From ad4f8acfb252b8be3a3fbb74ed97b32e498a26a4 Mon Sep 17 00:00:00 2001 From: heavydemon21 Date: Sat, 30 Nov 2024 15:43:36 +0100 Subject: zoomed viewport --- src/example/rendering_particle.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/example/rendering_particle.cpp') diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp index f5b9ab3..b4bfeb2 100644 --- a/src/example/rendering_particle.cpp +++ b/src/example/rendering_particle.cpp @@ -33,7 +33,7 @@ int main(int argc, char * argv[]) { auto img = Texture("asset/texture/test_ap43.png"); Sprite & test_sprite = game_object.add_component( - img, color, Sprite::FlipSettings{true, true}, 1, 1, 3000); + img, color, Sprite::FlipSettings{true, true}, 1, 1, 300); //game_object.add_component(test_sprite, 4, 1, 0).active = true; game_object.add_component(test_sprite, 1, 1, 0).active = true; @@ -61,8 +61,8 @@ int main(int argc, char * argv[]) { */ auto & cam = game_object.add_component(Color::WHITE, ivec2{1280, 720}, - vec2{8000,6000}, 1.0f); - cam.offset.x = 4000; + vec2{400,300}, 0.5f); + cam.offset.x = 0; /* game_object -- cgit v1.2.3