From 59c7588c6162a0be7dac13610e0b854f70b6d8b9 Mon Sep 17 00:00:00 2001 From: heavydemon21 Date: Mon, 11 Nov 2024 19:26:42 +0100 Subject: Adjusted rendering to make it work with newer system --- src/example/rendering.cpp | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) (limited to 'src/example') diff --git a/src/example/rendering.cpp b/src/example/rendering.cpp index d554a8a..e02f6a3 100644 --- a/src/example/rendering.cpp +++ b/src/example/rendering.cpp @@ -1,3 +1,4 @@ +#include "api/Camera.h" #include #include #include @@ -23,26 +24,26 @@ int main() { auto obj1 = GameObject(1, "name", "tag", Vector2{500, 0}, 1, 0.1); auto obj2 = GameObject(2, "name", "tag", Vector2{800, 0}, 1, 0.1); - auto & mgr = AssetManager::get_instance(); // Normal adding components { Color color(0, 0, 0, 0); obj.add_component( make_shared("../asset/texture/img.png"), color, - FlipSettings{true, true}); + FlipSettings{false, false}); + obj.add_component(Color::get_red()); } - { Color color(0, 0, 0, 0); - auto img = mgr.cache("../asset/texture/second.png"); - obj1.add_component(img, color, FlipSettings{true, true}); + obj1.add_component(make_shared("../asset/texture/second.png"), color, FlipSettings{true, true}); } + /* { Color color(0, 0, 0, 0); auto img = mgr.cache("../asset/texture/second.png"); obj2.add_component(img, color, FlipSettings{true, true}); } + */ auto & sys = crepe::RenderSystem::get_instance(); auto start = std::chrono::steady_clock::now(); -- cgit v1.2.3