in_layer = 5,
+ .size = {10, 10},
+ }
+ );
EXPECT_EQ(sprite1.data.order_in_layer, 5);
EXPECT_EQ(sprite1.data.sorting_in_layer, 5);
- auto & sprite2
- = entity2.add_component<Sprite>(s2, Sprite::Data{
- .color = Color(0, 0, 0, 0),
- .flip = Sprite::FlipSettings{false, false},
- .sorting_in_layer = 2,
- .order_in_layer = 1,
- });
+ auto & sprite2 = entity2.add_component<Sprite>(
+ s2,
+ Sprite::Data {
+ .color = Color(0, 0, 0, 0),
+ .flip = Sprite::FlipSettings {false, false},
+ .sorting_in_layer = 2,
+ .order_in_layer = 1,
+ }
+ );
EXPECT_EQ(sprite2.data.sorting_in_layer, 2);
EXPECT_EQ(sprite2.data.order_in_layer, 1);
- auto & sprite3
- = entity3.add_component<Sprite>(s3, Sprite::Data{
- .color = Color(0, 0, 0, 0),
- .flip = Sprite::FlipSettings{false, false},
- .sorting_in_layer = 1,
- .order_in_layer = 2,
- });
+ auto & sprite3 = entity3.add_component<Sprite>(
+ s3,
+ Sprite::Data {
+ .color = Color(0, 0, 0, 0),
+ .flip = Sprite::FlipSettings {false, false},
+ .sorting_in_layer = 1,
+ .order_in_layer = 2,
+ }
+ );
EXPECT_EQ(sprite3.data.sorting_in_layer, 1);
EXPECT_EQ(sprite3.data.order_in_layer, 2);
- auto & sprite4
- = entity4.add_component<Sprite>(s4, Sprite::Data{
- .color = Color(0, 0, 0, 0),
- .flip = Sprite::FlipSettings{false, false},
- .sorting_in_layer = 1,
- .order_in_layer = 1,
- });
+ auto & sprite4 = entity4.add_component<Sprite>(
+ s4,
+ Sprite::Data {
+ .color = Color(0, 0, 0, 0),
+ .flip = Sprite::FlipSettings {false, false},
+ .sorting_in_layer = 1,
+ .order_in_layer = 1,
+ }
+ );
EXPECT_EQ(sprite4.data.sorting_in_layer, 1);
EXPECT_EQ(sprite4.data.order_in_layer, 1);
}
@@ -85,7 +93,7 @@ public:
TEST_F(RenderSystemTest, NoCamera) {
// No camera
- EXPECT_ANY_THROW({ this->sys.update(); });
+ EXPECT_ANY_THROW({ this->sys.frame_update(); });
}
TEST_F(RenderSystemTest, make_sprites) {}
@@ -128,8 +136,10 @@ TEST_F(RenderSystemTest, sorting_sprites) {
}
TEST_F(RenderSystemTest, Update) {
- entity1.add_component<Camera>(ivec2{100, 100}, vec2{100, 100},
- Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f});
+ entity1.add_component<Camera>(
+ ivec2 {100, 100}, vec2 {100, 100},
+ Camera::Data {.bg_color = Color::WHITE, .zoom = 1.0f}
+ );
{
vector<reference_wrapper<Sprite>> sprites = this->mgr.get_components_by_type<Sprite>();
ASSERT_EQ(sprites.size(), 4);
@@ -139,7 +149,7 @@ TEST_F(RenderSystemTest, Update) {
EXPECT_EQ(sprites[2].get().game_object_id, 2);
EXPECT_EQ(sprites[3].get().game_object_id, 3);
}
- this->sys.update();
+ this->sys.frame_update();
{
vector<reference_wrapper<Sprite>> sprites = this->mgr.get_components_by_type<Sprite>();
ASSERT_EQ(sprites.size(), 4);
@@ -157,8 +167,10 @@ TEST_F(RenderSystemTest, Camera) {
EXPECT_NE(cameras.size(), 1);
}
{
- entity1.add_component<Camera>(ivec2{100, 100}, vec2{100, 100},
- Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f});
