From ea5e62b4ca8fbe214605abdab486bf6dcc1cc540 Mon Sep 17 00:00:00 2001 From: heavydemon21 Date: Wed, 18 Dec 2024 11:31:54 +0100 Subject: added particle begin lifespan rendering, added world_space to sprite so that coordinates are in camera_space or world_sapce --- src/example/rendering_particle.cpp | 25 ++++--------------------- 1 file changed, 4 insertions(+), 21 deletions(-) (limited to 'src/example/rendering_particle.cpp') diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp index add43f4..1c8072e 100644 --- a/src/example/rendering_particle.cpp +++ b/src/example/rendering_particle.cpp @@ -13,7 +13,6 @@ #include #include #include -#include using namespace crepe; using namespace std; @@ -21,11 +20,7 @@ using namespace std; class TestScene : public Scene { public: void load_scene() { - - cout << "TestScene" << endl; - Mediator & mediator = this->mediator; - ComponentManager & mgr = mediator.component_manager; - GameObject game_object = mgr.new_object("", "", vec2{0, 0}, 0, 1); + GameObject game_object = new_object("", "", vec2{0, 0}, 0, 1); Color color(255, 255, 255, 255); @@ -41,25 +36,13 @@ public: .angle_offset = 0, .position_offset = {0, 0}, }); + auto & emitter = game_object.add_component(test_sprite, ParticleEmitter::Data{}); - //auto & anim = game_object.add_component(test_sprite,ivec2{32, 64}, uvec2{4,1}, Animator::Data{}); - //anim.set_anim(0); - - auto & cam = game_object.add_component(ivec2{720, 1280}, vec2{400, 400}, + auto & cam = game_object.add_component(ivec2{1280, 720}, vec2{400, 400}, Camera::Data{ .bg_color = Color::WHITE, }); - - function on_click = [&]() { cout << "button clicked" << std::endl; }; - function on_enter = [&]() { cout << "enter" << std::endl; }; - function on_exit = [&]() { cout << "exit" << std::endl; }; - - auto & button - = game_object.add_component