From e5a519589c2b016c524230edc9e625826ab08640 Mon Sep 17 00:00:00 2001 From: Loek Le Blansch Date: Fri, 20 Dec 2024 11:19:37 +0100 Subject: nitpick #91 --- src/test/InputTest.cpp | 25 ++++++++++--------------- 1 file changed, 10 insertions(+), 15 deletions(-) (limited to 'src/test/InputTest.cpp') diff --git a/src/test/InputTest.cpp b/src/test/InputTest.cpp index 86afad9..0243bd8 100644 --- a/src/test/InputTest.cpp +++ b/src/test/InputTest.cpp @@ -36,12 +36,11 @@ public: RenderSystem render{mediator}; EventManager event_manager{mediator}; //GameObject camera; - int offset_x = 100; - int offset_y = 200; + vec2 offset = {100, 200}; protected: void SetUp() override { - GameObject obj = mgr.new_object("camera", "camera", vec2{offset_x, offset_y}, 0, 1); + GameObject obj = mgr.new_object("camera", "camera", offset, 0, 1); auto & camera = obj.add_component(ivec2{500, 500}, vec2{500, 500}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f}); @@ -77,8 +76,7 @@ TEST_F(InputTest, MouseDown) { EventHandler on_mouse_down = [&](const MousePressEvent & event) { mouse_triggered = true; //middle of the screen = 0,0 - EXPECT_EQ(event.mouse_pos.x, offset_x); - EXPECT_EQ(event.mouse_pos.y, offset_y); + EXPECT_EQ(event.mouse_pos, offset); EXPECT_EQ(event.button, MouseButton::LEFT_MOUSE); return false; }; @@ -102,8 +100,7 @@ TEST_F(InputTest, MouseUp) { bool function_triggered = false; EventHandler on_mouse_release = [&](const MouseReleaseEvent & e) { function_triggered = true; - EXPECT_EQ(e.mouse_pos.x, offset_x); - EXPECT_EQ(e.mouse_pos.y, offset_y); + EXPECT_EQ(e.mouse_pos, offset); EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE); return false; }; @@ -126,8 +123,7 @@ TEST_F(InputTest, MouseMove) { bool function_triggered = false; EventHandler on_mouse_move = [&](const MouseMoveEvent & e) { function_triggered = true; - EXPECT_EQ(e.mouse_pos.x, offset_x); - EXPECT_EQ(e.mouse_pos.y, offset_y); + EXPECT_EQ(e.mouse_pos, offset); EXPECT_EQ(e.mouse_delta.x, 10); EXPECT_EQ(e.mouse_delta.y, 10); return false; @@ -200,8 +196,7 @@ TEST_F(InputTest, MouseClick) { EventHandler on_mouse_click = [&](const MouseClickEvent & event) { on_click_triggered = true; EXPECT_EQ(event.button, MouseButton::LEFT_MOUSE); - EXPECT_EQ(event.mouse_pos.x, offset_x); - EXPECT_EQ(event.mouse_pos.y, offset_y); + EXPECT_EQ(event.mouse_pos, offset); return false; }; event_manager.subscribe(on_mouse_click); @@ -248,12 +243,12 @@ TEST_F(InputTest, buttonPositionCamera) { bool hover = false; button.active = true; this->simulate_mouse_click(999, 999, SDL_BUTTON_LEFT); - input_system.update(); + input_system.fixed_update(); event_manager.dispatch_events(); EXPECT_FALSE(button_clicked); this->simulate_mouse_click(300, 300, SDL_BUTTON_LEFT); - input_system.update(); + input_system.fixed_update(); event_manager.dispatch_events(); EXPECT_TRUE(button_clicked); } @@ -270,12 +265,12 @@ TEST_F(InputTest, buttonPositionWorld) { bool hover = false; button.active = true; this->simulate_mouse_click(999, 999, SDL_BUTTON_LEFT); - input_system.update(); + input_system.fixed_update(); event_manager.dispatch_events(); EXPECT_FALSE(button_clicked); this->simulate_mouse_click(300, 300, SDL_BUTTON_LEFT); - input_system.update(); + input_system.fixed_update(); event_manager.dispatch_events(); EXPECT_FALSE(button_clicked); } -- cgit v1.2.3