+ entity1.add_component<Camera>(
+ ivec2 {100, 100}, vec2 {100, 100},
+ Camera::Data {.bg_color = Color::WHITE, .zoom = 1.0f}
+ );
auto cameras = this->mgr.get_components_by_type<Camera>();
EXPECT_EQ(cameras.size(), 1);
@@ -167,8 +179,10 @@ TEST_F(RenderSystemTest, Camera) {
//TODO improve with newer version
}
TEST_F(RenderSystemTest, Color) {
- entity1.add_component<Camera>(ivec2{100, 100}, vec2{100, 100},
- Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f});
+ entity1.add_component<Camera>(
+ ivec2 {100, 100}, vec2 {100, 100},
+ Camera::Data {.bg_color = Color::WHITE, .zoom = 1.0f}
+ );
auto & sprite = this->mgr.get_components_by_id<Sprite>(entity1.id).front().get();
//ASSERT_NE(sprite.texture.texture.get(), nullptr);
@@ -178,7 +192,7 @@ TEST_F(RenderSystemTest, Color) {
EXPECT_EQ(sprite.data.color.g, Color::GREEN.g);
EXPECT_EQ(sprite.data.color.b, Color::GREEN.b);
EXPECT_EQ(sprite.data.color.a, Color::GREEN.a);
- this->sys.update();
+ this->sys.frame_update();
EXPECT_EQ(sprite.data.color.r, Color::GREEN.r);
EXPECT_EQ(sprite.data.color.g, Color::GREEN.g);
EXPECT_EQ(sprite.data.color.b, Color::GREEN.b);
diff --git a/src/test/ReplayManagerTest.cpp b/src/test/ReplayManagerTest.cpp
new file mode 100644
index 0000000..b2619eb
--- /dev/null
+++ b/src/test/ReplayManagerTest.cpp
@@ -0,0 +1,38 @@
+#include <gtest/gtest.h>
+
+#include <crepe/api/BehaviorScript.h>
+#include <crepe/api/Scene.h>
+#include <crepe/api/Script.h>
+#include <crepe/manager/ReplayManager.h>
+#include <crepe/system/ReplaySystem.h>
+
+using namespace std;
+using namespace crepe;
+using namespace testing;
+
+class ReplayManagerTest : public Test {
+ Mediator mediator;
+
+public:
+ ComponentManager component_manager {mediator};
+ ReplayManager replay_manager {mediator};
+ ReplaySystem replay_system {mediator};
+
+ GameObject entity = component_manager.new_object("foo");
+ Transform & entity_transform
+ = component_manager.get_components_by_id<Transform>(entity.id).back();
+ Metadata & entity_metadata
+ = component_manager.get_components_by_id<Metadata>(entity.id).back();
+};
+
+TEST_F(ReplayManagerTest, Default) {
+ // replay_manager.record_start();
+
+ // replay_system.fixed_update();
+ // entity_transform.position += {1, 1};
+ // replay_system.fixed_update();
+ // entity_transform.position += {1, 1};
+ // replay_system.fixed_update();
+
+ // recording_t recording = replay_manager.record_end();
+}
diff --git a/src/test/ResourceManagerTest.cpp b/src/test/ResourceManagerTest.cpp
index 965eeab..e5a7fad 100644
--- a/src/test/ResourceManagerTest.cpp
+++ b/src/test/ResourceManagerTest.cpp
@@ -16,14 +16,14 @@ class ResourceManagerTest : public Test {
Mediator mediator;
public:
- ResourceManager resource_manager{mediator};
+ ResourceManager resource_manager {mediator};
class Unrelated : public Resource {
using Resource::Resource;
};
