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authorheavydemon21 <48092678+heavydemon21@users.noreply.github.com>2024-12-11 19:57:04 +0100
committerGitHub <noreply@github.com>2024-12-11 19:57:04 +0100
commit194ee3f192c3343c3ccc28dfa97fed180503ffd4 (patch)
treea717b19dde13c131aa6ddaebd5e23567b9c18de0 /src/example/rendering_particle.cpp
parent59954bfc14cdb32997a3fb09e6ee1b393a4dc027 (diff)
parent942fd5adcd3e7f73404601933359d22587843f25 (diff)
Merge pull request #71 from lonkaars/niels/UI
pixel to game units for input system
Diffstat (limited to 'src/example/rendering_particle.cpp')
-rw-r--r--src/example/rendering_particle.cpp14
1 files changed, 13 insertions, 1 deletions
diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp
index bd4ef95..13e625f 100644
--- a/src/example/rendering_particle.cpp
+++ b/src/example/rendering_particle.cpp
@@ -1,6 +1,7 @@
#include "api/Asset.h"
#include <crepe/Component.h>
#include <crepe/api/Animator.h>
+#include <crepe/api/Button.h>
#include <crepe/api/Camera.h>
#include <crepe/api/Color.h>
#include <crepe/api/GameObject.h>
@@ -66,10 +67,21 @@ public:
//auto & anim = game_object.add_component<Animator>(test_sprite,ivec2{32, 64}, uvec2{4,1}, Animator::Data{});
//anim.set_anim(0);
- auto & cam = game_object.add_component<Camera>(ivec2{1280, 720}, vec2{400, 400},
+ auto & cam = game_object.add_component<Camera>(ivec2{720, 1280}, vec2{400, 400},
Camera::Data{
.bg_color = Color::WHITE,
});
+
+ function<void()> on_click = [&]() { cout << "button clicked" << std::endl; };
+ function<void()> on_enter = [&]() { cout << "enter" << std::endl; };
+ function<void()> on_exit = [&]() { cout << "exit" << std::endl; };
+
+ auto & button
+ = game_object.add_component<Button>(vec2{200, 200}, vec2{0, 0}, on_click, false);
+ button.on_mouse_enter = on_enter;
+ button.on_mouse_exit = on_exit;
+ button.is_toggle = true;
+ button.active = true;
}
string get_name() const { return "TestScene"; };