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author | heavydemon21 <48092678+heavydemon21@users.noreply.github.com> | 2024-12-11 19:57:04 +0100 |
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committer | GitHub <noreply@github.com> | 2024-12-11 19:57:04 +0100 |
commit | 194ee3f192c3343c3ccc28dfa97fed180503ffd4 (patch) | |
tree | a717b19dde13c131aa6ddaebd5e23567b9c18de0 /src/example | |
parent | 59954bfc14cdb32997a3fb09e6ee1b393a4dc027 (diff) | |
parent | 942fd5adcd3e7f73404601933359d22587843f25 (diff) |
Merge pull request #71 from lonkaars/niels/UI
pixel to game units for input system
Diffstat (limited to 'src/example')
-rw-r--r-- | src/example/rendering_particle.cpp | 14 |
1 files changed, 13 insertions, 1 deletions
diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp index bd4ef95..13e625f 100644 --- a/src/example/rendering_particle.cpp +++ b/src/example/rendering_particle.cpp @@ -1,6 +1,7 @@ #include "api/Asset.h" #include <crepe/Component.h> #include <crepe/api/Animator.h> +#include <crepe/api/Button.h> #include <crepe/api/Camera.h> #include <crepe/api/Color.h> #include <crepe/api/GameObject.h> @@ -66,10 +67,21 @@ public: //auto & anim = game_object.add_component<Animator>(test_sprite,ivec2{32, 64}, uvec2{4,1}, Animator::Data{}); //anim.set_anim(0); - auto & cam = game_object.add_component<Camera>(ivec2{1280, 720}, vec2{400, 400}, + auto & cam = game_object.add_component<Camera>(ivec2{720, 1280}, vec2{400, 400}, Camera::Data{ .bg_color = Color::WHITE, }); + + function<void()> on_click = [&]() { cout << "button clicked" << std::endl; }; + function<void()> on_enter = [&]() { cout << "enter" << std::endl; }; + function<void()> on_exit = [&]() { cout << "exit" << std::endl; }; + + auto & button + = game_object.add_component<Button>(vec2{200, 200}, vec2{0, 0}, on_click, false); + button.on_mouse_enter = on_enter; + button.on_mouse_exit = on_exit; + button.is_toggle = true; + button.active = true; } string get_name() const { return "TestScene"; }; |