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authormax-001 <maxsmits21@kpnmail.nl>2024-11-06 10:24:51 +0100
committermax-001 <maxsmits21@kpnmail.nl>2024-11-06 10:24:51 +0100
commitc40c89f0c1f72e67b4036792b4b2a9b28eb73e9a (patch)
treef22bf302ad84219d43291659c35e52aa3c4e15e3 /src/example/scene_manager.cpp
parentcd7f08320990f1a37e2d012b7e3ae3761c5a7267 (diff)
Improved test
Diffstat (limited to 'src/example/scene_manager.cpp')
-rw-r--r--src/example/scene_manager.cpp9
1 files changed, 4 insertions, 5 deletions
diff --git a/src/example/scene_manager.cpp b/src/example/scene_manager.cpp
index 9d832eb..2fcdbec 100644
--- a/src/example/scene_manager.cpp
+++ b/src/example/scene_manager.cpp
@@ -39,9 +39,8 @@ int main() {
scene_mgr.add_scene<concreteScene1>("scene1");
scene_mgr.add_scene<concreteScene2>("scene2");
- // Load scene1 to the queue
- scene_mgr.set_next_scene("scene1");
- // Empty the queue (now scene1 is loaded)
+ // There is no need to call set_next_scene() at the beginnen, because the first scene will be automatically set as the next scene
+ // Load scene1 (the first scene added)
scene_mgr.load_next_scene();
// Get the Metadata components of each GameObject of Scene1
@@ -56,9 +55,9 @@ int main() {
<< " Tag: " << m.get().tag << endl;
}
- // Load scene2 to the queue
+ // Set scene2 as the next scene
scene_mgr.set_next_scene("scene2");
- // Empty the queue (now scene2 is loaded)
+ // Load scene2
scene_mgr.load_next_scene();
// Get the Metadata components of each GameObject of Scene2