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authormax-001 <maxsmits21@kpnmail.nl>2024-11-06 10:21:39 +0100
committermax-001 <maxsmits21@kpnmail.nl>2024-11-06 10:21:39 +0100
commitcd7f08320990f1a37e2d012b7e3ae3761c5a7267 (patch)
tree9c2af636150e51a290e2a16851ee18ee9b95adf9 /src/example/scene_manager.cpp
parent2fce3e3985302544827f6bf4dcc3a46cae3f2fd1 (diff)
Renamed methods and replaced the queue with a simple string
Diffstat (limited to 'src/example/scene_manager.cpp')
-rw-r--r--src/example/scene_manager.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/example/scene_manager.cpp b/src/example/scene_manager.cpp
index f1fe86a..9d832eb 100644
--- a/src/example/scene_manager.cpp
+++ b/src/example/scene_manager.cpp
@@ -40,9 +40,9 @@ int main() {
scene_mgr.add_scene<concreteScene2>("scene2");
// Load scene1 to the queue
- scene_mgr.load_scene("scene1");
+ scene_mgr.set_next_scene("scene1");
// Empty the queue (now scene1 is loaded)
- scene_mgr.empty_queue();
+ scene_mgr.load_next_scene();
// Get the Metadata components of each GameObject of Scene1
ComponentManager & component_mgr = ComponentManager::get_instance();
@@ -57,9 +57,9 @@ int main() {
}
// Load scene2 to the queue
- scene_mgr.load_scene("scene2");
+ scene_mgr.set_next_scene("scene2");
// Empty the queue (now scene2 is loaded)
- scene_mgr.empty_queue();
+ scene_mgr.load_next_scene();
// Get the Metadata components of each GameObject of Scene2
metadata = component_mgr.get_components_by_type<Metadata>();