- Asset asset_a{"asset/texture/img.png"};
- Asset asset_b{"asset/texture/ERROR.png"};
+ Asset asset_a {"asset/texture/img.png"};
+ Asset asset_b {"asset/texture/ERROR.png"};
class TestResource : public Resource {
public:
diff --git a/src/test/SaveManagerTest.cpp b/src/test/SaveManagerTest.cpp
index 7609e69..fd53200 100644
--- a/src/test/SaveManagerTest.cpp
+++ b/src/test/SaveManagerTest.cpp
@@ -14,12 +14,12 @@ class SaveManagerTest : public Test {
using SaveManager::SaveManager;
// in-memory database for testing
- DB db{};
+ DB db {};
virtual DB & get_db() override { return this->db; }
};
public:
- TestSaveManager mgr{m};
+ TestSaveManager mgr {m};
};
TEST_F(SaveManagerTest, ReadWrite) {
diff --git a/src/test/SceneManagerTest.cpp b/src/test/SceneManagerTest.cpp
index 480e07a..e58ce36 100644
--- a/src/test/SceneManagerTest.cpp
+++ b/src/test/SceneManagerTest.cpp
@@ -15,9 +15,9 @@ using namespace crepe;
class ConcreteScene1 : public Scene {
public:
void load_scene() {
- GameObject object1 = new_object("scene_1", "tag_scene_1", vec2{0, 0}, 0, 1);
- GameObject object2 = new_object("scene_1", "tag_scene_1", vec2{1, 0}, 0, 1);
- GameObject object3 = new_object("scene_1", "tag_scene_1", vec2{2, 0}, 0, 1);
+ GameObject object1 = new_object("scene_1", "tag_scene_1", vec2 {0, 0}, 0, 1);
+ GameObject object2 = new_object("scene_1", "tag_scene_1", vec2 {1, 0}, 0, 1);
+ GameObject object3 = new_object("scene_1", "tag_scene_1", vec2 {2, 0}, 0, 1);
}
string get_name() const { return "scene1"; }
@@ -26,10 +26,10 @@ public:
class ConcreteScene2 : public Scene {
public:
void load_scene() {
- GameObject object1 = new_object("scene_2", "tag_scene_2", vec2{0, 0}, 0, 1);
- GameObject object2 = new_object("scene_2", "tag_scene_2", vec2{0, 1}, 0, 1);
- GameObject object3 = new_object("scene_2", "tag_scene_2", vec2{0, 2}, 0, 1);
- GameObject object4 = new_object("scene_2", "tag_scene_2", vec2{0, 3}, 0, 1);
+ GameObject object1 = new_object("scene_2", "tag_scene_2", vec2 {0, 0}, 0, 1);
+ GameObject object2 = new_object("scene_2", "tag_scene_2", vec2 {0, 1}, 0, 1);
+ GameObject object3 = new_object("scene_2", "tag_scene_2", vec2 {0, 2}, 0, 1);
+ GameObject object4 = new_object("scene_2", "tag_scene_2", vec2 {0, 3}, 0, 1);
}
string get_name() const { return "scene2"; }
@@ -40,7 +40,7 @@ public:
ConcreteScene3(const string & name) : name(name) {}
void load_scene() {
- GameObject object1 = new_object("scene_3", "tag_scene_3", vec2{0, 0}, 0, 1);
+ GameObject object1 = new_object("scene_3", "tag_scene_3", vec2 {0, 0}, 0, 1);
}
string get_name() const { return name; }
@@ -53,8 +53,8 @@ class SceneManagerTest : public ::testing::Test {
Mediator m;
public:
- ComponentManager component_mgr{m};
- SceneManager scene_mgr{m};
+ ComponentManager component_mgr {m};
+ SceneManager scene_mgr {m};
};
TEST_F(SceneManagerTest, loadScene) {
