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authorLoek Le Blansch <loek@pipeframe.xyz>2024-12-20 11:19:37 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-12-20 11:19:37 +0100
commite5a519589c2b016c524230edc9e625826ab08640 (patch)
tree85f7cacb9718337ca3a9888e68cd8c54b9cc05e2 /src/test/InputTest.cpp
parent5c65e3e5662e261311a2a544d00a9eabbf632198 (diff)
nitpick #91
Diffstat (limited to 'src/test/InputTest.cpp')
-rw-r--r--src/test/InputTest.cpp25
1 files changed, 10 insertions, 15 deletions
diff --git a/src/test/InputTest.cpp b/src/test/InputTest.cpp
index 86afad9..0243bd8 100644
--- a/src/test/InputTest.cpp
+++ b/src/test/InputTest.cpp
@@ -36,12 +36,11 @@ public:
RenderSystem render{mediator};
EventManager event_manager{mediator};
//GameObject camera;
- int offset_x = 100;
- int offset_y = 200;
+ vec2 offset = {100, 200};
protected:
void SetUp() override {
- GameObject obj = mgr.new_object("camera", "camera", vec2{offset_x, offset_y}, 0, 1);
+ GameObject obj = mgr.new_object("camera", "camera", offset, 0, 1);
auto & camera
= obj.add_component<Camera>(ivec2{500, 500}, vec2{500, 500},
Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f});
@@ -77,8 +76,7 @@ TEST_F(InputTest, MouseDown) {
EventHandler<MousePressEvent> on_mouse_down = [&](const MousePressEvent & event) {
mouse_triggered = true;
//middle of the screen = 0,0
- EXPECT_EQ(event.mouse_pos.x, offset_x);
- EXPECT_EQ(event.mouse_pos.y, offset_y);
+ EXPECT_EQ(event.mouse_pos, offset);
EXPECT_EQ(event.button, MouseButton::LEFT_MOUSE);
return false;
};
@@ -102,8 +100,7 @@ TEST_F(InputTest, MouseUp) {
bool function_triggered = false;
EventHandler<MouseReleaseEvent> on_mouse_release = [&](const MouseReleaseEvent & e) {
function_triggered = true;
- EXPECT_EQ(e.mouse_pos.x, offset_x);
- EXPECT_EQ(e.mouse_pos.y, offset_y);
+ EXPECT_EQ(e.mouse_pos, offset);
EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);
return false;
};
@@ -126,8 +123,7 @@ TEST_F(InputTest, MouseMove) {
bool function_triggered = false;
EventHandler<MouseMoveEvent> on_mouse_move = [&](const MouseMoveEvent & e) {
function_triggered = true;
- EXPECT_EQ(e.mouse_pos.x, offset_x);
- EXPECT_EQ(e.mouse_pos.y, offset_y);
+ EXPECT_EQ(e.mouse_pos, offset);
EXPECT_EQ(e.mouse_delta.x, 10);
EXPECT_EQ(e.mouse_delta.y, 10);
return false;
@@ -200,8 +196,7 @@ TEST_F(InputTest, MouseClick) {
EventHandler<MouseClickEvent> on_mouse_click = [&](const MouseClickEvent & event) {
on_click_triggered = true;
EXPECT_EQ(event.button, MouseButton::LEFT_MOUSE);
- EXPECT_EQ(event.mouse_pos.x, offset_x);
- EXPECT_EQ(event.mouse_pos.y, offset_y);
+ EXPECT_EQ(event.mouse_pos, offset);
return false;
};
event_manager.subscribe<MouseClickEvent>(on_mouse_click);
@@ -248,12 +243,12 @@ TEST_F(InputTest, buttonPositionCamera) {
bool hover = false;
button.active = true;
this->simulate_mouse_click(999, 999, SDL_BUTTON_LEFT);
- input_system.update();
+ input_system.fixed_update();
event_manager.dispatch_events();
EXPECT_FALSE(button_clicked);
this->simulate_mouse_click(300, 300, SDL_BUTTON_LEFT);
- input_system.update();
+ input_system.fixed_update();
event_manager.dispatch_events();
EXPECT_TRUE(button_clicked);
}
@@ -270,12 +265,12 @@ TEST_F(InputTest, buttonPositionWorld) {
bool hover = false;
button.active = true;
this->simulate_mouse_click(999, 999, SDL_BUTTON_LEFT);
- input_system.update();
+ input_system.fixed_update();
event_manager.dispatch_events();
EXPECT_FALSE(button_clicked);
this->simulate_mouse_click(300, 300, SDL_BUTTON_LEFT);
- input_system.update();
+ input_system.fixed_update();
event_manager.dispatch_events();
EXPECT_FALSE(button_clicked);
}