diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-20 11:19:37 +0100 |
---|---|---|
committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-20 11:19:37 +0100 |
commit | e5a519589c2b016c524230edc9e625826ab08640 (patch) | |
tree | 85f7cacb9718337ca3a9888e68cd8c54b9cc05e2 /src/test/InputTest.cpp | |
parent | 5c65e3e5662e261311a2a544d00a9eabbf632198 (diff) |
nitpick #91
Diffstat (limited to 'src/test/InputTest.cpp')
-rw-r--r-- | src/test/InputTest.cpp | 25 |
1 files changed, 10 insertions, 15 deletions
diff --git a/src/test/InputTest.cpp b/src/test/InputTest.cpp index 86afad9..0243bd8 100644 --- a/src/test/InputTest.cpp +++ b/src/test/InputTest.cpp @@ -36,12 +36,11 @@ public: RenderSystem render{mediator}; EventManager event_manager{mediator}; //GameObject camera; - int offset_x = 100; - int offset_y = 200; + vec2 offset = {100, 200}; protected: void SetUp() override { - GameObject obj = mgr.new_object("camera", "camera", vec2{offset_x, offset_y}, 0, 1); + GameObject obj = mgr.new_object("camera", "camera", offset, 0, 1); auto & camera = obj.add_component<Camera>(ivec2{500, 500}, vec2{500, 500}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f}); @@ -77,8 +76,7 @@ TEST_F(InputTest, MouseDown) { EventHandler<MousePressEvent> on_mouse_down = [&](const MousePressEvent & event) { mouse_triggered = true; //middle of the screen = 0,0 - EXPECT_EQ(event.mouse_pos.x, offset_x); - EXPECT_EQ(event.mouse_pos.y, offset_y); + EXPECT_EQ(event.mouse_pos, offset); EXPECT_EQ(event.button, MouseButton::LEFT_MOUSE); return false; }; @@ -102,8 +100,7 @@ TEST_F(InputTest, MouseUp) { bool function_triggered = false; EventHandler<MouseReleaseEvent> on_mouse_release = [&](const MouseReleaseEvent & e) { function_triggered = true; - EXPECT_EQ(e.mouse_pos.x, offset_x); - EXPECT_EQ(e.mouse_pos.y, offset_y); + EXPECT_EQ(e.mouse_pos, offset); EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE); return false; }; @@ -126,8 +123,7 @@ TEST_F(InputTest, MouseMove) { bool function_triggered = false; EventHandler<MouseMoveEvent> on_mouse_move = [&](const MouseMoveEvent & e) { function_triggered = true; - EXPECT_EQ(e.mouse_pos.x, offset_x); - EXPECT_EQ(e.mouse_pos.y, offset_y); + EXPECT_EQ(e.mouse_pos, offset); EXPECT_EQ(e.mouse_delta.x, 10); EXPECT_EQ(e.mouse_delta.y, 10); return false; @@ -200,8 +196,7 @@ TEST_F(InputTest, MouseClick) { EventHandler<MouseClickEvent> on_mouse_click = [&](const MouseClickEvent & event) { on_click_triggered = true; EXPECT_EQ(event.button, MouseButton::LEFT_MOUSE); - EXPECT_EQ(event.mouse_pos.x, offset_x); - EXPECT_EQ(event.mouse_pos.y, offset_y); + EXPECT_EQ(event.mouse_pos, offset); return false; }; event_manager.subscribe<MouseClickEvent>(on_mouse_click); @@ -248,12 +243,12 @@ TEST_F(InputTest, buttonPositionCamera) { bool hover = false; button.active = true; this->simulate_mouse_click(999, 999, SDL_BUTTON_LEFT); - input_system.update(); + input_system.fixed_update(); event_manager.dispatch_events(); EXPECT_FALSE(button_clicked); this->simulate_mouse_click(300, 300, SDL_BUTTON_LEFT); - input_system.update(); + input_system.fixed_update(); event_manager.dispatch_events(); EXPECT_TRUE(button_clicked); } @@ -270,12 +265,12 @@ TEST_F(InputTest, buttonPositionWorld) { bool hover = false; button.active = true; this->simulate_mouse_click(999, 999, SDL_BUTTON_LEFT); - input_system.update(); + input_system.fixed_update(); event_manager.dispatch_events(); EXPECT_FALSE(button_clicked); this->simulate_mouse_click(300, 300, SDL_BUTTON_LEFT); - input_system.update(); + input_system.fixed_update(); event_manager.dispatch_events(); EXPECT_FALSE(button_clicked); } |