diff --git a/src/test/ScriptEventTest.cpp b/src/test/ScriptEventTest.cpp
index c1b4028..8b4a72d 100644
--- a/src/test/ScriptEventTest.cpp
+++ b/src/test/ScriptEventTest.cpp
@@ -23,7 +23,7 @@ class ScriptEventTest : public ScriptTest {
public:
EventManager & event_manager = mediator.event_manager;
- class MyEvent : public Event {};
+ struct MyEvent : public Event {};
};
TEST_F(ScriptEventTest, Default) {
@@ -37,7 +37,7 @@ TEST_F(ScriptEventTest, Default) {
return true;
});
- system.update();
+ system.fixed_update();
behaviorscript.active = false;
EXPECT_EQ(0, event_count);
diff --git a/src/test/ScriptSaveManagerTest.cpp b/src/test/ScriptSaveManagerTest.cpp
index 64403c4..e2debae 100644
--- a/src/test/ScriptSaveManagerTest.cpp
+++ b/src/test/ScriptSaveManagerTest.cpp
@@ -19,11 +19,11 @@ public:
using SaveManager::SaveManager;
// in-memory database for testing
- DB db{};
+ DB db {};
virtual DB & get_db() override { return this->db; }
};
- TestSaveManager save_mgr{mediator};
+ TestSaveManager save_mgr {mediator};
};
TEST_F(ScriptSaveManagerTest, GetSaveManager) {
diff --git a/src/test/ScriptSceneTest.cpp b/src/test/ScriptSceneTest.cpp
index 2568049..7d01f14 100644
--- a/src/test/ScriptSceneTest.cpp
+++ b/src/test/ScriptSceneTest.cpp
@@ -13,7 +13,7 @@ using namespace testing;
class ScriptSceneTest : public ScriptTest {
public:
- SceneManager scene_manager{mediator};
+ SceneManager scene_manager {mediator};
class MyScene : public Scene {};
};
diff --git a/src/test/ScriptTest.cpp b/src/test/ScriptTest.cpp
index acdae70..40aa25c 100644
--- a/src/test/ScriptTest.cpp
+++ b/src/test/ScriptTest.cpp
@@ -28,7 +28,8 @@ void ScriptTest::SetUp() {
TEST_F(ScriptTest, Default) {
MyScript & script = this->script;
EXPECT_CALL(script, init()).Times(0);
- EXPECT_CALL(script, update()).Times(0);
+ EXPECT_CALL(script, fixed_update(_)).Times(0);
+ EXPECT_CALL(script, frame_update(_)).Times(0);
}
TEST_F(ScriptTest, UpdateOnce) {
@@ -38,16 +39,23 @@ TEST_F(ScriptTest, UpdateOnce) {
InSequence seq;
EXPECT_CALL(script, init()).Times(1);
- EXPECT_CALL(script, update()).Times(1);
- system.update();
+ EXPECT_CALL(script, fixed_update(_)).Times(1);
+ system.fixed_update();
}
{
InSequence seq;
EXPECT_CALL(script, init()).Times(0);
- EXPECT_CALL(script, update()).Times(1);
- system.update();
+ EXPECT_CALL(script, fixed_update(_)).Times(1);
+ system.fixed_update();
+ }
+
+ {
+ InSequence seq;
+
+ EXPECT_CALL(script, frame_update(_)).Times(1);
+ system.frame_update();
}
}
@@ -59,17 +67,29 @@ TEST_F(ScriptTest, UpdateInactive) {
InSequence seq;
EXPECT_CALL(script, init()).Times(0);
- EXPECT_CALL(script, update()).Times(0);
+ EXPECT_CALL(script, fixed_update(_)).Times(0);
behaviorscript.active = false;
- system.update();
+ system.fixed_update();
}
{
InSequence seq;
EXPECT_CALL(script, init()).Times(1);
- EXPECT_CALL(script, update()).Times(1);
