From 63bcd54e0e0ea64cfef5950568b4253d5dae5c1e Mon Sep 17 00:00:00 2001 From: heavydemon21 Date: Sun, 8 Dec 2024 14:29:25 +0100 Subject: removed singleton from SDLContext, problem now is cannot call functionalities in the constructor sprite and animator and texture because it can only be filled at rendersystem call --- src/example/rendering_particle.cpp | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-) (limited to 'src/example') diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp index 29d475d..13ea591 100644 --- a/src/example/rendering_particle.cpp +++ b/src/example/rendering_particle.cpp @@ -1,3 +1,5 @@ +#include "api/Asset.h" +#include "manager/ResourceManager.h" #include #include #include @@ -12,6 +14,7 @@ #include #include #include +#include using namespace crepe; using namespace std; @@ -41,13 +44,15 @@ using namespace std; class TestScene : public Scene { public: void load_scene() { + + cout << "TestScene" << endl; Mediator & mediator = this->mediator; ComponentManager & mgr = mediator.component_manager; GameObject game_object = mgr.new_object("", "", vec2{0, 0}, 0, 1); Color color(255, 255, 255, 255); - auto img = Texture("asset/spritesheet/pokemon_spritesheet.png"); + Asset img{"asset/texture/img.png"}; Sprite & test_sprite = game_object.add_component( img, Sprite::Data{ @@ -59,7 +64,7 @@ public: .angle_offset = 0, .position_offset = {100, 0}, }); - + auto & anim = game_object.add_component(test_sprite, 4, 4, Animator::Data{ .fps = 1, -- cgit v1.2.3