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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-04 11:54:41 +0100
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-04 11:54:41 +0100
commit7fdbeb058bc85aaafd5f424687a4ae43e796d8e3 (patch)
tree8b5d5e888fe56cb4466741c6fde29c15cc900b15 /src/example/button.cpp
parent904ef57f4ee2b34aeeb9e027c09de5e025b72d8a (diff)
if button outside viewport fix
Diffstat (limited to 'src/example/button.cpp')
-rw-r--r--src/example/button.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/example/button.cpp b/src/example/button.cpp
index d74f781..be236ec 100644
--- a/src/example/button.cpp
+++ b/src/example/button.cpp
@@ -26,9 +26,9 @@ int main(int argc, char * argv[]) {
InputSystem input_sys{mgr};
AnimatorSystem asys{mgr};
GameObject camera_obj = mgr.new_object("", "", vec2{0, 0}, 0, 1);
- camera_obj.add_component<Camera>(Color::WHITE, ivec2{1080, 720}, vec2{2000, 2000}, 1.0f);
+ camera_obj.add_component<Camera>(Color::WHITE, ivec2{720, 1080}, vec2{2000, 2000}, 1.0f);
- GameObject button_obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1);
+ GameObject button_obj = mgr.new_object("body", "person", vec2{0, -1000}, 0, 1);
auto s2 = Texture("asset/texture/test_ap43.png");
bool button_clicked = false;
auto & sprite2 = button_obj.add_component<Sprite>(