+ EXPECT_CALL(script, fixed_update(_)).Times(1);
behaviorscript.active = true;
- system.update();
+ system.fixed_update();
}
}
+
+TEST_F(ScriptTest, SaveManager) {
+ MyScript & script = this->script;
+
+ EXPECT_EQ(&script.get_save_manager(), &this->save_manager);
+}
+
+TEST_F(ScriptTest, LoopTimerManager) {
+ MyScript & script = this->script;
+
+ EXPECT_EQ(&script.get_loop_timer(), &this->loop_timer);
+}
diff --git a/src/test/ScriptTest.h b/src/test/ScriptTest.h
index 31fa7c9..f953aab 100644
--- a/src/test/ScriptTest.h
+++ b/src/test/ScriptTest.h
@@ -7,16 +7,21 @@
#include <crepe/api/Script.h>
#include <crepe/manager/ComponentManager.h>
#include <crepe/manager/EventManager.h>
+#include <crepe/manager/LoopTimerManager.h>
+#include <crepe/manager/SaveManager.h>
#include <crepe/system/ScriptSystem.h>
+
class ScriptTest : public testing::Test {
protected:
crepe::Mediator mediator;
static constexpr const char * OBJ_NAME = "foo";
public:
- crepe::ComponentManager component_manager{mediator};
- crepe::ScriptSystem system{mediator};
- crepe::EventManager event_mgr{mediator};
+ crepe::ComponentManager component_manager {mediator};
+ crepe::ScriptSystem system {mediator};
+ crepe::EventManager event_mgr {mediator};
+ crepe::LoopTimerManager loop_timer {mediator};
+ crepe::SaveManager save_manager {mediator};
crepe::GameObject entity = component_manager.new_object(OBJ_NAME);
class MyScript : public crepe::Script {
@@ -24,7 +29,8 @@ public:
public:
MOCK_METHOD(void, init, (), (override));
- MOCK_METHOD(void, update, (), (override));
+ MOCK_METHOD(void, fixed_update, (crepe::duration_t), (override));
+ MOCK_METHOD(void, frame_update, (crepe::duration_t), (override));
};
crepe::OptionalRef<crepe::BehaviorScript> behaviorscript;
diff --git a/src/test/ValueBrokerTest.cpp b/src/test/ValueBrokerTest.cpp
index e6bb058..5928c37 100644
--- a/src/test/ValueBrokerTest.cpp
+++ b/src/test/ValueBrokerTest.cpp
@@ -13,7 +13,7 @@ public:
int write_count = 0;
int value = 0;
- ValueBroker<int> broker{
+ ValueBroker<int> broker {
[this](const int & target) -> void {
this->write_count++;
this->value = target;
@@ -23,7 +23,7 @@ public:
return this->value;
},
};
- Proxy<int> proxy{broker};
+ Proxy<int> proxy {broker};
void SetUp() override {
ASSERT_EQ(read_count, 0);
diff --git a/src/test/Vector2Test.cpp b/src/test/Vector2Test.cpp
index 1e21af9..b17f95a 100644
--- a/src/test/Vector2Test.cpp
+++ b/src/test/Vector2Test.cpp
@@ -1,6 +1,7 @@
#include <gtest/gtest.h>
#include <crepe/api/Vector2.h>
+#include <crepe/types.h>
using namespace crepe;
@@ -530,3 +531,12 @@ TEST_F(Vector2Test, Perpendicular) {
EXPECT_FLOAT_EQ(result4.x, -4.0f);
EXPECT_FLOAT_EQ(result4.y, 3.0f);
}
+
+TEST_F(Vector2Test, Rotate) {
+ vec2 foo {0, 1};
+
+ foo = foo.rotate(90);
+ const float GOOD_ENOUGH = 0.001;
+ EXPECT_NEAR(foo.x, 1, GOOD_ENOUGH);
+ EXPECT_NEAR(foo.y, 0, GOOD_ENOUGH);
+}