diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-13 15:56:32 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-13 15:56:32 +0100 |
commit | 2933655dea64f11f200f42fe51e58dacc5f160eb (patch) | |
tree | df285acaada7b482e27cdea4555bd91ce0d3d603 /src/example | |
parent | 78c370bd6cb37c156d06e098fe4e555a9da9dcee (diff) | |
parent | f2509e89c02894ebd3ad992324eb300103621d26 (diff) |
merge `master` into `loek/cleanup`
Diffstat (limited to 'src/example')
-rw-r--r-- | src/example/rendering.cpp | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/src/example/rendering.cpp b/src/example/rendering.cpp index cbd7de7..ae21f9a 100644 --- a/src/example/rendering.cpp +++ b/src/example/rendering.cpp @@ -1,3 +1,4 @@ +#include "api/Camera.h" #include <crepe/ComponentManager.h> #include <crepe/api/GameObject.h> #include <crepe/system/RenderSystem.h> @@ -23,26 +24,26 @@ int main() { auto obj1 = GameObject(1, "name", "tag", Vector2{500, 0}, 1, 0.1); auto obj2 = GameObject(2, "name", "tag", Vector2{800, 0}, 1, 0.1); - auto & mgr = AssetManager::get_instance(); // Normal adding components { Color color(0, 0, 0, 0); obj.add_component<Sprite>( make_shared<Texture>("../asset/texture/img.png"), color, - FlipSettings{true, true}); + FlipSettings{false, false}); + obj.add_component<Camera>(Color::get_red()); } - { Color color(0, 0, 0, 0); - auto img = mgr.cache<Texture>("../asset/texture/second.png"); - obj1.add_component<Sprite>(img, color, FlipSettings{true, true}); + obj1.add_component<Sprite>(make_shared<Texture>("../asset/texture/second.png"), color, FlipSettings{true, true}); } + /* { Color color(0, 0, 0, 0); auto img = mgr.cache<Texture>("../asset/texture/second.png"); obj2.add_component<Sprite>(img, color, FlipSettings{true, true}); } + */ auto & sys = crepe::RenderSystem::get_instance(); auto start = std::chrono::steady_clock::now(); |