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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-11-14 13:44:33 +0100
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-11-14 13:44:33 +0100
commit22a3ba4d0773d6010704ec494a08f5d95f564a94 (patch)
treec1b9e15c852cc20777251b4cd514bc5650c9d18e /src/example/particles.cpp
parentd6c48b5b955336f7e2832bae7b7eca4afdb02cc4 (diff)
parentbe1e97bc7a494963ab1567492fafcda99e36f683 (diff)
merge
Diffstat (limited to 'src/example/particles.cpp')
-rw-r--r--src/example/particles.cpp43
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diff --git a/src/example/particles.cpp b/src/example/particles.cpp
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+++ b/src/example/particles.cpp
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+#include <crepe/ComponentManager.h>
+#include <crepe/api/AssetManager.h>
+
+#include <crepe/Component.h>
+#include <crepe/api/Color.h>
+#include <crepe/api/GameObject.h>
+#include <crepe/api/ParticleEmitter.h>
+#include <crepe/api/Rigidbody.h>
+#include <crepe/api/Sprite.h>
+#include <crepe/api/Texture.h>
+#include <crepe/api/Transform.h>
+
+using namespace crepe;
+using namespace std;
+
+int main(int argc, char * argv[]) {
+ GameObject game_object(0, "", "", Vector2{0, 0}, 0, 0);
+ Color color(0, 0, 0, 0);
+ Sprite test_sprite = game_object.add_component<Sprite>(
+ make_shared<Texture>("../asset/texture/img.png"), color,
+ FlipSettings{true, true});
+ game_object.add_component<ParticleEmitter>(ParticleEmitter::Data{
+ .position = {0, 0},
+ .max_particles = 100,
+ .emission_rate = 0,
+ .min_speed = 0,
+ .max_speed = 0,
+ .min_angle = 0,
+ .max_angle = 0,
+ .begin_lifespan = 0,
+ .end_lifespan = 0,
+ .force_over_time = Vector2{0, 0},
+ .boundary{
+ .width = 0,
+ .height = 0,
+ .offset = Vector2{0, 0},
+ .reset_on_exit = false,
+ },
+ .sprite = test_sprite,
+ });
+
+ return 0;
+}