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authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-12-18 11:31:54 +0100
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-12-18 11:31:54 +0100
commitea5e62b4ca8fbe214605abdab486bf6dcc1cc540 (patch)
treedb8eaad14aad977e8b5d82ff8ae1c6f4a757430e /src/example/rendering_particle.cpp
parent81404db80bbf9463c3d535ae389e7fbb753a902c (diff)
added particle begin lifespan rendering, added world_space to sprite so that coordinates are in camera_space or world_sapce
Diffstat (limited to 'src/example/rendering_particle.cpp')
-rw-r--r--src/example/rendering_particle.cpp25
1 files changed, 4 insertions, 21 deletions
diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp
index add43f4..1c8072e 100644
--- a/src/example/rendering_particle.cpp
+++ b/src/example/rendering_particle.cpp
@@ -13,7 +13,6 @@
#include <crepe/manager/ComponentManager.h>
#include <crepe/manager/Mediator.h>
#include <crepe/types.h>
-#include <iostream>
using namespace crepe;
using namespace std;
@@ -21,11 +20,7 @@ using namespace std;
class TestScene : public Scene {
public:
void load_scene() {
-
- cout << "TestScene" << endl;
- Mediator & mediator = this->mediator;
- ComponentManager & mgr = mediator.component_manager;
- GameObject game_object = mgr.new_object("", "", vec2{0, 0}, 0, 1);
+ GameObject game_object = new_object("", "", vec2{0, 0}, 0, 1);
Color color(255, 255, 255, 255);
@@ -41,25 +36,13 @@ public:
.angle_offset = 0,
.position_offset = {0, 0},
});
+ auto & emitter = game_object.add_component<ParticleEmitter>(test_sprite, ParticleEmitter::Data{});
- //auto & anim = game_object.add_component<Animator>(test_sprite,ivec2{32, 64}, uvec2{4,1}, Animator::Data{});
- //anim.set_anim(0);
-
- auto & cam = game_object.add_component<Camera>(ivec2{720, 1280}, vec2{400, 400},
+ auto & cam = game_object.add_component<Camera>(ivec2{1280, 720}, vec2{400, 400},
Camera::Data{
.bg_color = Color::WHITE,
});
-
- function<void()> on_click = [&]() { cout << "button clicked" << std::endl; };
- function<void()> on_enter = [&]() { cout << "enter" << std::endl; };
- function<void()> on_exit = [&]() { cout << "exit" << std::endl; };
-
- auto & button
- = game_object.add_component<Button>(vec2{200, 200}, vec2{0, 0}, on_click, false);
- button.on_mouse_enter = on_enter;
- button.on_mouse_exit = on_exit;
- button.is_toggle = true;
- button.active = true;
+ cam.data.postion_offset = {1000,1000};
}
string get_name() const { return "TestScene"; };